Harpoon: Difference between revisions

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(removed stub; updated; moved description to infobox; changed note on getting stuck; formatting)
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{{Version|0.19.11.0}}
{{Version|1.2.6.0}}
{{Items infobox
{{Items infobox
| identifier = spear
| noreq = yes
| type = ammo
| size = medium
| name = {{PAGENAME}}
| description = A harpoon for the harpoon gun.
| description = A harpoon for the harpoon gun.


{{c|<!-- AMMUNITION -->}}
{{c|<!-- AMMUNITION -->}}
| afflictions = yes
| ammotype = ranged
| bleeding = 40
 
| lacerations = 40
| afflictions =
| stun = 0.5
lacerations = 35;
bleeding = 35;
stun = 0.5;
 
| structuredamage = 20
| structuredamage = 20
| itemdamage = 15
| projectile = <!-- TODO: figure out an informative way to display projectile speed, if we're gonna display it -->
| projectile = <!-- TODO: figure out an informative way to display projectile speed, if we're gonna display it -->
| usedby = Harpoon Gun
| usedby = Harpoon Gun
| usedby2 = Harpoon Coil-Rifle
| usedby2weapondamagemodifier = 1.7
| reusable = yes
| reusable = yes
| maxstack = 6
| maxstack = 6
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| minemultiplier =    1.25  | mineunbuyable = true
| minemultiplier =    1.25  | mineunbuyable = true
| armorymultiplier =  0.9                                | armoryminavailable = 12
| armorymultiplier =  0.9                                | armoryminavailable = 12




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| maxamount4 = 3
| maxamount4 = 3
| spawnprobability4 = 0.2
| spawnprobability4 = 0.2
<!-- Technical -->
| identifier = spear
| category = Weapon
| tags = mediumitem, harpoonammo
}}
}}


'''Harpoons''' are reusable {{hl|Harpoon Gun}} ammunition. A harpoon is connected to the harpoon gun via a cable. If it does not get stuck in anything, the cable will snap after one second.
'''Harpoons''' are reusable {{hl|Harpoon Gun}} and {{hl|Harpoon Coil-Rifle}} ammunition.
 
=Description=
 
Harpoons are the standard type of ammunition for the Harpoon Gun and Harpoon Coil-Rifle. They can be picked up after hitting a target or an obstacle.
 
=Function=
 
They cause moderate amounts of {{hl|Lacerations}} and {{hl|Bleeding}}.  
 
=Related Talents=
 
{{RelatedTalents|Slayer}}


= See Also =
= See Also =

Latest revision as of 22:14, 14 December 2023

Data is potentially outdated
Last updated for version 1.2.6.0
Last mentioned in changelog 1.4.4.1
The current game version is 1.4.6.0
Harpoon

Inventory icon


Sprite
A harpoon for the harpoon gun.
Statistics 
Used by Harpoon Gun
Harpoon Coil-Rifle 1.7x Damage
Afflictions
 Lacerations (35)*
 Bleeding (35)*
 Stun (0.5)*
Severance chance 10%
Structure damage 20
Item Damage 15
Reusable? Yes
Maximum stack 6
Crafting
Fabricator
Requirements
(produces 6 items)
Skill: Weapons: 20
Deconstructor Yield
None
5s
Store
Base Price 7 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation N/A 3 mk
ColonyColony 8 mk 2 mk
Research OutpostResearch N/A 2 mk
Military OutpostMilitary 6 mk 1 mk
Mining OutpostMining N/A 2 mk
Medical MerchantMedical Merchant N/A 2 mk
Engineer MerchantEngineer Merchant N/A 2 mk
Armory MerchantArmory Merchant 6 mk 1 mk
Children of The HonkmotherClown Merchant N/A 2 mk
The Church of HuskHusk Merchant N/A 2 mk
Technical
Identifier spear
Categories Weapon
Tags mediumitem, harpoonammo

Harpoons are reusable Harpoon Gun and Harpoon Coil-Rifle ammunition.

Description

Harpoons are the standard type of ammunition for the Harpoon Gun and Harpoon Coil-Rifle. They can be picked up after hitting a target or an obstacle.

Function

They cause moderate amounts of Lacerations and Bleeding.

Related Talents

Talent Tree Description

Slayer
ID: slayer
Security Officer
Frogman
Spec. 2
Gain an additional 25% attack power with harpoons. If you are in the open sea, gain an additional 50% attack power to Harpoons instead.

See Also

v·d·e·h
Weapons
Submarine Weapons
Turrets
Large Turrets
Loaders
Other
Handheld Weapons
Ranged Weapons
Melee Weapons
Throwable
Ammunition & Explosives
Ammunition
Explosives