Focused Flak Shells Box: Difference between revisions
No edit summary |
mNo edit summary |
||
Line 9: | Line 9: | ||
| deeptissueinjury = 70 | | deeptissueinjury = 70 | ||
| afflictions = yes | | afflictions = yes | ||
| lacerations = | | lacerations = 150 | ||
| bleeding = | | bleeding = 100 | ||
| stun = | | stun = 11.5 | ||
| explosionrange = 0.3 | | explosionrange = 0.3 | ||
| explosiondeeptissueinjury = 20 | | explosiondeeptissueinjury = 20 | ||
Line 25: | Line 25: | ||
| fabricatorskilllevel = 25 | | fabricatorskilllevel = 25 | ||
| fabricatortime = 20 | | fabricatortime = 20 | ||
| fabricatormaterialsalt = {{hl|Phosphorus}} <br> {{hl|Lead}} (x2) <br> {{hl|Focused Flak Shells Box}} ( | | fabricatormaterialsalt = {{hl|Phosphorus}} <br> {{hl|Lead}} (x2) <br> {{hl|Focused Flak Shells Box}} (≤10%) | ||
| fabricatorskillalt = weapons | | fabricatorskillalt = weapons | ||
| fabricatorskilllevelalt = 20 | | fabricatorskilllevelalt = 20 | ||
| fabricatortimealt = 15 | | fabricatortimealt = 15 | ||
| deconstructormaterials = {{hl|Lead}}<abbr title="Only if condition is 95% or higher">(95%)</abbr> <br> {{hl|Aluminium}} | | deconstructormaterials = {{hl|Lead}}<abbr title="Only if condition is 95% or higher">(≥95%)</abbr> <br> {{hl|Aluminium}} | ||
| deconstructortime = 10 | | deconstructortime = 10 | ||
| fabricator = yes | | fabricator = yes | ||
Line 73: | Line 73: | ||
When loaded into a {{Hyperlink|Flak Cannon|20}} shots spawn a projectile that detonates on proximity. When a creature is detected within | When loaded into a {{Hyperlink|Flak Cannon|20}} shots spawn a projectile that detonates on proximity. When a creature is detected within 3.25m the shell detonates, spawning 5 pieces of shrapnel in a 25° cone, and dealing {{Affliction|Deep Tissue Injury|||20}} in a 0.3m radius. | ||
Should the shell impact directly despite the proximity fuse, it will deal {{Affliction|Deep Tissue Injury|||70}}, {{Affliction|Bleeding|||20}}, and {{Affliction|Stun|||4}} – or 30 damage if hitting a structure. The pieces of shrapnel deal {{Affliction|Lacerations||| | Should the shell impact directly despite the proximity fuse, it will deal {{Affliction|Deep Tissue Injury|||70}}, {{Affliction|Bleeding|||20}}, and {{Affliction|Stun|||4}} – or 30 damage if hitting a structure. The pieces of shrapnel deal {{Affliction|Lacerations|||30}}, {{Affliction|Bleeding|||20}}, and {{Affliction|Stun|||1.5s}} each, and have a 10% chance for an additional {{Affliction|Stun|||5s}}. | ||
It is important to note that the | It is important to note that the 150 {{Affliction|Lacerations}} damage is the combined damage from each individual piece of shrapnel, '''not''' the total laceration damage of a single shot. | ||
= See Also = | = See Also = |
Revision as of 00:03, 7 February 2023
Data is potentially outdated | |
Last updated for version 0.19.11.0 The current game version is 1.4.6.0 Cleanup Notes: update once the infobox supports adding more accurate info about shrapnel, including damage from direct hit of the main projectile |
Focused Flak Shells Box | |||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Statistics | |||||||||||||||||||||||||||||||||||
Used by | Flak Cannon | ||||||||||||||||||||||||||||||||||
Afflictions | |||||||||||||||||||||||||||||||||||
Explosion Radius | 0.3 m | ||||||||||||||||||||||||||||||||||
Severance chance | 1% | ||||||||||||||||||||||||||||||||||
Structure damage | 30 (impact) 20 (explosion) | ||||||||||||||||||||||||||||||||||
Shots per magazine | 25 | ||||||||||||||||||||||||||||||||||
Crafting | |||||||||||||||||||||||||||||||||||
Fabricator Requirements |
Skill: Weapons: 25
| ||||||||||||||||||||||||||||||||||
Alternate recipe |
Skill: Weapons: 20
| ||||||||||||||||||||||||||||||||||
Deconstructor Yield | |||||||||||||||||||||||||||||||||||
Store | |||||||||||||||||||||||||||||||||||
Base Price | 140 mk | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
|
Focused Flak Shells Boxes are Flak Cannon ammunition.
Mechanics
When loaded into a Flak Cannon shots spawn a projectile that detonates on proximity. When a creature is detected within 3.25m the shell detonates, spawning 5 pieces of shrapnel in a 25° cone, and dealing Deep Tissue Injury (20)* in a 0.3m radius.
Should the shell impact directly despite the proximity fuse, it will deal Deep Tissue Injury (70)*, Bleeding (20)*, and Stun (4)* – or 30 damage if hitting a structure. The pieces of shrapnel deal Lacerations (30)*, Bleeding (20)*, and Stun (1.5s)* each, and have a 10% chance for an additional Stun (5s)*.
It is important to note that the 150 Lacerations damage is the combined damage from each individual piece of shrapnel, not the total laceration damage of a single shot.
See Also
Media
-
Bolt fragmentation 1
-
Bolt fragmentation 2
-
Bolt fragmentation 3