Focused Flak Shells Box: Difference between revisions
Jade Harley (talk | contribs) mNo edit summary |
(Brought in line with https://barotraumagame.com/wiki/Spreader_Flak_Shells_Box) |
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| deeptissueinjury = 70 | | deeptissueinjury = 70 | ||
| afflictions = yes | | afflictions = yes | ||
| lacerations = | | lacerations = 160 | ||
| bleeding = | | bleeding = 95 | ||
| stun = 4 | | stun = 4 | ||
| explosionrange = 0.3 | | explosionrange = 0.3 | ||
Line 70: | Line 70: | ||
= Mechanics = | = Mechanics = | ||
When loaded into a {{Hyperlink|Flak Cannon|20}} shots spawn a projectile that detonates on proximity. When a creature is detected within 2m the shell detonates, spawning 5 pieces of shrapnel in a 25° cone, and dealing minor damage in a small area. | |||
Should the shell impact directly despite the proximity fuse, it will deal {{Affliction|Deep Tissue Injury|||70}}, {{Affliction|Bleeding|||20}}, and {{Affliction|Stun|||4}} – or 30 damage if hitting a structure. The pieces of shrapnel deal {{Affliction|Lacerations|||32}}, {{Affliction|Bleeding|||15}}, and {{Affliction|Stun|||1.5s}} each, and have a 10% chance for an additional {{Affliction|Stun|||5s}}. | |||
It is important to note that the 160 {{Affliction|Lacerations}} damage is the combined damage from each individual piece of shrapnel, '''not''' the total laceration damage of a single shot. | |||
= Audio = | = Audio = |
Revision as of 13:26, 8 November 2022
Data is potentially outdated | |
Last updated for version 0.19.11.0 The current game version is 1.4.6.0 Cleanup Notes: update once the infobox supports adding more accurate info about shrapnel, including damage from direct hit of the main projectile Stub Notes: Add page content entirely. |
Focused Flak Shells Box | |||||||||||||||||||||||||||||||||||
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Statistics | |||||||||||||||||||||||||||||||||||
Used by | Flak Cannon | ||||||||||||||||||||||||||||||||||
Afflictions | |||||||||||||||||||||||||||||||||||
Explosion Radius | 0.3 m | ||||||||||||||||||||||||||||||||||
Severance chance | 1% | ||||||||||||||||||||||||||||||||||
Structure damage | 30 (impact) 20 (explosion) | ||||||||||||||||||||||||||||||||||
Crafting | |||||||||||||||||||||||||||||||||||
Fabricator Requirements |
Skill: Weapons: 25
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Alternate recipe |
Skill: Weapons: 20
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Deconstructor Yield | |||||||||||||||||||||||||||||||||||
Store | |||||||||||||||||||||||||||||||||||
Base Price | 140 mk | ||||||||||||||||||||||||||||||||||
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Focused Flak Shells Boxes are Flak Cannon ammunition.
Mechanics
When loaded into a Flak Cannon shots spawn a projectile that detonates on proximity. When a creature is detected within 2m the shell detonates, spawning 5 pieces of shrapnel in a 25° cone, and dealing minor damage in a small area.
Should the shell impact directly despite the proximity fuse, it will deal Deep Tissue Injury (70)*, Bleeding (20)*, and Stun (4)* – or 30 damage if hitting a structure. The pieces of shrapnel deal Lacerations (32)*, Bleeding (15)*, and Stun (1.5s)* each, and have a 10% chance for an additional Stun (5s)*.
It is important to note that the 160 Lacerations damage is the combined damage from each individual piece of shrapnel, not the total laceration damage of a single shot.
Audio
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Bolt fragmentation 1
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Bolt fragmentation 2
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Bolt fragmentation 3