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Focused Flak Shells Box: Difference between revisions

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| deeptissueinjury = 70
| deeptissueinjury = 70
| afflictions = yes
| afflictions = yes
| lacerations =  
| lacerations = 160
| bleeding = 20
| bleeding = 95
| stun = 4
| stun = 4
| explosionrange = 0.3
| explosionrange = 0.3
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= Mechanics =
= Mechanics =
When loaded into a {{Hyperlink|Flak Cannon|20}} shots spawn a projectile that detonates on proximity. When a creature is detected within 2m the shell detonates, spawning 5 pieces of shrapnel in a 25° cone, and dealing minor damage in a small area.
Should the shell impact directly despite the proximity fuse, it will deal {{Affliction|Deep Tissue Injury|||70}}, {{Affliction|Bleeding|||20}}, and {{Affliction|Stun|||4}} – or 30 damage if hitting a structure. The pieces of shrapnel deal {{Affliction|Lacerations|||32}}, {{Affliction|Bleeding|||15}}, and {{Affliction|Stun|||1.5s}} each, and have a 10% chance for an additional {{Affliction|Stun|||5s}}.
It is important to note that the 160 {{Affliction|Lacerations}} damage is the combined damage from each individual piece of shrapnel, '''not''' the total laceration damage of a single shot.


= Audio =
= Audio =

Revision as of 13:26, 8 November 2022

Data is potentially outdated
Last updated for version 0.19.11.0
The current game version is 1.4.6.0
Cleanup Notes: update once the infobox supports adding more accurate info about shrapnel, including damage from direct hit of the main projectile
Stub Notes: Add page content entirely.
Focused Flak Shells Box
Statistics 
Used by Flak Cannon
Afflictions
Explosion Radius 0.3 m
Severance chance 1%
Structure damage 30 (impact)
20 (explosion)
Crafting
Fabricator
Requirements
Skill: Weapons: 25
 
Alternate recipe
Skill: Weapons: 20
Deconstructor Yield
Lead(95%)
Aluminium
10s
Store
Base Price 140 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation 182 mk 54 mk
ColonyColony N/A 50 mk
Research OutpostResearch 182 mk 54 mk
Military OutpostMilitary 126 mk 37 mk
Mining OutpostMining 168 mk 50 mk
Medical MerchantMedical Merchant N/A 42 mk
Engineer MerchantEngineer Merchant N/A 42 mk
Armory MerchantArmory Merchant 126 mk 37 mk
Children of The HonkmotherClown Merchant N/A 42 mk
The Church of HuskHusk Merchant N/A 42 mk
Technical
Identifier flakcannondirectionalammobox
Categories

Focused Flak Shells Boxes are Flak Cannon ammunition.

Mechanics

When loaded into a Flak Cannon shots spawn a projectile that detonates on proximity. When a creature is detected within 2m the shell detonates, spawning 5 pieces of shrapnel in a 25° cone, and dealing minor damage in a small area.

Should the shell impact directly despite the proximity fuse, it will deal Deep Tissue Injury (70)*, Bleeding (20)*, and Stun (4)* – or 30 damage if hitting a structure. The pieces of shrapnel deal Lacerations (32)*, Bleeding (15)*, and Stun (1.5s)* each, and have a 10% chance for an additional Stun (5s)*.

It is important to note that the 160 Lacerations damage is the combined damage from each individual piece of shrapnel, not the total laceration damage of a single shot.

Audio

See also

v·d·e·h
Weapons
Submarine Weapons
Turrets
Large Turrets
Loaders
Other
Handheld Weapons
Ranged Weapons
Melee Weapons
Throwable
Ammunition & Explosives
Ammunition
Explosives