Focused Flak Shells Box: Difference between revisions
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| explosionstructuredamage = 20 | | explosionstructuredamage = 20 | ||
| usedby = Flak Cannon | | usedby = Flak Cannon | ||
| magazine = | | magazine = 40 | ||
| penetration = 10 | | penetration = 10 | ||
| severlimbsprobability = 100 | | severlimbsprobability = 100 | ||
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{{c|<!-- CRAFTING -->}} | {{c|<!-- CRAFTING -->}} | ||
| fabricatormaterials = {{hl|Phosphorus}} <br> {{hl| | | fabricatormaterials = {{hl|Phosphorus}} or {{hl|Magnesium}}<br>{{hl|Steel Bar}} or {{hl|Titanium}}<br>{{hl|Steel Bar}} or {{hl|Uranium}} or {{hl|Titanium}}<br>{{hl|Zinc}} (x2) or {{hl|Copper}} (x2)<br>{{hl|Aluminum}} | ||
| fabricatorskill = weapons | | fabricatorskill = weapons | ||
| fabricatorskilllevel = 25 | | fabricatorskilllevel = 25 | ||
| fabricatortime = 20 | | fabricatortime = 20 | ||
| fabricatormaterialsalt = {{hl|Phosphorus}} <br> {{hl| | | fabricatormaterialsalt = {{hl|Phosphorus}} or {{hl|Magnesium}}<br>{{hl|Steel Bar}} or {{hl|Titanium}}<br>{{hl|Steel Bar}} or {{hl|Uranium}} or {{hl|Titanium}}<br>{{hl|Zinc}} (x2) or {{hl|Copper}} (x2)<br>{{hl|Focused Flak Shells Box}} (≤10%) | ||
| fabricatorskillalt = weapons | | fabricatorskillalt = weapons | ||
| fabricatorskilllevelalt = 20 | | fabricatorskilllevelalt = 20 | ||
| fabricatortimealt = 15 | | fabricatortimealt = 15 | ||
| deconstructormaterials = {{hl| | | deconstructormaterials = {{hl|Aluminum}} | ||
| deconstructortime = 10 | | deconstructortime = 10 | ||
| fabricator = yes | | fabricator = yes | ||
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{{c|<!-- STORE -->}} | {{c|<!-- STORE -->}} | ||
| baseprice = | | baseprice = 250 | ||
| outpostmultiplier = 1.3 | | outpostmultiplier = 1.3 | ||
| citymultiplier = 1.2 | | citymultiplier = 1.2 | ||
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Should the shell impact directly despite the proximity fuse, it will deal {{Affliction|Deep Tissue Injury|||70}}, {{Affliction|Bleeding|||20}}, and {{Affliction|Stun|||4}} – or 30 damage if hitting a structure. The pieces of shrapnel deal {{Affliction|Lacerations|||30}}, {{Affliction|Bleeding|||20}}, and {{Affliction|Stun|||1.5s}} each, and have a 10% chance for an additional {{Affliction|Stun|||5s}} – or 40 damage if hitting a structure. | Should the shell impact directly despite the proximity fuse, it will deal {{Affliction|Deep Tissue Injury|||70}}, {{Affliction|Bleeding|||20}}, and {{Affliction|Stun|||4}} – or 30 damage if hitting a structure. The pieces of shrapnel deal {{Affliction|Lacerations|||30}}, {{Affliction|Bleeding|||20}}, and {{Affliction|Stun|||1.5s}} each, and have a 10% chance for an additional {{Affliction|Stun|||5s}} – or 40 damage if hitting a structure. | ||
It is important to note that the 150 {{Affliction|Lacerations}} damage is the combined damage from each individual piece of shrapnel, '''not''' the total laceration damage of a single shot. Further, direct hits, the explosion, and the shrapnel have various chances of severing limbs and various armor-penetration values. A direct hit has a 100% base severance chance, the explosion 10%, and hits from the shrapnel 30%. Direct hits have 10% penetration, the explosion has no penetration, and shrapnel hits have | It is important to note that the 150 {{Affliction|Lacerations}} damage is the combined damage from each individual piece of shrapnel, '''not''' the total laceration damage of a single shot. Further, direct hits, the explosion, and the shrapnel have various chances of severing limbs and various armor-penetration values. A direct hit has a 100% base severance chance, the explosion 10%, and hits from the shrapnel 30%. Direct hits have 10% penetration, the explosion has no penetration, and shrapnel hits have 40% penetration. | ||
= See Also = | = See Also = |
Latest revision as of 13:29, 16 March 2024
Data is up-to-date | |
Last updated for version 1.0.7.0 The current game version is 1.4.6.0 Stub Notes: can't display damage from direct hit of the main projectile |
Focused Flak Shells Box | |||||||||||||||||||||||||||||||||||
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A heavy box of low spread ammo for the flak cannon. Good against single targets. | |||||||||||||||||||||||||||||||||||
Statistics | |||||||||||||||||||||||||||||||||||
Used by | Flak Cannon | ||||||||||||||||||||||||||||||||||
Afflictions | Bolt Shrapnel | ||||||||||||||||||||||||||||||||||
Explosion Radius | 0.3 m | ||||||||||||||||||||||||||||||||||
Armor penetration | 10% | ||||||||||||||||||||||||||||||||||
Severance chance | 100% Explosion: 10% | ||||||||||||||||||||||||||||||||||
Structure damage | 30 (impact) 20 (explosion) | ||||||||||||||||||||||||||||||||||
Shots per magazine | 40 | ||||||||||||||||||||||||||||||||||
Crafting | |||||||||||||||||||||||||||||||||||
Fabricator Requirements |
Skill: Weapons: 25
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Alternate recipe |
Skill: Weapons: 20 Phosphorus or Magnesium
Steel Bar or Titanium Steel Bar or Uranium or Titanium Zinc (x2) or Copper (x2) Focused Flak Shells Box (≤10%) 15s | ||||||||||||||||||||||||||||||||||
Deconstructor Yield | |||||||||||||||||||||||||||||||||||
Store | |||||||||||||||||||||||||||||||||||
Base Price | 250 mk | ||||||||||||||||||||||||||||||||||
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Focused Flak Shells Boxes are Flak Cannon ammunition.
Mechanics
When loaded into a Flak Cannon shots spawn a projectile that detonates on proximity. When a creature is detected within 3.25m the shell detonates, spawning 5 pieces of shrapnel in a 50° cone, and dealing Deep Tissue Injury (20)* in a 0.3m radius.
Should the shell impact directly despite the proximity fuse, it will deal Deep Tissue Injury (70)*, Bleeding (20)*, and Stun (4)* – or 30 damage if hitting a structure. The pieces of shrapnel deal Lacerations (30)*, Bleeding (20)*, and Stun (1.5s)* each, and have a 10% chance for an additional Stun (5s)* – or 40 damage if hitting a structure.
It is important to note that the 150 Lacerations damage is the combined damage from each individual piece of shrapnel, not the total laceration damage of a single shot. Further, direct hits, the explosion, and the shrapnel have various chances of severing limbs and various armor-penetration values. A direct hit has a 100% base severance chance, the explosion 10%, and hits from the shrapnel 30%. Direct hits have 10% penetration, the explosion has no penetration, and shrapnel hits have 40% penetration.
See Also
Media
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Bolt fragmentation 1
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Bolt fragmentation 2
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Bolt fragmentation 3