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Focused Flak Shells Box: Difference between revisions

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{{version|1.0.7.0|stub=yes|stubnote=can't display damage from direct hit of the main projectile}}{{Items infobox
{{version|1.0.7.0|stub=yes|stubnote=can't display damage from direct hit of the main projectile}}{{Items infobox
| description = A heavy box of low spread ammo for the flak cannon. Good against single targets.
| description = A heavy box of low spread ammo for the flak cannon. Good against single targets.
| note = Fires 1 bolt which explodes into 5 shrapnels in a 25° cone.
| note = Fires 1 bolt which explodes into 5 shrapnels in a 50° cone.


{{c|<!-- AMMUNITION -->}}
{{c|<!-- AMMUNITION -->}}
| ammotype = largeturret
| ammotype = largeturret
| deeptissueinjury = 70
| afflictions = yes
| lacerations = 150
| bleeding = 100
| stun = 11.5
| explosionrange = 0.3
| explosionrange = 0.3
| explosiondeeptissueinjury = 20
| structuredamage = 30
| structuredamage = 30
| explosionstructuredamage = 20
| explosionstructuredamage = 20
| usedby = Flak Cannon
| usedby = Flak Cannon
| magazine = 25
| magazine = 40
| severlimbsprobability = 1
| penetration = 10
| severlimbsprobability = 100
| explosionseverlimbsprobability = 10
 
| afflictionsname = Bolt
| afflictions =
explosiondamage = 70;
bleeding = 20;
stun = 4;
| explosionafflictions =
explosiondamage = 20;
 
| afflictions2name = Shrapnel
| projectiles2 = 5
| afflictions2 =
lacerations = 30;
bleeding = 20;
stun = 1.5;
stun = 5, chance = 0.1;
 
 


{{c|<!-- CRAFTING -->}}
{{c|<!-- CRAFTING -->}}
| fabricatormaterials = {{hl|Phosphorus}} <br> {{hl|Lead}} (x2) <br> {{hl|Aluminium}}
| fabricatormaterials = {{hl|Phosphorus}} or {{hl|Magnesium}}<br>{{hl|Steel Bar}} or {{hl|Titanium}}<br>{{hl|Steel Bar}} or {{hl|Uranium}} or {{hl|Titanium}}<br>{{hl|Zinc}} (x2) or {{hl|Copper}} (x2)<br>{{hl|Aluminum}}
| fabricatorskill = weapons
| fabricatorskill = weapons
| fabricatorskilllevel = 25
| fabricatorskilllevel = 25
| fabricatortime = 20
| fabricatortime = 20
| fabricatormaterialsalt = {{hl|Phosphorus}} <br> {{hl|Lead}} (x2) <br> {{hl|Focused Flak Shells Box}} (&le;10%)
| fabricatormaterialsalt = {{hl|Phosphorus}} or {{hl|Magnesium}}<br>{{hl|Steel Bar}} or {{hl|Titanium}}<br>{{hl|Steel Bar}} or {{hl|Uranium}} or {{hl|Titanium}}<br>{{hl|Zinc}} (x2) or {{hl|Copper}} (x2)<br>{{hl|Focused Flak Shells Box}} (&le;10%)
| fabricatorskillalt = weapons
| fabricatorskillalt = weapons
| fabricatorskilllevelalt = 20
| fabricatorskilllevelalt = 20
| fabricatortimealt = 15
| fabricatortimealt = 15
| deconstructormaterials = {{hl|Lead}}<abbr title="Only if condition is 95% or higher">(&ge;95%)</abbr> <br> {{hl|Aluminium}}  
| deconstructormaterials = {{hl|Aluminum}}  
| deconstructortime = 10
| deconstructortime = 10
| fabricator = yes
| fabricator = yes
Line 33: Line 47:


{{c|<!-- STORE -->}}
{{c|<!-- STORE -->}}
| baseprice = 140
| baseprice = 250
| outpostmultiplier = 1.3
| outpostmultiplier = 1.3
| citymultiplier = 1.2
| citymultiplier = 1.2
Line 75: Line 89:
= Mechanics =
= Mechanics =


 
When loaded into a {{Hyperlink|Flak Cannon|20}} shots spawn a projectile that detonates on proximity. When a creature is detected within 3.25m the shell detonates, spawning 5 pieces of shrapnel in a 50° cone, and dealing {{Affliction|Deep Tissue Injury|||20}} in a 0.3m radius.
When loaded into a {{Hyperlink|Flak Cannon|20}} shots spawn a projectile that detonates on proximity. When a creature is detected within 3.25m the shell detonates, spawning 5 pieces of shrapnel in a 25° cone, and dealing {{Affliction|Deep Tissue Injury|||20}} in a 0.3m radius.


Should the shell impact directly despite the proximity fuse, it will deal {{Affliction|Deep Tissue Injury|||70}}, {{Affliction|Bleeding|||20}}, and {{Affliction|Stun|||4}} – or 30 damage if hitting a structure. The pieces of shrapnel deal {{Affliction|Lacerations|||30}}, {{Affliction|Bleeding|||20}}, and {{Affliction|Stun|||1.5s}} each, and have a 10% chance for an additional {{Affliction|Stun|||5s}} – or 40 damage if hitting a structure.
Should the shell impact directly despite the proximity fuse, it will deal {{Affliction|Deep Tissue Injury|||70}}, {{Affliction|Bleeding|||20}}, and {{Affliction|Stun|||4}} – or 30 damage if hitting a structure. The pieces of shrapnel deal {{Affliction|Lacerations|||30}}, {{Affliction|Bleeding|||20}}, and {{Affliction|Stun|||1.5s}} each, and have a 10% chance for an additional {{Affliction|Stun|||5s}} – or 40 damage if hitting a structure.


It is important to note that the 150 {{Affliction|Lacerations}} damage is the combined damage from each individual piece of shrapnel, '''not''' the total laceration damage of a single shot.  
It is important to note that the 150 {{Affliction|Lacerations}} damage is the combined damage from each individual piece of shrapnel, '''not''' the total laceration damage of a single shot. Further, direct hits, the explosion, and the shrapnel have various chances of severing limbs and various armor-penetration values. A direct hit has a 100% base severance chance, the explosion 10%, and hits from the shrapnel 30%. Direct hits have 10% penetration, the explosion has no penetration, and shrapnel hits have 40% penetration.


= See Also =
= See Also =
*{{hl|Explosive Flak Shells Box|50}}
*{{hl|Explosive Flak Shells Box|50}}
*{{hl|Spreader Flak Shells Box|50}}
*{{hl|Spreader Flak Shells Box|50}}

Latest revision as of 13:29, 16 March 2024

Data is up-to-date
Last updated for version 1.0.7.0
The current game version is 1.4.6.0
Stub Notes: can't display damage from direct hit of the main projectile
Focused Flak Shells Box

A heavy box of low spread ammo for the flak cannon. Good against single targets.
Statistics 
Used by Flak Cannon
Afflictions
Bolt
 Bleeding (20)*
 Stun (4)*
Explosion (0.3m):

Shrapnel
 Lacerations (150)*
 (5 projectiles x 30)
 Bleeding (100)*
 (5 projectiles x 20)
 Stun (7.5)*
 (5 projectiles x 1.5)
 Stun (25)* (10% chance)
 (5 projectiles x 5)
Explosion Radius 0.3 m
Armor penetration 10%
Severance chance 100%
Explosion: 10%
Structure damage 30 (impact)
20 (explosion)
Shots per magazine 40
Crafting
Fabricator
Requirements
Skill: Weapons: 25
 
Alternate recipe
Skill: Weapons: 20
Deconstructor Yield
Store
Base Price 250 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation 325 mk 97 mk
ColonyColony N/A 90 mk
Research OutpostResearch 325 mk 97 mk
Military OutpostMilitary 225 mk 67 mk
Mining OutpostMining 300 mk 90 mk
Medical MerchantMedical Merchant N/A 75 mk
Engineer MerchantEngineer Merchant N/A 75 mk
Armory MerchantArmory Merchant 225 mk 67 mk
Children of The HonkmotherClown Merchant N/A 75 mk
The Church of HuskHusk Merchant N/A 75 mk
Technical
Identifier flakcannondirectionalammobox
Categories Weapon
Tags flakcannonequipment, flakcannonammo, ammobox

Focused Flak Shells Boxes are Flak Cannon ammunition.

Mechanics

When loaded into a Flak Cannon shots spawn a projectile that detonates on proximity. When a creature is detected within 3.25m the shell detonates, spawning 5 pieces of shrapnel in a 50° cone, and dealing Deep Tissue Injury (20)* in a 0.3m radius.

Should the shell impact directly despite the proximity fuse, it will deal Deep Tissue Injury (70)*, Bleeding (20)*, and Stun (4)* – or 30 damage if hitting a structure. The pieces of shrapnel deal Lacerations (30)*, Bleeding (20)*, and Stun (1.5s)* each, and have a 10% chance for an additional Stun (5s)* – or 40 damage if hitting a structure.

It is important to note that the 150 Lacerations damage is the combined damage from each individual piece of shrapnel, not the total laceration damage of a single shot. Further, direct hits, the explosion, and the shrapnel have various chances of severing limbs and various armor-penetration values. A direct hit has a 100% base severance chance, the explosion 10%, and hits from the shrapnel 30%. Direct hits have 10% penetration, the explosion has no penetration, and shrapnel hits have 40% penetration.

See Also

Media

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