Deadeye Carbine
Data is potentially outdated | |
Last updated for version 0.10.6.2 Last mentioned in changelog 0.17.15.0 The current game version is 1.4.6.0 |
“ | A tactical weapon, available in black and slightly darker black. | „ |
–Item description |
Deadeye Carbine | ||||||||
---|---|---|---|---|---|---|---|---|
Inventory icon Sprite | ||||||||
Statistics | ||||||||
Ammunition | SMG Magazine | |||||||
Ammo Capacity | 20 | |||||||
Skill Requirements | ||||||||
Skill Requirements | Weapons: 50
| |||||||
Handicap | Spread/Inaccuracy of the weapon is increased by 60%. | |||||||
Crafting | ||||||||
Constructible? | No | |||||||
Deconstructor Yield | ||||||||
|
The Deadeye Carbine is a unique SMG variant Ranged Weapon. Compared to the SMG, the Deadeye Carbine has much less weapon spread, making it more accurate at long ranges, and a lower fire rate.
It spawns rarely in a wreck's armory (3%) and storage cabinets (1%).
Function
The Deadeye Carbine is a medium range weapon, shooting rounds from a detachable magazine. The Carbine functions both on board of the submarine and underwater, although its spread makes it unreliable at hitting distant targets. As for all firearms, ammo cannot be recovered. The Carbine needs a Magazine to function, each of which holds 20 rounds (they can not be accessed directly).
The Deadeye Carbine rounds inflict Bleeding and Gunshot Wounds, making them very effective at stopping the bleed-able denizens of Europa, such as Crawlers, Mud Raptors and Traitors.
The Deadeye Carbine can be appealing to a submariner who desires plenty of firepower without sacrificing a significant potion of inventory space. Spare magazines can be efficiently carried (in a Storage Container, for instance) and the contained ammunition within quickly adds up. This is further compounded by how the Deadeye Carbine can be reloaded rapidly compared to other small arms.
Usage
The Deadeye Carbine is held with both hands and must be loaded with an SMG Magazine to be used. As with all weapons and tools, using it is done by holding the Right-click to take aim, then by Left-clicking to shoot/use. Being an automatic weapon, the SMG can be fired continuously until the Magazine runs out of rounds by holding . Depleted magazines cannot be refilled, thus, they should be deconstructed into Plastic.
Damage Values
The Deadeye Carbine fires at a rate of 2 shots/second.
Item |
Afflictions |
Structure Damage |
Projectile Speed |
Is Sticky? |
Is Fragile? |
Price |
Raw materials |
---|---|---|---|---|---|---|---|
SMG Round |
Bleeding: 15
Gunshot Wound: 15 Stun: 0.125 |
2.5 |
Instant |
False |
True |
90-125 |
Plastic |