Chaingun: Difference between revisions
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'''Chainguns''' are placed in the middle in terms of <abbr title="Damage Per Second">DPS</abbr>, with effectively almost twice the DPS compared to '''[[Coilgun]]s''', but still half the DPS of '''[[Pulse Laser]]s'''. | '''Chainguns''' are placed in the middle in terms of <abbr title="Damage Per Second">DPS</abbr>, with effectively almost twice the DPS compared to '''[[Coilgun]]s''', but still half the DPS of '''[[Pulse Laser]]s'''. | ||
Like other '''Turrets''', '''[[Periscope]]s''' are typically used to aim and fire '''Chainguns'''. Firing '''Chainguns''' draws power from their connected '''[[Supercapacitor]]s''', as well as ammunition from their linked '''Loaders'''. | |||
=Ammunition= | =Ammunition= | ||
There are 3 types of '''Chaingun''' ammunition: | There are 3 types of '''Chaingun''' ammunition: |
Revision as of 12:11, 22 August 2022
Data is potentially outdated | |
Last updated for version 0.18.12.0 Last mentioned in changelog 1.1.18.0 The current game version is 1.4.5.0 Stub Notes: Add media content. |
Chaingun | ||||||||||
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A powerful multiple-barrel turreted weapon, based on coilgun technology. Though somewhat unwieldy and slow to wind up to its firing state, its capability to deliver a hail of high-velocity metal at any would-be foe is unparalleled. | ||||||||||
Statistics* | ||||||||||
Power Consumption | 400 kW | |||||||||
Firerate | 10 RPS | |||||||||
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Chaingun Loader | ||||||||||
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Statistics* | ||||||||||
Item Slots | 1 Chaingun Ammunition slot | |||||||||
Repairable | ||||||||||
Required Skill | Mechanical Engineering 55 | |||||||||
Required Item | Wrench | |||||||||
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The Chaingun is a Submarine Weapon in Barotrauma. Similar to other Submarine Weapons, it requires a loader to be linked to it for ammo.
Functions & usage
Chainguns shoot projectiles that deal damage to anything they hit. With their high rate of fire and wide spread, they make for good crowd control weapons.
It has a 1-second "spin-up" period before firing.
Chainguns are placed in the middle in terms of DPS, with effectively almost twice the DPS compared to Coilguns, but still half the DPS of Pulse Lasers.
Like other Turrets, Periscopes are typically used to aim and fire Chainguns. Firing Chainguns draws power from their connected Supercapacitors, as well as ammunition from their linked Loaders.
Ammunition
There are 3 types of Chaingun ammunition:
- Standard; good for when you need to conserve Physicorium ammunition.
- Physicorium; better than the Standard ammunition due to its considerably higher damage and stun, on par with standard Pulse Laser.
- Shredder; same raw damage than the Standard ammunition but higher bleeding, penetration and limb severance chance.
Item | Shots | Afflictions | Armor Penetration | Structure Damage | Explosion Range |
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Chaingun Ammunition Box |
500 | 10% | Impact: 8
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Physicorium Chaingun Ammunition Box |
500 | 20% | Impact: 20
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Shredder Chaingun Ammunition Box |
400 | 40% | Impact: 25
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Submarines
A list of submarines with this turret.
Connection panel
Connection Panel for Chaingun Hover over pins to see their descriptions. | ||||||||||||||||||||||||||||||||||||||
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Requires: Screwdriver |