Chaingun: Difference between revisions
From Official Barotrauma Wiki
m (switched to using the main damage table template. todo add penetration & spread) |
Jade Harley (talk | contribs) (what the dog doin) |
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{{version|0.14.6.0 | <!-- Extra information, pictures, infoboxes etc. --> | ||
{{version|0.14.6.0}} | |||
{{Installations infobox | {{Installations infobox | ||
| category = Machines | | category = Machines | ||
Line 12: | Line 13: | ||
| itemslots = 1 Ammunition box slot | | itemslots = 1 Ammunition box slot | ||
}} | }} | ||
<!-- What it is --> | |||
The '''Chaingun''' is a '''[[Submarine Weapons|Submarine Weapon]]''' in '''''[[Barotrauma]]'''''. Similar to other '''Submarine Weapons''', it requires a loader to be linked to it for ammo. | |||
<!-- What it is used for, and how it is used --> | |||
==Functions & Usage== | |||
The '''Chaingun''' is a | '''Chainguns''' shoot high velocity bullets that deal damage to anything they hit. With their high rate of fire and wide spread, they make for good crowd control weapons. | ||
<br>Like other '''Turrets''', '''[[Periscope]]s''' are typically used to aim and fire '''Chainguns'''. Firing '''Chainguns''' draws power from their connected '''[[Supercapacitor]]s''', as well as ammunition from their linked '''Loaders'''. | |||
== | |||
<!-- Damage Tables and general ammunition usages --> | |||
==Ammunition== | |||
There are 2 types of '''Chaingun''' ammunition: | |||
<br>'''Standard;''' good for when you need to conserve '''Physicorium''' ammunition. | |||
<br>'''Physicorium;''' better than the '''Standard''' ammunition due to its slightly higher damage and chance to stun. | |||
{{Damage table | {{Damage table | ||
| item = Chaingun Ammunition Box | | item = Chaingun Ammunition Box | ||
| image = Chaingun Ammunition Box.png | | image = Chaingun Ammunition Box.png | ||
| imagewidth = 80 | | imagewidth = 80 | ||
| ammocount = 149 | | ammocount = 149 | ||
| afflictions = {{Affliction|Gunshot Wound|||16}} | | afflictions = {{Affliction|Gunshot Wound|||16}}<br>{{Affliction|Bleeding|||4}} | ||
{{Affliction|Bleeding|||4}} | | penetration = 35% | ||
| structuredamage = 12 | | structuredamage = 12 | ||
| cost = 225-325 | | cost = 225-325 | ||
| crafting = {{Hyperlink|Lead}} | | crafting = {{Hyperlink|Lead}}<br>{{Hyperlink|Aluminium}}<br>{{Hyperlink|Titanium-Aluminium Alloy}} | ||
{{Hyperlink|Aluminium}} | |||
{{Hyperlink|Titanium-Aluminium Alloy}} | |||
| item2 = Physicorium Chaingun Ammunition Box | | item2 = Physicorium Chaingun Ammunition Box | ||
| image2 = Physicorium Chaingun Ammunition Box.png | | image2 = Physicorium Chaingun Ammunition Box.png | ||
| imagewidth2 = 80 | | imagewidth2 = 80 | ||
| ammocount2 = 149 | | ammocount2 = 149 | ||
| afflictions2 = {{Affliction|Gunshot Wound|||24}} | | afflictions2 = {{Affliction|Gunshot Wound|||24}}<br>{{Affliction|Bleeding|||4}}<br>{{Affliction|Stun|||10% for 2 sec}} | ||
{{Affliction|Bleeding|||4}} | | penetration2 = 35% | ||
{{Affliction|Stun|||2}} | |||
| structuredamage2 = 18 | | structuredamage2 = 18 | ||
| cost2 = 360-520 | | cost2 = 360-520 | ||
| crafting2 = {{Hyperlink|Physicorium Bar}} | | crafting2 = {{Hyperlink|Physicorium Bar}}<br>{{Hyperlink|Aluminium}}<br>{{Hyperlink|Titanium-Aluminium Alloy}} | ||
{{Hyperlink|Aluminium}} | }} | ||
{{ | <!-- What it's wiring interface looks like --> | ||
==Connection Panel== | |||
{{Connection panel | |||
|input1=Power_In | |||
|input1color=red | |||
|input1tt=Power for firing the Chaingun. | |||
|input2=Position_In | |||
|input2tt=Sets the firing angle of the Chaingun (0-360). | |||
|input3=Trigger_In | |||
|input3tt=Fires the Chaingun when it receives a signal. | |||
|input4=Toggle_Light | |||
|input4tt=Toggles the state of the Chaingun's light. | |||
|input5=Set_Light | |||
|input5tt=Sets the state of the Chaingun's light. | |||
}} | }} | ||
<!-- Sounds it makes --> | |||
==Audio== | ==Audio== | ||
<gallery widths="280" heights="150"> | <gallery widths="280" heights="150"> | ||
</gallery> | </gallery> | ||
{{Weapons nav | <!-- Navboxes --> | ||
|show-Subweapons = yes | {{Weapons nav|show-Subweapons=yes}} | ||
}} | |||
<!-- Categories --> | |||
[[Category:Installations]] | [[Category:Installations]] | ||
[[Category:Weapons]] | [[Category:Weapons]] | ||
[[Category:Submarine Weapons]] | [[Category:Submarine Weapons]] |
Revision as of 09:49, 26 July 2021
Data is potentially outdated | |
Last updated for version 0.14.6.0 Last mentioned in changelog 1.4.4.1 The current game version is 1.4.6.0 |
Chaingun | ||||||||
---|---|---|---|---|---|---|---|---|
Statistics* | ||||||||
Power Consumption | 400 kW | |||||||
|
Chaingun Loader | ||||||||
---|---|---|---|---|---|---|---|---|
Statistics* | ||||||||
Item Slots | 1 Ammunition box slot | |||||||
|
The Chaingun is a Submarine Weapon in Barotrauma. Similar to other Submarine Weapons, it requires a loader to be linked to it for ammo.
Functions & Usage
Chainguns shoot high velocity bullets that deal damage to anything they hit. With their high rate of fire and wide spread, they make for good crowd control weapons.
Like other Turrets, Periscopes are typically used to aim and fire Chainguns. Firing Chainguns draws power from their connected Supercapacitors, as well as ammunition from their linked Loaders.
Ammunition
There are 2 types of Chaingun ammunition:
Standard; good for when you need to conserve Physicorium ammunition.
Physicorium; better than the Standard ammunition due to its slightly higher damage and chance to stun.
Item |
Shots |
Afflictions on Hit |
Armor Penetration |
Structure Damage |
Price |
Crafting Materials |
---|---|---|---|---|---|---|
Chaingun Ammunition Box |
149 |
Gunshot Wound (16)* Bleeding (4)* |
35% |
12 |
225-325 Marks |
Lead Aluminium Titanium-Aluminium Alloy |
Physicorium Chaingun Ammunition Box |
149 |
Gunshot Wound (24)* Bleeding (4)* Stun (10% for 2 sec)* |
35% |
18 |
360-520 Marks |
Physicorium Bar Aluminium Titanium-Aluminium Alloy |
Connection Panel
Connection Panel for Chaingun Hover over pins to see their descriptions. | ||||||||||||||||||||||||||||||||||||||
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Requires: Screwdriver |