Chaingun: Difference between revisions

From Official Barotrauma Wiki
Jump to: navigation, search
m (switched to using the main damage table template. todo add penetration & spread)
(what the dog doin)
Line 1: Line 1:
{{version|0.14.6.0}}{{stub}}
<!-- Extra information, pictures, infoboxes etc. -->
{{version|0.14.6.0}}
{{Installations infobox
{{Installations infobox
| category = Machines
| category = Machines
Line 12: Line 13:
| itemslots = 1 Ammunition box slot
| itemslots = 1 Ammunition box slot
}}
}}
{{Installations infobox
 
| name = Periscope
<!-- What it is -->
| image = Periscope.png
The '''Chaingun''' is a '''[[Submarine Weapons|Submarine Weapon]]''' in '''''[[Barotrauma]]'''''. Similar to other '''Submarine Weapons''', it requires a loader to be linked to it for ammo.
| imagewidth = 100
 
| category = Machines
<!-- What it is used for, and how it is used -->
}}
==Functions & Usage==
The '''Chaingun''' is a stationary [[:Category:Submarine Weapons|submarine weapon]] in ''[[Barotrauma]]''. It is composed of three [[:Category:Installations|installations]]: the Chaingun itself, the Periscope, and the Chaingun Loader. The Chaingun requires Ammunition Boxes, a Periscope and power to function.
'''Chainguns''' shoot high velocity bullets that deal damage to anything they hit. With their high rate of fire and wide spread, they make for good crowd control weapons.
==Function and Usage==
<br>Like other '''Turrets''', '''[[Periscope]]s''' are typically used to aim and fire '''Chainguns'''. Firing '''Chainguns''' draws power from their connected '''[[Supercapacitor]]s''', as well as ammunition from their linked '''Loaders'''.
==Damage Values==
 
<!-- Damage Tables and general ammunition usages -->
==Ammunition==
There are 2 types of '''Chaingun''' ammunition:
<br>'''Standard;'''    good for when you need to conserve '''Physicorium''' ammunition.
<br>'''Physicorium;''' better than the '''Standard''' ammunition due to its slightly higher damage and chance to stun.
 
{{Damage table
{{Damage table
| item = Chaingun Ammunition Box<!--TODO Add penetration to template + here, also add spread-->
| item = Chaingun Ammunition Box
| image = Chaingun Ammunition Box.png
| image = Chaingun Ammunition Box.png
| imagewidth = 80
| imagewidth = 80
| ammocount = 149
| ammocount = 149
| afflictions = {{Affliction|Gunshot Wound|||16}}
| afflictions = {{Affliction|Gunshot Wound|||16}}<br>{{Affliction|Bleeding|||4}}
{{Affliction|Bleeding|||4}}
| penetration = 35%
| structuredamage = 12
| structuredamage = 12
| severlimbs = 10%
| cost = 225-325
| cost = 225-325
| crafting = {{Hyperlink|Lead}}
| crafting = {{Hyperlink|Lead}}<br>{{Hyperlink|Aluminium}}<br>{{Hyperlink|Titanium-Aluminium Alloy}}
{{Hyperlink|Aluminium}}
 
{{Hyperlink|Titanium-Aluminium Alloy}}
 
| item2 = Physicorium Chaingun Ammunition Box
| item2 = Physicorium Chaingun Ammunition Box
| image2 = Physicorium Chaingun Ammunition Box.png
| image2 = Physicorium Chaingun Ammunition Box.png
| imagewidth2 = 80
| imagewidth2 = 80
| ammocount2 = 149
| ammocount2 = 149
| afflictions2 = {{Affliction|Gunshot Wound|||24}}
| afflictions2 = {{Affliction|Gunshot Wound|||24}}<br>{{Affliction|Bleeding|||4}}<br>{{Affliction|Stun|||10% for 2 sec}}
{{Affliction|Bleeding|||4}}
| penetration2 = 35%
 
{{Affliction|Stun|||2}} (10% chance)
| structuredamage2 = 18
| structuredamage2 = 18
| severlimbs2 = 15%
| cost2 = 360-520
| cost2 = 360-520
| crafting2 = {{Hyperlink|Physicorium Bar}}
| crafting2 = {{Hyperlink|Physicorium Bar}}<br>{{Hyperlink|Aluminium}}<br>{{Hyperlink|Titanium-Aluminium Alloy}}
{{Hyperlink|Aluminium}}
}}


{{Hyperlink|Titanium-Aluminium Alloy}}
<!-- What it's wiring interface looks like -->
==Connection Panel==
{{Connection panel
|input1=Power_In
|input1color=red
|input1tt=Power for firing the Chaingun.
|input2=Position_In
|input2tt=Sets the firing angle of the Chaingun (0-360).
|input3=Trigger_In
|input3tt=Fires the Chaingun when it receives a signal.
|input4=Toggle_Light
|input4tt=Toggles the state of the Chaingun's light.
|input5=Set_Light
|input5tt=Sets the state of the Chaingun's light.
}}
}}
<!-- Sounds it makes -->
==Audio==
==Audio==
<gallery widths="280" heights="150">
<gallery widths="280" heights="150">


</gallery>
</gallery>
== See Also ==
* [[Coilgun]]
* [[Railgun]]
* [[Pulse Laser]]
* [[Electrical Discharge Coil]]
* [[Depth Charge]]


{{Weapons nav  
<!-- Navboxes -->
|show-Subweapons = yes
{{Weapons nav|show-Subweapons=yes}}
}}
 
<!-- Categories -->
[[Category:Installations]]
[[Category:Installations]]
[[Category:Weapons]]
[[Category:Weapons]]
[[Category:Submarine Weapons]]
[[Category:Submarine Weapons]]

Revision as of 09:49, 26 July 2021


Data is potentially outdated
Last updated for version 0.14.6.0
Last mentioned in changelog 1.4.4.1
The current game version is 1.4.6.0
Chaingun
Statistics*
Power Consumption 400 kW
Technical
Identifier {{{identifier}}}
Categories Machines
Chaingun Loader
Statistics*
Item Slots 1 Ammunition box slot
Technical
Identifier {{{identifier}}}
Categories Machines

The Chaingun is a Submarine Weapon in Barotrauma. Similar to other Submarine Weapons, it requires a loader to be linked to it for ammo.

Functions & Usage

Chainguns shoot high velocity bullets that deal damage to anything they hit. With their high rate of fire and wide spread, they make for good crowd control weapons.
Like other Turrets, Periscopes are typically used to aim and fire Chainguns. Firing Chainguns draws power from their connected Supercapacitors, as well as ammunition from their linked Loaders.

Ammunition

There are 2 types of Chaingun ammunition:
Standard; good for when you need to conserve Physicorium ammunition.
Physicorium; better than the Standard ammunition due to its slightly higher damage and chance to stun.

Item
Shots
Afflictions on Hit
Armor Penetration
Structure Damage
Price
Crafting Materials
Chaingun Ammunition Box
149
Gunshot Wound (16)*
Bleeding (4)*
35%
12
225-325 Marks
Lead
Aluminium
Titanium-Aluminium Alloy
Physicorium Chaingun Ammunition Box
149
Gunshot Wound (24)*
Bleeding (4)*
Stun (10% for 2 sec)*
35%
18
360-520 Marks
Physicorium Bar
Aluminium
Titanium-Aluminium Alloy


Connection Panel

Connection Panel for Chaingun
Hover over pins to see their descriptions.
Power_In
Position_In
Trigger_In
Toggle_Light
Set_Light
Power for firing the Chaingun.
Sets the firing angle of the Chaingun (0-360).
Fires the Chaingun when it receives a signal.
Toggles the state of the Chaingun's light.
Sets the state of the Chaingun's light.
Requires: Screwdriver

Audio

v·d·e·h
Weapons
Submarine Weapons
Turrets
Large Turrets
Loaders
Other
Handheld Weapons
Ranged Weapons
Melee Weapons
Throwable
Ammunition & Explosives
Ammunition
Explosives