Depth Charge Tube | ||||||||
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Depth Charge
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Data is potentially outdated |
Last updated for version 0.14.9.0 Last mentioned in changelog 1.1.18.0 The current game version is 1.4.6.0 |
Depth Charge Loader | ||||||||
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Statistics* | ||||||||
Item Slots | 1 Depth Charge slot | |||||||
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The Depth Charge is a submarine-mounted weapon. It can be used to lure enemies towards itself and deal damage upon impact. It is composed of the Depth Charge Tube, the Depth Charge Loader, any Depth Charge Shell, and a trigger. When triggered, the Shell is deployed out the tube to slowly sink. Upon impact, the depth charge will activate its payload.
Function and Usage
Depth charges are typically triggered via a Button or Navigation Terminal. When triggered, the tube deploys a depth charge shell from a loaded Depth Charge Loader. Unlike other submarine weapons, the Depth Charge uniquely requires no power.
Depth charges slowly sink downwards, and will activate their payload upon impact with the sea floor or monster or a submarine.
- Regular depth charges are typically only useful for bombing wrecks, since they are extremely difficult to land on anything else.
Decoy Depth Charges are very loud noise-makers and will draw Creatures attention toward itself.
- Normal decoys will attract enemies for 30 seconds, while the nuclear version only does so for 20 seconds.
Damage Values
Depth Charge Shells are hollow and can be filled with an item. The payload will be activated on impact. Explosives in particular can be loaded in shells to greatly increase damage potential. While throwable grenades work, 40mm grenades and oxygenite shards do not.
They can also be collected after use for reuse.
Item |
Attack Damage |
Stick to Entities? |
Price |
Source |
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No |
68-105 Marks |
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No |
225-313 Marks |
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No |
405 Marks |
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No |
531 Marks |
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Both Nuclear Depth Charge variants additionally explode on impact:
Item |
Afflictions on Hit |
Structure Damage |
Kinetic Force |
Explosion Radius (m) |
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Nuclear Explosion |
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1000 |
50 |
10.0 |