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Volatile Compound N

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Revision as of 02:11, 28 December 2022 by G3jzer (talk | contribs)
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Data is up-to-date
Last updated for version 0.19.11.0
Last mentioned in changelog 0.9.10.0
The current game version is 1.4.6.0
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Volatile Compound N
Statistics
Afflictions
Explosion Radius 5 m
Severance chance 50%
Structure damage 150
Ballast Flora Damage 100
Item Damage 1000
Crafting
Medical Fabricator
Requirements
Skill: Medical: 40
Deconstructible? No
Store
Base Price 250 mk
Outposts
OutpostOutpost Sell
Habitation OutpostHabitation 105 mk
ColonyColony 93 mk
Research OutpostResearch 93 mk
Military OutpostMilitary 67 mk
Mining OutpostMining 75 mk
Medical MerchantMedical Merchant 75 mk
Engineer MerchantEngineer Merchant 75 mk
Armory MerchantArmory Merchant 75 mk
Children of The HonkmotherClown Merchant 75 mk
The Church of HuskHusk Merchant 75 mk
Technical
Identifier volatilecompoundn
Categories

Volatile Compound N is an explosive item crafted from Compound N.

Function

Volatile Compound N will detonate after some time, and can be loaded in detonators, railgun shells, or depth charges, but offers no benefit over Compound N. It deteriorates at a rate of 0.35%/second and explodes when fully deteriorated (~285.7 seconds). When it explodes, it deals a high amount of damage in a large area.

Notes

There is a 5% chance of Bleeding occurring, as well as a 20% chance of Burn

v·d·e·h
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