Volatile Compound N: Difference between revisions
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{{Version|0. | {{Version|0.20.16.1|stub=yes|stubnote=Add media image.}} | ||
{{Items infobox | {{Items infobox | ||
| identifier = volatilecompoundn | | identifier = volatilecompoundn | ||
Line 10: | Line 10: | ||
| explosionrange = 5 | | explosionrange = 5 | ||
| explosiondeeptissueinjury = 125 | | explosiondeeptissueinjury = 125 | ||
| explosionstun = 7 | | explosionstun = 7 | ||
| explosionstructuredamage = 150 | | explosionstructuredamage = 150 | ||
| ballastfloradamage = 100 | | ballastfloradamage = 100 | ||
| itemdamage = | | itemdamage = 500 | ||
| severlimbsprobability = 50 | | severlimbsprobability = 50 | ||
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= Notes = | = Notes = | ||
There is a 5% chance of {{hl|bleeding}} occurring, as well as a 20% chance of {{hl|burn}} | There is a 5% chance of 40 additional {{hl|bleeding}} occurring, as well as a 20% chance of 15 additional {{hl|burn}} | ||
{{Weapons nav|show-Ammo=yes}} | {{Weapons nav|show-Ammo=yes}} | ||
[[Category:Explosives]] | [[Category:Explosives]] |
Revision as of 01:10, 23 January 2023
Data is up-to-date | |
Last updated for version 0.20.16.1 Last mentioned in changelog 0.9.10.0 The current game version is 1.4.6.0 Stub Notes: Add media image. |
Volatile Compound N | |||||||||||||||||||||||||||||||||||
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Statistics | |||||||||||||||||||||||||||||||||||
Afflictions | |||||||||||||||||||||||||||||||||||
Explosion Radius | 5 m | ||||||||||||||||||||||||||||||||||
Severance chance | 50% | ||||||||||||||||||||||||||||||||||
Structure damage | 150 | ||||||||||||||||||||||||||||||||||
Ballast Flora Damage | 100 | ||||||||||||||||||||||||||||||||||
Item Damage | 500 | ||||||||||||||||||||||||||||||||||
Crafting | |||||||||||||||||||||||||||||||||||
Medical Fabricator Requirements |
Skill: Medical: 40
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Deconstructible? | No | ||||||||||||||||||||||||||||||||||
Store | |||||||||||||||||||||||||||||||||||
Base Price | 250 mk | ||||||||||||||||||||||||||||||||||
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Volatile Compound N is an explosive item crafted from Compound N.
Function
Volatile Compound N will detonate after some time, and can be loaded in detonators, railgun shells, or depth charges, but offers no benefit over Compound N. It deteriorates at a rate of 0.35%/second and explodes when fully deteriorated (~285.7 seconds). When it explodes, it deals a high amount of damage in a large area.
Notes
There is a 5% chance of 40 additional Bleeding occurring, as well as a 20% chance of 15 additional Burn