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Spreader Flak Shells Box: Difference between revisions

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| explosionstructuredamage = 20
| explosionstructuredamage = 20
| usedby = Flak Cannon
| usedby = Flak Cannon
| magazine = 25
| magazine = 40
| severlimbsprobability = 40
| severlimbsprobability = 40


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{{c|<!-- STORE -->}}
{{c|<!-- STORE -->}}
| baseprice = 120
| baseprice = 160
| outpostmultiplier = 1.3
| outpostmultiplier = 1.3
| citymultiplier = 1.2
| citymultiplier = 1.2

Revision as of 13:07, 27 October 2023

Data is up-to-date
Last updated for version 1.0.7.0
The current game version is 1.4.6.0
Stub Notes: can't display damage from direct hit of the main projectile
Spreader Flak Shells Box

A heavy box of wide-spread shrapnel ammo for the flak cannon. Good against swarms.
Statistics 
Used by Flak Cannon
Afflictions
Bolt
 Bleeding (20)*
 Stun (4)*
Explosion (0.3m):

Shrapnel
 Lacerations (308)*
 (22 projectiles x 14)
 Bleeding (165)*
 (22 projectiles x 7.5)
 Stun (4.4)*
 (22 projectiles x 0.2)
Explosion Radius 0.3 m
Severance chance 40%
Structure damage 30 (impact)
20 (explosion)
Shots per magazine 40
Crafting
Fabricator
Requirements
Skill: Weapons: 25
 
Alternate recipe
Skill: Weapons: 20
Deconstructor Yield
Steel Bar (≥95%)
Aluminum
10s
Store
Base Price 160 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation 208 mk 62 mk
ColonyColony N/A 57 mk
Research OutpostResearch 208 mk 62 mk
Military OutpostMilitary 144 mk 43 mk
Mining OutpostMining 192 mk 57 mk
Medical MerchantMedical Merchant N/A 48 mk
Engineer MerchantEngineer Merchant N/A 48 mk
Armory MerchantArmory Merchant 144 mk 43 mk
Children of The HonkmotherClown Merchant N/A 48 mk
The Church of HuskHusk Merchant N/A 48 mk
Technical
Identifier flakcannonammobox
Categories Weapon
Tags flakcannonequipment, flakcannonammo, ammobox

Spreader Flak Shells Boxes are Flak Cannon ammunition.

Mechanics

When loaded into a Flak Cannon shots spawn a projectile that detonates on proximity. When a creature is detected within 3.25m the shell detonates, spawning 22 pieces of shrapnel in a 240° cone, and dealing Deep Tissue Injury (20)* in a 0.3m radius.

Should the shell impact directly despite the proximity fuse, it will deal Deep Tissue Injury (70)*, Bleeding (20)*, and Stun (4)* – or 30 damage if hitting a structure. The pieces of shrapnel deal Lacerations (14)*, Bleeding (7.5)*, and Stun (0.2s)* each.

It is important to note that the 308 Lacerations damage is the combined damage from each individual piece of shrapnel, not the total laceration damage of a single shot.

See Also

Media

v·d·e·h
Weapons
Submarine Weapons
Turrets
Large Turrets
Loaders
Other
Handheld Weapons
Ranged Weapons
Melee Weapons
Throwable
Ammunition & Explosives
Ammunition
Explosives