Spreader Flak Shells Box: Difference between revisions
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{{c|<!-- AMMUNITION -->}} | {{c|<!-- AMMUNITION -->}} | ||
| ammotype = largeturret | | ammotype = largeturret | ||
| explosionrange = 0.3 | | explosionrange = 0.3 | ||
| structuredamage = 30 | | structuredamage = 30 | ||
| explosionstructuredamage = 20 | | explosionstructuredamage = 20 | ||
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| magazine = 25 | | magazine = 25 | ||
| severlimbsprobability = 40 | | severlimbsprobability = 40 | ||
| projectiles = 22 | |||
| afflictions = | |||
explosiondamage = 70, noprojectiles = yes; | |||
lacerations = 14; | |||
bleeding = 7.5; | |||
stun = 0.2; | |||
| explosionafflictions = | |||
explosiondamage = 20, noprojectiles = yes; | |||
{{c|<!-- CRAFTING -->}} | {{c|<!-- CRAFTING -->}} |
Revision as of 00:08, 4 May 2023
Data is up-to-date | |
Last updated for version 1.0.7.0 The current game version is 1.4.6.0 Stub Notes: can't display damage from direct hit of the main projectile |
Spreader Flak Shells Box | |||||||||||||||||||||||||||||||||||
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A heavy box of wide-spread shrapnel ammo for the flak cannon. Good against swarms. | |||||||||||||||||||||||||||||||||||
Statistics | |||||||||||||||||||||||||||||||||||
Used by | Flak Cannon | ||||||||||||||||||||||||||||||||||
Afflictions | |||||||||||||||||||||||||||||||||||
Explosion Radius | 0.3 m | ||||||||||||||||||||||||||||||||||
Severance chance | 40% | ||||||||||||||||||||||||||||||||||
Structure damage | 660 (22x30) (impact) 440 (22x20) (explosion) | ||||||||||||||||||||||||||||||||||
Shots per magazine | 25 (1 shot = 22 projectiles) | ||||||||||||||||||||||||||||||||||
Crafting | |||||||||||||||||||||||||||||||||||
Fabricator Requirements |
Skill: Weapons: 25
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Alternate recipe |
Skill: Weapons: 20
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Deconstructor Yield | |||||||||||||||||||||||||||||||||||
Store | |||||||||||||||||||||||||||||||||||
Base Price | 120 mk | ||||||||||||||||||||||||||||||||||
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Spreader Flak Shells Boxes are Flak Cannon ammunition.
Mechanics
When loaded into a Flak Cannon shots spawn a projectile that detonates on proximity. When a creature is detected within 3.25m the shell detonates, spawning 22 pieces of shrapnel in a 240° cone, and dealing Deep Tissue Injury (20)* in a 0.3m radius.
Should the shell impact directly despite the proximity fuse, it will deal Deep Tissue Injury (70)*, Bleeding (20)*, and Stun (4)* – or 30 damage if hitting a structure. The pieces of shrapnel deal Lacerations (14)*, Bleeding (7.5)*, and Stun (0.2s)* each.
It is important to note that the 308 Lacerations damage is the combined damage from each individual piece of shrapnel, not the total laceration damage of a single shot.
See Also
Media
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Bolt fragmentation 1
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Bolt fragmentation 2