Spreader Flak Shells Box: Difference between revisions
From Official Barotrauma Wiki
(Created page with "{{version|0.19.11.0|cleanup=yes|cleanupnote=update once the infobox supports adding more accurate info about shrapnel}}{{Items infobox | identifier = flakcannonammobox | noreq...") |
(added stats of direct impact from main projectile, as far as possible; added text specifying damage values; fixed deconstruction hyperlink) |
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{{version|0.19.11.0|cleanup=yes|cleanupnote=update once the infobox supports adding more accurate info about shrapnel}}{{Items infobox | {{version|0.19.11.0|cleanup=yes|cleanupnote=update once the infobox supports adding more accurate info about shrapnel, including damage from direct hit of the main projectile}}{{Items infobox | ||
| identifier = flakcannonammobox | | identifier = flakcannonammobox | ||
| noreq = yes | | noreq = yes | ||
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{{c|<!-- AMMUNITION -->}} | {{c|<!-- AMMUNITION -->}} | ||
| deeptissueinjury = 70 | |||
| afflictions = yes | | afflictions = yes | ||
| lacerations = 352 | | lacerations = 352 | ||
| bleeding = | | bleeding = 152 | ||
| stun = | | stun = 11.04 | ||
| explosionrange = 0.3 | | explosionrange = 0.3 | ||
| explosiondeeptissueinjury = 20 | | explosiondeeptissueinjury = 20 | ||
| structuredamage = | | structuredamage = 30 | ||
| explosionstructuredamage = 20 | | explosionstructuredamage = 20 | ||
| usedby = Flak Cannon | | usedby = Flak Cannon | ||
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| fabricatorskilllevelalt = 20 | | fabricatorskilllevelalt = 20 | ||
| fabricatortimealt = 15 | | fabricatortimealt = 15 | ||
| deconstructormaterials = {{hl|Steel}} <abbr title="Only if condition is 95% or higher">(95%)</abbr><br>{{hl|Aluminum}} | | deconstructormaterials = {{hl|Steel Bar}} <abbr title="Only if condition is 95% or higher">(95%)</abbr><br>{{hl|Aluminum}} | ||
| deconstructortime = 10 | | deconstructortime = 10 | ||
| fabricator = yes | | fabricator = yes | ||
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= Mechanics = | = Mechanics = | ||
When loaded into a {{Hyperlink|Flak Cannon|20}} shots spawn a projectile that detonates on proximity. When a creature is detected within 2m the shell detonates, spawning 22 pieces of shrapnel in a 120° cone. | When loaded into a {{Hyperlink|Flak Cannon|20}} shots spawn a projectile that detonates on proximity. When a creature is detected within 2m the shell detonates, spawning 22 pieces of shrapnel in a 120° cone, and dealing minor damage in a small area. | ||
Should the shell impact directly despite the proximity fuse, it will deal {{Affliction|Deep Tissue Injury|||70}}, {{Affliction|Bleeding|||20}}, and {{Affliction|Stun|||4}} – or 30 damage if hitting a structure. The pieces of shrapnel deal {{Affliction|Lacerations|||16}}, {{Affliction|Bleeding|||6}}, and {{Affliction|Stun|||0.2s}} each, and have a 20% chance for an additional {{Affliction|Stun|||0.6s}}. | |||
= See Also = | = See Also = | ||
{{Weapons nav|show-Ammo=yes}} | {{Weapons nav|show-Ammo=yes}} |
Revision as of 22:46, 9 October 2022
Data is potentially outdated | |
Last updated for version 0.19.11.0 The current game version is 1.4.6.0 Cleanup Notes: update once the infobox supports adding more accurate info about shrapnel, including damage from direct hit of the main projectile |
Spreader Flak Shells Box | |||||||||||||||||||||||||||||||||||
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A heavy box of wide-spread shrapnel ammo for the flak cannon. Good against swarms. | |||||||||||||||||||||||||||||||||||
Statistics | |||||||||||||||||||||||||||||||||||
Used by | Flak Cannon | ||||||||||||||||||||||||||||||||||
Afflictions | |||||||||||||||||||||||||||||||||||
Explosion Radius | 0.3 m | ||||||||||||||||||||||||||||||||||
Severance chance | 40% | ||||||||||||||||||||||||||||||||||
Structure damage | 30 (impact) 20 (explosion) | ||||||||||||||||||||||||||||||||||
Shots per magazine | 25 | ||||||||||||||||||||||||||||||||||
Crafting | |||||||||||||||||||||||||||||||||||
Fabricator Requirements |
Skill: Weapons: 25
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Alternate recipe |
Skill: Weapons: 20
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Deconstructor Yield | |||||||||||||||||||||||||||||||||||
Store | |||||||||||||||||||||||||||||||||||
Base Price | 120 mk | ||||||||||||||||||||||||||||||||||
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Spreader Flak Shells Boxes are Flak Cannon ammunition.
Mechanics
When loaded into a Flak Cannon shots spawn a projectile that detonates on proximity. When a creature is detected within 2m the shell detonates, spawning 22 pieces of shrapnel in a 120° cone, and dealing minor damage in a small area.
Should the shell impact directly despite the proximity fuse, it will deal Deep Tissue Injury (70)*, Bleeding (20)*, and Stun (4)* – or 30 damage if hitting a structure. The pieces of shrapnel deal Lacerations (16)*, Bleeding (6)*, and Stun (0.2s)* each, and have a 20% chance for an additional Stun (0.6s)*.