Nuclear Depth Decoy: Difference between revisions
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Revision as of 13:36, 15 June 2022
Data is potentially outdated | |
Last updated for version 0.16.7.0 Last mentioned in changelog 1.4.4.1 The current game version is 1.4.5.0 |
Nuclear Depth Decoy | |||||||||||||||||||||||||||||||||||
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A decoy that can be deployed via the depth charge launcher. Will sink while producing a loud acoustic signal to attract attention away from the sub. | |||||||||||||||||||||||||||||||||||
Statistics | |||||||||||||||||||||||||||||||||||
Used by | Depth Charge Tube | ||||||||||||||||||||||||||||||||||
Afflictions | |||||||||||||||||||||||||||||||||||
After Effect | |||||||||||||||||||||||||||||||||||
Explosion Radius | 10 m | ||||||||||||||||||||||||||||||||||
Severance chance | 150% | ||||||||||||||||||||||||||||||||||
Structure damage | 2 (impact) 2000 (explosion) | ||||||||||||||||||||||||||||||||||
Crafting | |||||||||||||||||||||||||||||||||||
Fabricator Requirements |
Skill: Weapons: 40
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Deconstructor Yield | |||||||||||||||||||||||||||||||||||
Store | |||||||||||||||||||||||||||||||||||
Base Price | 590 mk | ||||||||||||||||||||||||||||||||||
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Nuclear Depth Decoys are Depth Charge ammunition.
Description
Similar to the Nuclear Shell, they set off a nuclear blast when they impact. Upon launch from the tube, decoy shells give off the sonar beacon's effect, which can attract sound-sensitive Creatures. This sound lasts for 20 seconds. They can additionally be loaded with items, most notably with explosives, which will be set off when the shell touches something. The shell can be picked up for re-use after launch but before impact, as long as you have careful hands!