Handheld Weapons: Difference between revisions
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(→Melee Weapons: why are storage containers about as good as plasma cutters at going through walls?) |
(updated frags/40mm to current patch. didnt do so for asplosive poon) Tag: visualeditor-switched |
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{{DisambigMsg|handheld weapons|submarine weapons|Submarine Weapons}} | {{DisambigMsg|handheld weapons|submarine weapons|Submarine Weapons}} | ||
'''Handheld Weapons''' are items commonly used to inflict damage to creatures, other humans, or structures. | '''Handheld Weapons''' are items commonly used to inflict damage to creatures, other humans, or structures. | ||
==Ranged Weapons== | ==Ranged Weapons== | ||
'''Ranged Weapons''' are medium to long ranged weapons that typically require ammunition. They allow the wielder to safely deal damage without putting themselves in melee range. | '''Ranged Weapons''' are medium to long ranged weapons that typically require ammunition. They allow the wielder to safely deal damage without putting themselves in melee range. | ||
{| class = "wikitable sortable" | {| class="wikitable sortable" | ||
! colspan = 3|Weapon Stats | ! colspan = 3|Weapon Stats | ||
! colspan = 4|Ammunition Stats | ! colspan = 4|Ammunition Stats | ||
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|1 {{Hyperlink|40mm Grenade}} | |1 {{Hyperlink|40mm Grenade}} | ||
|<abbr title="Has bullet drop and travel time">Projectile</abbr> | |<abbr title="Has bullet drop and travel time">Projectile</abbr> | ||
|5[[File:Affliction Blunt Force Trauma.png|20px|Blunt Force Trauma]] | |5[[File:Affliction Blunt Force Trauma.png|20px|Blunt Force Trauma]] 80[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]] 40[[File:Affliction Bleeding.png|20px|Bleeding]] | ||
|0.7 | |0.7 | ||
| | | | ||
|- | |- | ||
|1 {{Hyperlink|40mm Stun Grenade}} | |1 {{Hyperlink|40mm Stun Grenade}} | ||
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|15.2 | |15.2 | ||
|- | |- | ||
| rowspan = 2|{{Hyperlink|Flamer|30}} | | rowspan="2" |{{Hyperlink|Flamer|30}} | ||
| rowspan = 2|N/A | | rowspan="2" |N/A | ||
| rowspan = 2|No | | rowspan="2" |No | ||
|<abbr title="17 Seconds">17</abbr>* {{Hyperlink|Welding Fuel Tank|30}} | |<abbr title="17 Seconds">17</abbr>* {{Hyperlink|Welding Fuel Tank|30}} | ||
|<abbr title="No travel time or bullet drop">Raycast</abbr> | |<abbr title="No travel time or bullet drop">Raycast</abbr> | ||
|1[[File:Affliction Burn.png|20px|Burn]] | |1[[File:Affliction Burn.png|20px|Burn]] | ||
| - | | - | ||
|rowspan=2|Sets targets and structures on [[Maintenance#Fire|Fire]]<br>Inflicts minor burns to the user<br>Doesn't work underwater or when oxygen is below 10%<br>Ammunition explodes in fire | | rowspan="2" |Sets targets and structures on [[Maintenance#Fire|Fire]]<br>Inflicts minor burns to the user<br>Doesn't work underwater or when oxygen is below 10%<br>Ammunition explodes in fire | ||
|- | |- | ||
|<abbr title="40 Seconds">40</abbr>* {{Hyperlink|Incendium Fuel Tank|30}} | |<abbr title="40 Seconds">40</abbr>* {{Hyperlink|Incendium Fuel Tank|30}} | ||
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| - | | - | ||
|- | |- | ||
| rowspan = 2|{{Hyperlink|Prototype Steam Cannon|30}} | | rowspan="2" |{{Hyperlink|Prototype Steam Cannon|30}} | ||
| rowspan = 2|N/A | | rowspan="2" |N/A | ||
| rowspan = 2|No | | rowspan="2" |No | ||
|<abbr title="17 Seconds">17</abbr>* {{Hyperlink|Welding Fuel Tank|30}} | |<abbr title="17 Seconds">17</abbr>* {{Hyperlink|Welding Fuel Tank|30}} | ||
|<abbr title="No travel time or bullet drop">Raycast</abbr> | |<abbr title="No travel time or bullet drop">Raycast</abbr> | ||
|1[[File:Affliction Burn.png|20px|Burn]] | |1[[File:Affliction Burn.png|20px|Burn]] | ||
| - | | - | ||
|rowspan=2|Doesn't start [[Maintenance#Fire|Fires]]<br>Inflicts minor burns to the user<br>Works underwater<br>Ammunition explodes in fire | | rowspan="2" |Doesn't start [[Maintenance#Fire|Fires]]<br>Inflicts minor burns to the user<br>Works underwater<br>Ammunition explodes in fire | ||
|- | |- | ||
|<abbr title="40 Seconds">40</abbr>* {{Hyperlink|Incendium Fuel Tank|30}} | |<abbr title="40 Seconds">40</abbr>* {{Hyperlink|Incendium Fuel Tank|30}} | ||
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|- | |- | ||
|{{Hyperlink|Ancient Weapon|30}} | |{{Hyperlink|Ancient Weapon|30}} | ||
|N/A | | N/A | ||
|No | |No | ||
|<abbr title="20 Seconds">20</abbr>* {{Hyperlink|Alien Power Cell|12}} | |<abbr title="20 Seconds">20</abbr>* {{Hyperlink|Alien Power Cell|12}} | ||
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|Found in [[Alien Ruins]]<br>Deals heavy structure damage | |Found in [[Alien Ruins]]<br>Deals heavy structure damage | ||
|} | |} | ||
==Melee Weapons== | ==Melee Weapons== | ||
'''Melee Weapons''' are short range weapons that usually do not require ammunition. These are typically used as a last resort when ranged weapons run out of ammunition. | '''Melee Weapons''' are short range weapons that usually do not require ammunition. These are typically used as a last resort when ranged weapons run out of ammunition. | ||
{| class = "wikitable sortable" | {| class="wikitable sortable" | ||
!Weapon Name | !Weapon Name | ||
!<abbr title="Attacks per Second">APS</abbr> | !<abbr title="Attacks per Second">APS</abbr> | ||
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|Rarely found on wrecks | |Rarely found on wrecks | ||
|- | |- | ||
| rowspan=2|{{Hyperlink|Stun Baton}} | | rowspan="2" |{{Hyperlink|Stun Baton}} | ||
| rowspan=2|1 | | rowspan=2|1 | ||
| rowspan=2|Yes | | rowspan="2" |1 | ||
| rowspan="2" |Yes | |||
|<abbr title="4 charged hits">4</abbr>*{{Hyperlink|Battery Cell}} | |<abbr title="4 charged hits">4</abbr>*{{Hyperlink|Battery Cell}} | ||
|4[[File:Affliction Blunt Force Trauma.png|20px|Blunt Force Trauma]] <abbr title="Only if charged">40</abbr>*[[File:Affliction Stun.png|20px|Incremental Stun]] | |4[[File:Affliction Blunt Force Trauma.png|20px|Blunt Force Trauma]] <abbr title="Only if charged">40</abbr>*[[File:Affliction Stun.png|20px|Incremental Stun]] | ||
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|4[[File:Affliction Blunt Force Trauma.png|20px|Blunt Force Trauma]] | |4[[File:Affliction Blunt Force Trauma.png|20px|Blunt Force Trauma]] | ||
|0.2 | |0.2 | ||
|Can be used to repair [[Installations]] | | Can be used to repair [[Installations]] | ||
|- | |- | ||
|{{Hyperlink|Screwdriver}} | |{{Hyperlink|Screwdriver}} | ||
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|5[[File:Affliction Lacerations.png|20px|Lacerations]] 2[[File:Affliction Bleeding.png|20px|Bleeding]] | |5[[File:Affliction Lacerations.png|20px|Lacerations]] 2[[File:Affliction Bleeding.png|20px|Bleeding]] | ||
|0.2 | |0.2 | ||
|Can be used to repair [[Installations]]<br>Allows editing wires | | Can be used to repair [[Installations]]<br>Allows editing wires | ||
|- | |- | ||
|{{Hyperlink|Storage Container}} | |{{Hyperlink|Storage Container}} | ||
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| | | | ||
|5[[File:Affliction Lacerations.png|20px|Lacerations]] 10[[File:Affliction Bleeding.png|20px|Bleeding]] | |5[[File:Affliction Lacerations.png|20px|Lacerations]] 10[[File:Affliction Bleeding.png|20px|Bleeding]] | ||
|0.2 | | 0.2 | ||
|9% Chance to spawn on a husk | |9% Chance to spawn on a husk | ||
|- | |- | ||
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|Makes a train horn noise on contact<br>Can be fabricated from a bike horn | |Makes a train horn noise on contact<br>Can be fabricated from a bike horn | ||
|} | |} | ||
==Grenades== | ==Grenades== | ||
'''Grenades''' are throwable, explosive weapons that typically detonate after a short amount of time. | '''Grenades''' are throwable, explosive weapons that typically detonate after a short amount of time. | ||
{| class = "wikitable sortable" | {| class="wikitable sortable" | ||
!Grenade Type | !Grenade Type | ||
!Afflictions | !Afflictions | ||
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|- | |- | ||
|{{Hyperlink|Frag Grenade|30}} | |{{Hyperlink|Frag Grenade|30}} | ||
|180[[File:Affliction | |180[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]] 80[[File:Affliction Bleeding.png|20px|Bleeding]] | ||
|5 | |5 | ||
| | | | ||
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|{{Hyperlink|EMP Grenade|30}} | |{{Hyperlink|EMP Grenade|30}} | ||
|5[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]] | |5[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]] | ||
|0.5 | | 0.5 | ||
| | | | ||
|Deals heavy damage to <abbr title="Except Reactors & Docking Ports">powered</abbr> [[Installations]] | |Deals heavy damage to <abbr title="Except Reactors & Docking Ports">powered</abbr> [[Installations]] | ||
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|Detonates on impact | |Detonates on impact | ||
|} | |} | ||
{{Weapons nav|show-Handheldweapons=yes}} | {{Weapons nav|show-Handheldweapons=yes}} | ||
[[Category:Weapons]] | [[Category:Weapons]] | ||
[[Category:Items]] | [[Category:Items]] |
Revision as of 10:44, 12 January 2022
This article is about handheld weapons. For submarine weapons, see Submarine Weapons. |
Handheld Weapons are items commonly used to inflict damage to creatures, other humans, or structures.
Ranged Weapons
Ranged Weapons are medium to long ranged weapons that typically require ammunition. They allow the wielder to safely deal damage without putting themselves in melee range.
Weapon Stats | Ammunition Stats | Notes | |||||
---|---|---|---|---|---|---|---|
Weapon Name | RPS | 1 Hand? | Ammunition | Type | Afflictions | Stun Time | |
Revolver | 1 | Yes | 6 Revolver Rounds | Raycast | 30 40 | 0.4 | |
Riot Shotgun | ~0.67 | No | 6 Shotgun Shells | Raycast | 8*8 6*8 | 0.2*8 | Fires 8 projectiles |
Boom Stick | 10 | No | 2 Shotgun Shells | Raycast | 8*8 6*8 | 0.2*8 | Fires 8 projectiles Has very high spread |
SMG | ~5.71 | No | 20* SMG Magazine | Raycast | 15 15 | 0.125 | |
Deadeye Carbine | 2 | No | 20* SMG Magazine | Raycast | 15 15 | 0.125 | |
Harpoon Gun | 1 | No | 6 Harpoons | Projectile | 30 30 | 0.45 | Retrievable |
6 File:Explosive Harpoon icon.png Explosive Harpoons | Projectile | 50 50 | 3.45 | ||||
6 Physicorium Harpoons | Projectile | 50 30 | 0.45 | Retrievable | |||
6 Ahab's Spears | Projectile | 70 50 | 3 | Retrievable | |||
Grenade Launcher | 1 | No | 1 40mm Grenade | Projectile | 5 80 40 | 0.7 | |
1 40mm Stun Grenade | Projectile | 5 | 15.2 | ||||
Flamer | N/A | No | 17* Welding Fuel Tank | Raycast | 1 | - | Sets targets and structures on Fire Inflicts minor burns to the user Doesn't work underwater or when oxygen is below 10% Ammunition explodes in fire |
40* Incendium Fuel Tank | Raycast | 1 | - | ||||
Prototype Steam Cannon | N/A | No | 17* Welding Fuel Tank | Raycast | 1 | - | Doesn't start Fires Inflicts minor burns to the user Works underwater Ammunition explodes in fire |
40* Incendium Fuel Tank | Raycast | 1 | - | ||||
Syringe Gun | 1 | No | 4 Syringes (Except Husk) | Projectile | Depends on ammo | 1* | Syringes inject on contact Liquid Oxygenite explodes if it hits a wall |
Stun Gun | 1 | Yes | 2 Stun Gun Darts | Projectile | 1 | 10 | |
Alien Pistol | 1 | Yes | 20* Alien Power Cell | Raycast | 13.5 5 | - | Found in Alien Ruins |
Ancient Weapon | N/A | No | 20* Alien Power Cell | Raycast | 1 | - | Found in Alien Ruins Deals heavy structure damage |
Melee Weapons
Melee Weapons are short range weapons that usually do not require ammunition. These are typically used as a last resort when ranged weapons run out of ammunition.
Weapon Name | APS | Range | 1 Hand? | Ammunition | Afflictions | Stun Time | Notes |
---|---|---|---|---|---|---|---|
Diving Knife | ~1.33 | 0.5 | Yes | 10 10 | 0.2 | ||
Europan Handshake | ~1.33 | 0.5 | Yes | 10 10 1 | 0.2 | Rarely found on wrecks | |
Stun Baton | 1 | 1 | Yes | 4* Battery Cell | 4 40* | 0.2* | |
6* Fulgurium Battery Cell | 4 55* | 0.2* | |||||
Crowbar | 1 | 1 | No | 8 | 0.5 | Deals light structure damage Can force open doors | |
Wrench | 1 | 0.5 | Yes | 4 | 0.2 | Can be used to repair Installations | |
Screwdriver | 1 | 0.5 | Yes | 5 2 | 0.2 | Can be used to repair Installations Allows editing wires | |
Storage Container | 1 | 0.5 | Yes | 2 | 0.6 | Can hold 12 stacks of items. Deals a surprisingly large amount of structure damage. | |
Husk Stinger | 1 | 0.5 | Yes | 5 10 | 0.2 | 9% Chance to spawn on a husk | |
Toy Hammer | 1 | 1 | No | 0.3 | Makes a train horn noise on contact Can be fabricated from a bike horn |
Grenades
Grenades are throwable, explosive weapons that typically detonate after a short amount of time.
Grenade Type | Afflictions | Stun Time | Structure Damage | Notes |
---|---|---|---|---|
Frag Grenade | 180 80 | 5 | Deals moderate damage to Installations | |
EMP Grenade | 5 | 0.5 | Deals heavy damage to powered Installations | |
Stun Grenade | 1 5 | 25 | ||
Incendium Grenade | 100 5 | 25 | Sets nearby area on Fire | |
Oxygenite Shard | 300 | 5 | 400 | Detonates on impact |