Handheld Weapons: Difference between revisions

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(→‎Melee Weapons: why are storage containers about as good as plasma cutters at going through walls?)
(updated frags/40mm to current patch. didnt do so for asplosive poon)
Tag: visualeditor-switched
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{{DisambigMsg|handheld weapons|submarine weapons|Submarine Weapons}}
{{DisambigMsg|handheld weapons|submarine weapons|Submarine Weapons}}
'''Handheld Weapons''' are items commonly used to inflict damage to creatures, other humans, or structures.
'''Handheld Weapons''' are items commonly used to inflict damage to creatures, other humans, or structures.
==Ranged Weapons==
==Ranged Weapons==
'''Ranged Weapons''' are medium to long ranged weapons that typically require ammunition. They allow the wielder to safely deal damage without putting themselves in melee range.
'''Ranged Weapons''' are medium to long ranged weapons that typically require ammunition. They allow the wielder to safely deal damage without putting themselves in melee range.
{| class = "wikitable sortable"
{| class="wikitable sortable"
! colspan = 3|Weapon Stats
! colspan = 3|Weapon Stats
! colspan = 4|Ammunition Stats
! colspan = 4|Ammunition Stats
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|1 {{Hyperlink|40mm Grenade}}
|1 {{Hyperlink|40mm Grenade}}
|<abbr title="Has bullet drop and travel time">Projectile</abbr>
|<abbr title="Has bullet drop and travel time">Projectile</abbr>
|5[[File:Affliction Blunt Force Trauma.png|20px|Blunt Force Trauma]] 60[[File:Affliction Lacerations.png|20px|Lacerations]] 40[[File:Affliction Bleeding.png|20px|Bleeding]]
|5[[File:Affliction Blunt Force Trauma.png|20px|Blunt Force Trauma]] 80[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]] 40[[File:Affliction Bleeding.png|20px|Bleeding]]
|0.7
|0.7
|  
|
|-
|-
|1 {{Hyperlink|40mm Stun Grenade}}
|1 {{Hyperlink|40mm Stun Grenade}}
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|15.2
|15.2
|-
|-
| rowspan = 2|{{Hyperlink|Flamer|30}}
| rowspan="2" |{{Hyperlink|Flamer|30}}
| rowspan = 2|N/A
| rowspan="2" |N/A
| rowspan = 2|No
| rowspan="2" |No
|<abbr title="17 Seconds">17</abbr>* {{Hyperlink|Welding Fuel Tank|30}}
|<abbr title="17 Seconds">17</abbr>* {{Hyperlink|Welding Fuel Tank|30}}
|<abbr title="No travel time or bullet drop">Raycast</abbr>
|<abbr title="No travel time or bullet drop">Raycast</abbr>
|1[[File:Affliction Burn.png|20px|Burn]]
|1[[File:Affliction Burn.png|20px|Burn]]
| -
| -
|rowspan=2|Sets targets and structures on [[Maintenance#Fire|Fire]]<br>Inflicts minor burns to the user<br>Doesn't work underwater or when oxygen is below 10%<br>Ammunition explodes in fire
| rowspan="2" |Sets targets and structures on [[Maintenance#Fire|Fire]]<br>Inflicts minor burns to the user<br>Doesn't work underwater or when oxygen is below 10%<br>Ammunition explodes in fire
|-
|-
|<abbr title="40 Seconds">40</abbr>* {{Hyperlink|Incendium Fuel Tank|30}}
|<abbr title="40 Seconds">40</abbr>* {{Hyperlink|Incendium Fuel Tank|30}}
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| -
| -
|-
|-
| rowspan = 2|{{Hyperlink|Prototype Steam Cannon|30}}
| rowspan="2" |{{Hyperlink|Prototype Steam Cannon|30}}
| rowspan = 2|N/A
| rowspan="2" |N/A
| rowspan = 2|No
| rowspan="2" |No
|<abbr title="17 Seconds">17</abbr>* {{Hyperlink|Welding Fuel Tank|30}}
|<abbr title="17 Seconds">17</abbr>* {{Hyperlink|Welding Fuel Tank|30}}
|<abbr title="No travel time or bullet drop">Raycast</abbr>
|<abbr title="No travel time or bullet drop">Raycast</abbr>
|1[[File:Affliction Burn.png|20px|Burn]]
|1[[File:Affliction Burn.png|20px|Burn]]
| -
| -
|rowspan=2|Doesn't start [[Maintenance#Fire|Fires]]<br>Inflicts minor burns to the user<br>Works underwater<br>Ammunition explodes in fire
| rowspan="2" |Doesn't start [[Maintenance#Fire|Fires]]<br>Inflicts minor burns to the user<br>Works underwater<br>Ammunition explodes in fire
|-
|-
|<abbr title="40 Seconds">40</abbr>* {{Hyperlink|Incendium Fuel Tank|30}}
|<abbr title="40 Seconds">40</abbr>* {{Hyperlink|Incendium Fuel Tank|30}}
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|-
|-
|{{Hyperlink|Ancient Weapon|30}}
|{{Hyperlink|Ancient Weapon|30}}
|N/A
| N/A
|No
|No
|<abbr title="20 Seconds">20</abbr>* {{Hyperlink|Alien Power Cell|12}}
|<abbr title="20 Seconds">20</abbr>* {{Hyperlink|Alien Power Cell|12}}
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|Found in [[Alien Ruins]]<br>Deals heavy structure damage
|Found in [[Alien Ruins]]<br>Deals heavy structure damage
|}
|}
==Melee Weapons==
==Melee Weapons==
'''Melee Weapons''' are short range weapons that usually do not require ammunition. These are typically used as a last resort when ranged weapons run out of ammunition.
'''Melee Weapons''' are short range weapons that usually do not require ammunition. These are typically used as a last resort when ranged weapons run out of ammunition.
{| class = "wikitable sortable"
{| class="wikitable sortable"
!Weapon Name
!Weapon Name
!<abbr title="Attacks per Second">APS</abbr>
!<abbr title="Attacks per Second">APS</abbr>
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|Rarely found on wrecks
|Rarely found on wrecks
|-
|-
| rowspan=2|{{Hyperlink|Stun Baton}}
| rowspan="2" |{{Hyperlink|Stun Baton}}
| rowspan=2|1
| rowspan=2|1
| rowspan=2|1
| rowspan=2|Yes
| rowspan="2" |1
| rowspan="2" |Yes
|<abbr title="4 charged hits">4</abbr>*{{Hyperlink|Battery Cell}}
|<abbr title="4 charged hits">4</abbr>*{{Hyperlink|Battery Cell}}
|4[[File:Affliction Blunt Force Trauma.png|20px|Blunt Force Trauma]] <abbr title="Only if charged">40</abbr>*[[File:Affliction Stun.png|20px|Incremental Stun]]
|4[[File:Affliction Blunt Force Trauma.png|20px|Blunt Force Trauma]] <abbr title="Only if charged">40</abbr>*[[File:Affliction Stun.png|20px|Incremental Stun]]
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|4[[File:Affliction Blunt Force Trauma.png|20px|Blunt Force Trauma]]
|4[[File:Affliction Blunt Force Trauma.png|20px|Blunt Force Trauma]]
|0.2
|0.2
|Can be used to repair [[Installations]]
| Can be used to repair [[Installations]]
|-
|-
|{{Hyperlink|Screwdriver}}
|{{Hyperlink|Screwdriver}}
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|5[[File:Affliction Lacerations.png|20px|Lacerations]] 2[[File:Affliction Bleeding.png|20px|Bleeding]]
|5[[File:Affliction Lacerations.png|20px|Lacerations]] 2[[File:Affliction Bleeding.png|20px|Bleeding]]
|0.2
|0.2
|Can be used to repair [[Installations]]<br>Allows editing wires
| Can be used to repair [[Installations]]<br>Allows editing wires
|-
|-
|{{Hyperlink|Storage Container}}
|{{Hyperlink|Storage Container}}
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|
|
|5[[File:Affliction Lacerations.png|20px|Lacerations]] 10[[File:Affliction Bleeding.png|20px|Bleeding]]
|5[[File:Affliction Lacerations.png|20px|Lacerations]] 10[[File:Affliction Bleeding.png|20px|Bleeding]]
|0.2
| 0.2
|9% Chance to spawn on a husk
|9% Chance to spawn on a husk
|-
|-
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|Makes a train horn noise on contact<br>Can be fabricated from a bike horn
|Makes a train horn noise on contact<br>Can be fabricated from a bike horn
|}
|}
==Grenades==
==Grenades==
'''Grenades''' are throwable, explosive weapons that typically detonate after a short amount of time.
'''Grenades''' are throwable, explosive weapons that typically detonate after a short amount of time.
{| class = "wikitable sortable"
{| class="wikitable sortable"
!Grenade Type
!Grenade Type
!Afflictions
!Afflictions
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|-
|-
|{{Hyperlink|Frag Grenade|30}}
|{{Hyperlink|Frag Grenade|30}}
|180[[File:Affliction Lacerations.png|20px|Lacerations]] 80[[File:Affliction Bleeding.png|20px|Bleeding]]
|180[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]] 80[[File:Affliction Bleeding.png|20px|Bleeding]]
|5
|5
|
|
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|{{Hyperlink|EMP Grenade|30}}
|{{Hyperlink|EMP Grenade|30}}
|5[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]
|5[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]
|0.5
| 0.5
|
|
|Deals heavy damage to <abbr title="Except Reactors & Docking Ports">powered</abbr> [[Installations]]
|Deals heavy damage to <abbr title="Except Reactors & Docking Ports">powered</abbr> [[Installations]]
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|Detonates on impact
|Detonates on impact
|}
|}
{{Weapons nav|show-Handheldweapons=yes}}
{{Weapons nav|show-Handheldweapons=yes}}
[[Category:Weapons]]
[[Category:Weapons]]
[[Category:Items]]
[[Category:Items]]

Revision as of 10:44, 12 January 2022

This article is about handheld weapons. For submarine weapons, see Submarine Weapons.

Handheld Weapons are items commonly used to inflict damage to creatures, other humans, or structures.

Ranged Weapons

Ranged Weapons are medium to long ranged weapons that typically require ammunition. They allow the wielder to safely deal damage without putting themselves in melee range.

Weapon Stats Ammunition Stats Notes
Weapon Name RPS 1 Hand? Ammunition Type Afflictions Stun Stun Time
Revolver 1 Yes 6 Revolver Rounds Raycast 30Gunshot Wound 40Bleeding 0.4
Riot Shotgun ~0.67 No 6 Shotgun Shells Raycast 8*8Gunshot Wound 6*8Bleeding 0.2*8 Fires 8 projectiles
Boom Stick 10 No 2 Shotgun Shells Raycast 8*8Gunshot Wound 6*8Bleeding 0.2*8 Fires 8 projectiles
Has very high spread
SMG ~5.71 No 20* SMG Magazine Raycast 15Gunshot Wound 15Bleeding 0.125
Deadeye Carbine 2 No 20* SMG Magazine Raycast 15Gunshot Wound 15Bleeding 0.125
Harpoon Gun 1 No 6 Harpoons Projectile 30Lacerations 30Bleeding 0.45 Retrievable
6 File:Explosive Harpoon icon.png Explosive Harpoons Projectile 50Lacerations 50Bleeding 3.45
6 Physicorium Harpoons Projectile 50Lacerations 30Bleeding 0.45 Retrievable
6 Ahab's Spears Projectile 70Lacerations 50Bleeding 3 Retrievable
Grenade Launcher 1 No 1 40mm Grenade Projectile 5Blunt Force Trauma 80Deep Tissue Injury 40Bleeding 0.7
1 40mm Stun Grenade Projectile 5Blunt Force Trauma 15.2
Flamer N/A No 17* Welding Fuel Tank Raycast 1Burn - Sets targets and structures on Fire
Inflicts minor burns to the user
Doesn't work underwater or when oxygen is below 10%
Ammunition explodes in fire
40* Incendium Fuel Tank Raycast 1Burn -
Prototype Steam Cannon N/A No 17* Welding Fuel Tank Raycast 1Burn - Doesn't start Fires
Inflicts minor burns to the user
Works underwater
Ammunition explodes in fire
40* Incendium Fuel Tank Raycast 1Burn -
Syringe Gun 1 No 4 Syringes (Except Husk) Projectile Depends on ammo 1* Syringes inject on contact
Liquid Oxygenite explodes if it hits a wall
Stun Gun 1 Yes 2 Stun Gun Darts Projectile 1Lacerations 10
Alien Pistol 1 Yes 20* Alien Power Cell Raycast 13.5Burn 5Psychosis - Found in Alien Ruins
Ancient Weapon N/A No 20* Alien Power Cell Raycast 1Burn - Found in Alien Ruins
Deals heavy structure damage

Melee Weapons

Melee Weapons are short range weapons that usually do not require ammunition. These are typically used as a last resort when ranged weapons run out of ammunition.

Weapon Name APS Range 1 Hand? Ammunition Afflictions Stun Stun Time Notes
Diving Knife ~1.33 0.5 Yes 10Lacerations 10Bleeding 0.2
Europan Handshake ~1.33 0.5 Yes 10Lacerations 10Bleeding 1Morbusine Poisioning 0.2 Rarely found on wrecks
Stun Baton 1 1 Yes 4* Battery Cell 4Blunt Force Trauma 40*Incremental Stun 0.2*
6* Fulgurium Battery Cell 4Blunt Force Trauma 55*Incremental Stun 0.2*
Crowbar 1 1 No 8Blunt Force Trauma 0.5 Deals light structure damage
Can force open doors
Wrench 1 0.5 Yes 4Blunt Force Trauma 0.2 Can be used to repair Installations
Screwdriver 1 0.5 Yes 5Lacerations 2Bleeding 0.2 Can be used to repair Installations
Allows editing wires
Storage Container 1 0.5 Yes 2Blunt Force Trauma 0.6 Can hold 12 stacks of items. Deals a surprisingly large amount of structure damage.
Husk Stinger 1 0.5 Yes 5Lacerations 10Bleeding 0.2 9% Chance to spawn on a husk
Toy Hammer 1 1 No 0.3 Makes a train horn noise on contact
Can be fabricated from a bike horn

Grenades

Grenades are throwable, explosive weapons that typically detonate after a short amount of time.

Grenade Type Afflictions Stun Stun Time Structure Damage Notes
Frag Grenade 180Deep Tissue Injury 80Bleeding 5 Deals moderate damage to Installations
EMP Grenade 5Deep Tissue Injury 0.5 Deals heavy damage to powered Installations
Stun Grenade 1Lacerations 5Deep Tissue Injury 25
Incendium Grenade 100Burn 5Deep Tissue Injury 25 Sets nearby area on Fire
Oxygenite Shard 300Lacerations 5 400 Detonates on impact
v·d·e·h
Weapons
Submarine Weapons
Turrets
Large Turrets
Loaders
Other
Handheld Weapons
Ranged Weapons
Melee Weapons
Throwable
Ammunition & Explosives
Ammunition
Explosives