Explosive Flak Shells Box: Difference between revisions
Wheatley1001 (talk | contribs) m (Re-Reformatted headers) |
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| ammotype = largeturret | | ammotype = largeturret | ||
| afflictions = yes | | afflictions = yes | ||
| projectiles = | | projectiles = 8 | ||
| structuredamage = 20 | | structuredamage = 20 | ||
| deeptissueinjury = 3 | | deeptissueinjury = 3 | ||
Line 14: | Line 14: | ||
| stun = 0.75 | | stun = 0.75 | ||
| explosionstructuredamage = 25 | | explosionstructuredamage = 25 | ||
| explosiondeeptissueinjury = | | explosiondeeptissueinjury = 30 | ||
| explosionrange = | | explosionbleeding = 30 | ||
| explosionbleeding2 = 15 | |||
| explosionbleeding2chance = 0.1 | |||
| explosionrange = 2 | |||
| usedby = Flak Cannon | | usedby = Flak Cannon | ||
| magazine = 25 | | magazine = 25 | ||
| severlimbsprobability = | | severlimbsprobability = 50 | ||
{{c|<!-- CRAFTING -->}} | {{c|<!-- CRAFTING -->}} | ||
| fabricatormaterials = {{hl| | | fabricatormaterials = {{hl|C-4 Block}} (x2) <br> {{hl|Steel Bar}} <br> {{hl|Aluminium}} | ||
| fabricatorskill = weapons | | fabricatorskill = weapons | ||
| fabricatorskilllevel = 50 | | fabricatorskilllevel = 50 | ||
| fabricatortime = 20 | | fabricatortime = 20 | ||
| fabricatormaterialsalt = {{hl| | | fabricatormaterialsalt = {{hl|C-4 Block}} (x2) <br> {{hl|Steel Bar}} <br> {{hl|Explosive Flak Shells Box}} (≤10%) | ||
| fabricatorskillalt = weapons | | fabricatorskillalt = weapons | ||
| fabricatorskilllevelalt = 40 | | fabricatorskilllevelalt = 40 | ||
| fabricatortimealt = 15 | | fabricatortimealt = 15 | ||
| deconstructormaterials = {{hl|Steel Bar}} <abbr title="Only if condition is 95% or higher">(95%)</abbr><br> {{hl| | | deconstructormaterials = {{hl|Steel Bar}} <abbr title="Only if condition is 95% or higher">(≥95%)</abbr><br> {{hl|C-4 Block}} <abbr title="Only if condition is 95% or higher">(≥95%)</abbr><br> {{hl|Aluminium}} | ||
| deconstructortime = 10 | | deconstructortime = 10 | ||
| fabricator = yes | | fabricator = yes | ||
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{{c|<!-- STORE -->}} | {{c|<!-- STORE -->}} | ||
| baseprice = | | baseprice = 450 | ||
| minleveldifficulty = 15 | |||
| outpostmultiplier = 1.3 | | outpostmultiplier = 1.3 | ||
| citymultiplier = 1.2 | | citymultiplier = 1.2 | ||
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| minemultiplier = 1.2 | | minemultiplier = 1.2 | ||
| armorymultiplier = 0.9 | | armorymultiplier = 0.9 | ||
| | | outpostunbuyable = true | ||
| cityunbuyable = true | | cityunbuyable = true | ||
| | | researchunbuyable = true | ||
| militaryminavailable = | | militaryminavailable = 8 | ||
| | | mineunbuyable = true | ||
| armoryminavailable = | | armoryminavailable = 8 | ||
{{c|<!-- CONTAINERS -->}} | {{c|<!-- CONTAINERS -->}} | ||
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'''{{PAGENAME}}es''' are {{hl|Flak Cannon|20}} ammunition. | '''{{PAGENAME}}es''' are {{hl|Flak Cannon|20}} ammunition. | ||
= Mechanics = | = Mechanics = | ||
When loaded into a {{Hyperlink|Flak Cannon|20}} shots spawn a projectile that detonates on proximity. When a creature is detected within | When loaded into a {{Hyperlink|Flak Cannon|20}} shots spawn a projectile that detonates on proximity. When a creature is detected within 3.25m the shell detonates, spawning 8 pieces of explosive shrapnel in a 135° cone, and dealing {{Affliction|Deep Tissue Injury|||20}} in a 0.3m radius. | ||
Should the shell impact directly despite the proximity fuse, it will deal {{Affliction|Deep Tissue Injury|||70}}, {{Affliction|Bleeding|||20}}, and {{Affliction|Stun||| | Should the shell impact directly despite the proximity fuse, it will deal {{Affliction|Deep Tissue Injury|||70}}, {{Affliction|Bleeding|||20}}, and {{Affliction|Stun|||4s}} – or 30 damage if hitting a structure. The shrapnel explosions deal {{Affliction|Deep Tissue Injury|||30}}, {{Affliction|Bleeding|||30}} each and have a 10% chance for an additional {{Affliction|Bleeding|||15}} – or 25 structure damage. If the explosive shrapnel impacts a target it will deal {{Affliction|Deep Tissue Injury|||3}}, {{Affliction|Bleeding|||2}}, and {{Affliction|Stun|||0.75s}} – or 20 structure damage if hitting a structure. | ||
It is important to note that the | It is important to note that the 240 {{Affliction|Deep Tissue Injury}} damage is the combined damage from each individual piece of shrapnel, '''not''' the total explosion damage of a single shot. | ||
=See Also= | =See Also= | ||
*{{hl|Focused Flak Shells Box|50}} | *{{hl|Focused Flak Shells Box|50}} |
Revision as of 00:27, 7 February 2023
Data is potentially outdated | |
Last updated for version 0.19.11.0 The current game version is 1.4.6.0 Cleanup Notes: update once the infobox supports adding more accurate info about shrapnel, including damage from direct hit of the main projectile |
Explosive Flak Shells Box | |||||||||||||||||||||||||||||||||||
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A heavy box of ammo for the flak cannon, loaded with high explosive materials. | |||||||||||||||||||||||||||||||||||
Statistics | |||||||||||||||||||||||||||||||||||
Used by | Flak Cannon | ||||||||||||||||||||||||||||||||||
Afflictions | |||||||||||||||||||||||||||||||||||
Explosion Radius | 2 m | ||||||||||||||||||||||||||||||||||
Severance chance | 50% | ||||||||||||||||||||||||||||||||||
Structure damage | 160 (8x20) (impact) 200 (8x25) (explosion) | ||||||||||||||||||||||||||||||||||
Shots per magazine | 25 (1 shot = 8 projectiles) | ||||||||||||||||||||||||||||||||||
Crafting | |||||||||||||||||||||||||||||||||||
Fabricator Requirements |
Skill: Weapons: 50
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Alternate recipe |
Skill: Weapons: 40
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Deconstructor Yield | |||||||||||||||||||||||||||||||||||
Store | |||||||||||||||||||||||||||||||||||
Minimum Difficulty | 15% | ||||||||||||||||||||||||||||||||||
Base Price | 450 mk | ||||||||||||||||||||||||||||||||||
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Explosive Flak Shells Boxes are Flak Cannon ammunition.
Mechanics
When loaded into a Flak Cannon shots spawn a projectile that detonates on proximity. When a creature is detected within 3.25m the shell detonates, spawning 8 pieces of explosive shrapnel in a 135° cone, and dealing Deep Tissue Injury (20)* in a 0.3m radius.
Should the shell impact directly despite the proximity fuse, it will deal Deep Tissue Injury (70)*, Bleeding (20)*, and Stun (4s)* – or 30 damage if hitting a structure. The shrapnel explosions deal Deep Tissue Injury (30)*, Bleeding (30)* each and have a 10% chance for an additional Bleeding (15)* – or 25 structure damage. If the explosive shrapnel impacts a target it will deal Deep Tissue Injury (3)*, Bleeding (2)*, and Stun (0.75s)* – or 20 structure damage if hitting a structure. It is important to note that the 240 Deep Tissue Injury damage is the combined damage from each individual piece of shrapnel, not the total explosion damage of a single shot.
See Also
Media
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Bolt fragmentation 1
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Bolt fragmentation 2