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Explosive Flak Shells Box: Difference between revisions

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m (Re-Reformatted headers)
mNo edit summary
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| ammotype = largeturret
| ammotype = largeturret
| afflictions              = yes
| afflictions              = yes
| projectiles              = 16
| projectiles              = 8
| structuredamage          = 20
| structuredamage          = 20
| deeptissueinjury          = 3
| deeptissueinjury          = 3
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| stun                      = 0.75
| stun                      = 0.75
| explosionstructuredamage  = 25
| explosionstructuredamage  = 25
| explosiondeeptissueinjury = 60
| explosiondeeptissueinjury = 30
| explosionrange            = 1.75
| explosionbleeding        = 30
| explosionbleeding2        = 15
| explosionbleeding2chance  = 0.1
| explosionrange            = 2
| usedby = Flak Cannon
| usedby = Flak Cannon
| magazine = 25
| magazine = 25
| severlimbsprobability = 0.25
| severlimbsprobability = 50


{{c|<!-- CRAFTING -->}}
{{c|<!-- CRAFTING -->}}
| fabricatormaterials = {{hl|Steel Bar}} <br> {{hl|UEX}} (x2) <br> {{hl|Aluminium}}  
| fabricatormaterials = {{hl|C-4 Block}} (x2) <br> {{hl|Steel Bar}} <br> {{hl|Aluminium}}  
| fabricatorskill = weapons
| fabricatorskill = weapons
| fabricatorskilllevel = 50
| fabricatorskilllevel = 50
| fabricatortime = 20
| fabricatortime = 20
| fabricatormaterialsalt = {{hl|Steel Bar}} <br> {{hl|UEX}} (x2) <br> {{hl|Explosive Flak Shells Box}} (empty)
| fabricatormaterialsalt = {{hl|C-4 Block}} (x2) <br> {{hl|Steel Bar}} <br> {{hl|Explosive Flak Shells Box}} (&le;10%)
| fabricatorskillalt = weapons
| fabricatorskillalt = weapons
| fabricatorskilllevelalt = 40
| fabricatorskilllevelalt = 40
| fabricatortimealt = 15
| fabricatortimealt = 15
| deconstructormaterials = {{hl|Steel Bar}} <abbr title="Only if condition is 95% or higher">(95%)</abbr><br> {{hl|UEX}} <abbr title="Only if condition is 95% or higher">(95%)</abbr><br> {{hl|Aluminium}}  
| deconstructormaterials = {{hl|Steel Bar}} <abbr title="Only if condition is 95% or higher">(&ge;95%)</abbr><br> {{hl|C-4 Block}} <abbr title="Only if condition is 95% or higher">(&ge;95%)</abbr><br> {{hl|Aluminium}}  
| deconstructortime = 10
| deconstructortime = 10
| fabricator = yes
| fabricator = yes
Line 35: Line 38:


{{c|<!-- STORE -->}}
{{c|<!-- STORE -->}}
| baseprice = 375
| baseprice = 450
| minleveldifficulty = 15
| outpostmultiplier = 1.3
| outpostmultiplier = 1.3
| citymultiplier = 1.2
| citymultiplier = 1.2
Line 42: Line 46:
| minemultiplier = 1.2
| minemultiplier = 1.2
| armorymultiplier = 0.9
| armorymultiplier = 0.9
| outpostminavailable = 3
| outpostunbuyable = true
| cityunbuyable = true
| cityunbuyable = true
| researchminavailable = 3
| researchunbuyable = true
| militaryminavailable = 6
| militaryminavailable = 8
| mineminavailable = 3
| mineunbuyable = true
| armoryminavailable = 6
| armoryminavailable = 8


{{c|<!-- CONTAINERS -->}}
{{c|<!-- CONTAINERS -->}}
Line 69: Line 73:
'''{{PAGENAME}}es''' are {{hl|Flak Cannon|20}} ammunition.
'''{{PAGENAME}}es''' are {{hl|Flak Cannon|20}} ammunition.
= Mechanics =
= Mechanics =
When loaded into a {{Hyperlink|Flak Cannon|20}} shots spawn a projectile that detonates on proximity. When a creature is detected within 2m the shell detonates, spawning 16 pieces of explosive shrapnel in a 135° cone, and dealing minor damage in a small area.
When loaded into a {{Hyperlink|Flak Cannon|20}} shots spawn a projectile that detonates on proximity. When a creature is detected within 3.25m the shell detonates, spawning 8 pieces of explosive shrapnel in a 135° cone, and dealing {{Affliction|Deep Tissue Injury|||20}} in a 0.3m radius.


Should the shell impact directly despite the proximity fuse, it will deal {{Affliction|Deep Tissue Injury|||70}}, {{Affliction|Bleeding|||20}}, and {{Affliction|Stun|||4}} – or 30 damage if hitting a structure. The shrapnel explosions deal {{Affliction|Deep Tissue Injury|||60}}, and 25 structure damage. If the explosive shrapnel impacts a target it will deal {{Affliction|Deep Tissue Injury|||3}}, {{Affliction|Bleeding|||0.5}}, and {{Affliction|Stun|||0.75}}.
Should the shell impact directly despite the proximity fuse, it will deal {{Affliction|Deep Tissue Injury|||70}}, {{Affliction|Bleeding|||20}}, and {{Affliction|Stun|||4s}} – or 30 damage if hitting a structure. The shrapnel explosions deal {{Affliction|Deep Tissue Injury|||30}}, {{Affliction|Bleeding|||30}} each and have a 10% chance for an additional {{Affliction|Bleeding|||15}} – or 25 structure damage. If the explosive shrapnel impacts a target it will deal {{Affliction|Deep Tissue Injury|||3}}, {{Affliction|Bleeding|||2}}, and {{Affliction|Stun|||0.75s}} – or 20 structure damage if hitting a structure.
It is important to note that the 1078 {{Affliction|Deep Tissue Injury}} damage is the combined damage from each individual piece of shrapnel, '''not''' the total explosion damage of a single shot.
It is important to note that the 240 {{Affliction|Deep Tissue Injury}} damage is the combined damage from each individual piece of shrapnel, '''not''' the total explosion damage of a single shot.
=See Also=
=See Also=
*{{hl|Focused Flak Shells Box|50}}
*{{hl|Focused Flak Shells Box|50}}

Revision as of 00:27, 7 February 2023

Data is potentially outdated
Last updated for version 0.19.11.0
The current game version is 1.4.6.0
Cleanup Notes: update once the infobox supports adding more accurate info about shrapnel, including damage from direct hit of the main projectile
Explosive Flak Shells Box

A heavy box of ammo for the flak cannon, loaded with high explosive materials.
Statistics 
Used by Flak Cannon
Afflictions
Explosion Radius 2 m
Severance chance 50%
Structure damage 160 (8x20) (impact)
200 (8x25) (explosion)
Shots per magazine 25 (1 shot = 8 projectiles)
Crafting
Fabricator
Requirements
Skill: Weapons: 50
 
Alternate recipe
Skill: Weapons: 40
Deconstructor Yield
Steel Bar (≥95%)
C-4 Block (≥95%)
Aluminium
10s
Store
Minimum Difficulty 15%
Base Price 450 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation N/A 175 mk
ColonyColony N/A 162 mk
Research OutpostResearch N/A 175 mk
Military OutpostMilitary 405 mk 121 mk
Mining OutpostMining N/A 162 mk
Medical MerchantMedical Merchant N/A 135 mk
Engineer MerchantEngineer Merchant N/A 135 mk
Armory MerchantArmory Merchant 405 mk 121 mk
Children of The HonkmotherClown Merchant N/A 135 mk
The Church of HuskHusk Merchant N/A 135 mk
Technical
Identifier flakcannonammoboxexplosive
Categories

Explosive Flak Shells Boxes are Flak Cannon ammunition.

Mechanics

When loaded into a Flak Cannon shots spawn a projectile that detonates on proximity. When a creature is detected within 3.25m the shell detonates, spawning 8 pieces of explosive shrapnel in a 135° cone, and dealing Deep Tissue Injury (20)* in a 0.3m radius.

Should the shell impact directly despite the proximity fuse, it will deal Deep Tissue Injury (70)*, Bleeding (20)*, and Stun (4s)* – or 30 damage if hitting a structure. The shrapnel explosions deal Deep Tissue Injury (30)*, Bleeding (30)* each and have a 10% chance for an additional Bleeding (15)* – or 25 structure damage. If the explosive shrapnel impacts a target it will deal Deep Tissue Injury (3)*, Bleeding (2)*, and Stun (0.75s)* – or 20 structure damage if hitting a structure. It is important to note that the 240 Deep Tissue Injury damage is the combined damage from each individual piece of shrapnel, not the total explosion damage of a single shot.

See Also

Media

v·d·e·h
Weapons
Submarine Weapons
Turrets
Large Turrets
Loaders
Other
Handheld Weapons
Ranged Weapons
Melee Weapons
Throwable
Ammunition & Explosives
Ammunition
Explosives