Explosive Flak Shells Box: Difference between revisions
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Should the shell impact directly despite the proximity fuse, it will deal {{Affliction|Deep Tissue Injury|||70}}, {{Affliction|Bleeding|||20}}, and {{Affliction|Stun|||4}} – or 30 damage if hitting a structure. The shrapnel explosions deal {{Affliction|Deep Tissue Injury|||60}}, and 25 structure damage. If the explosive shrapnel impacts a target it will deal {{Affliction|Deep Tissue Injury|||3}}, {{Affliction|Bleeding|||0.5}}, and {{Affliction|Stun|||0.75}}. | Should the shell impact directly despite the proximity fuse, it will deal {{Affliction|Deep Tissue Injury|||70}}, {{Affliction|Bleeding|||20}}, and {{Affliction|Stun|||4}} – or 30 damage if hitting a structure. The shrapnel explosions deal {{Affliction|Deep Tissue Injury|||60}}, and 25 structure damage. If the explosive shrapnel impacts a target it will deal {{Affliction|Deep Tissue Injury|||3}}, {{Affliction|Bleeding|||0.5}}, and {{Affliction|Stun|||0.75}}. | ||
It is important to note that the 1078 {{Affliction|Deep Tissue Injury}} damage is the combined damage from each individual piece of shrapnel, '''not''' the total explosion damage of a single shot. | It is important to note that the 1078 {{Affliction|Deep Tissue Injury}} damage is the combined damage from each individual piece of shrapnel, '''not''' the total explosion damage of a single shot. | ||
= | =See Also= | ||
*{{hl|Focused Flak Shells Box|50}} | |||
*{{hl|Spreader Flak Shells Box|50}} | |||
*{{hl|Physicorium Flak Shells Box|50}} | |||
=Media= | |||
<gallery widths="200" heights="100"> | <gallery widths="200" heights="100"> | ||
File:ExplosionLarge1.ogg|Bolt fragmentation 1 | File:ExplosionLarge1.ogg|Bolt fragmentation 1 | ||
File:ExplosionLarge2.ogg|Bolt fragmentation 2 | File:ExplosionLarge2.ogg|Bolt fragmentation 2 | ||
</gallery> | </gallery> | ||
{{Weapons nav|show-Ammo=yes}} | {{Weapons nav|show-Ammo=yes}} |
Revision as of 22:12, 7 January 2023
Data is potentially outdated | |
Last updated for version 0.19.11.0 The current game version is 1.4.6.0 Cleanup Notes: update once the infobox supports adding more accurate info about shrapnel, including damage from direct hit of the main projectile |
Explosive Flak Shells Box | |||||||||||||||||||||||||||||||||||
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A heavy box of ammo for the flak cannon, loaded with high explosive materials. | |||||||||||||||||||||||||||||||||||
Statistics | |||||||||||||||||||||||||||||||||||
Used by | Flak Cannon | ||||||||||||||||||||||||||||||||||
Afflictions | |||||||||||||||||||||||||||||||||||
Explosion Radius | 1.75 m | ||||||||||||||||||||||||||||||||||
Severance chance | 0.25% | ||||||||||||||||||||||||||||||||||
Structure damage | 320 (16x20) (impact) 400 (16x25) (explosion) | ||||||||||||||||||||||||||||||||||
Shots per magazine | 25 (1 shot = 16 projectiles) | ||||||||||||||||||||||||||||||||||
Crafting | |||||||||||||||||||||||||||||||||||
Fabricator Requirements |
Skill: Weapons: 50
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Alternate recipe |
Skill: Weapons: 40
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Deconstructor Yield | |||||||||||||||||||||||||||||||||||
Store | |||||||||||||||||||||||||||||||||||
Base Price | 375 mk | ||||||||||||||||||||||||||||||||||
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Explosive Flak Shells Boxes are Flak Cannon ammunition.
Mechanics
When loaded into a Flak Cannon shots spawn a projectile that detonates on proximity. When a creature is detected within 2m the shell detonates, spawning 16 pieces of explosive shrapnel in a 135° cone, and dealing minor damage in a small area.
Should the shell impact directly despite the proximity fuse, it will deal Deep Tissue Injury (70)*, Bleeding (20)*, and Stun (4)* – or 30 damage if hitting a structure. The shrapnel explosions deal Deep Tissue Injury (60)*, and 25 structure damage. If the explosive shrapnel impacts a target it will deal Deep Tissue Injury (3)*, Bleeding (0.5)*, and Stun (0.75)*. It is important to note that the 1078 Deep Tissue Injury damage is the combined damage from each individual piece of shrapnel, not the total explosion damage of a single shot.
See Also
Media
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Bolt fragmentation 1
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Bolt fragmentation 2