Dirty Bomb: Difference between revisions
From Official Barotrauma Wiki
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{{Version|0. | {{Version|0.21.6.0}} | ||
{{Items infobox | {{Items infobox | ||
| identifier = dirtybomb | | identifier = dirtybomb | ||
Line 12: | Line 12: | ||
| explosionrange = 2.5 | | explosionrange = 2.5 | ||
| explosionstructuredamage = 90 | | explosionstructuredamage = 90 | ||
| severlimbsprobability = 0 | | severlimbsprobability = 0.25 | ||
| aftereffect = {{affliction|Radiation Sickness|6= | | aftereffect = {{affliction|Radiation Sickness|6=192|8=20}} | ||
| aftereffectrange = 8 | | aftereffectrange = 8 | ||
| aftereffect2 = {{affliction|Radiation Sickness|6= | | aftereffect2 = {{affliction|Radiation Sickness|6=128|8=20}} | ||
| aftereffect2range = 12 | | aftereffect2range = 12 | ||
| aftereffect3 = {{affliction|Radiation Sickness|6= | | aftereffect3 = {{affliction|Radiation Sickness|6=48|8=20}} | ||
| aftereffect3range = 16 | | aftereffect3range = 16 | ||
| aftereffectduration = 4 | | aftereffectduration = 4 | ||
Line 24: | Line 24: | ||
| baseprice = 240 | | baseprice = 240 | ||
| unbuyable = true | | unbuyable = true | ||
| outpostmultiplier = 1. | | outpostmultiplier = 1.25 | ||
| citymultiplier = 1.25 | | citymultiplier = 1.25 | ||
| researchmultiplier = 1.25 | | researchmultiplier = 1.25 | ||
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| engineeringmultiplier = 1 | | engineeringmultiplier = 1 | ||
| fabricator = | | fabricator = no | ||
| deconstructor = No | | deconstructor = No | ||
}} | }} | ||
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|- | |- | ||
| 0 - 8 | | 0 - 8 | ||
| | | 48 | ||
| | | 192 | ||
|- | |- | ||
| 8 - 12 | | 8 - 12 | ||
| | | 32 | ||
| | | 128 | ||
|- | |- | ||
| 12 - 16 | | 12 - 16 | ||
| | | 12 | ||
| | | 48 | ||
|} | |} | ||
{{Weapons nav|show-Ammo=yes}} | {{Weapons nav|show-Ammo=yes}} |
Revision as of 11:18, 5 February 2023
Data is potentially outdated | |
Last updated for version 0.21.6.0 The current game version is 1.4.6.0 |
Dirty Bomb | |||||||||||||||||||||||||||||||||||
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Statistics | |||||||||||||||||||||||||||||||||||
Afflictions | |||||||||||||||||||||||||||||||||||
After Effect | |||||||||||||||||||||||||||||||||||
Explosion Radius | 2.5 m | ||||||||||||||||||||||||||||||||||
Severance chance | 0.25% | ||||||||||||||||||||||||||||||||||
Structure damage | 90 | ||||||||||||||||||||||||||||||||||
Crafting | |||||||||||||||||||||||||||||||||||
Constructible? | No | ||||||||||||||||||||||||||||||||||
Deconstructible? | No | ||||||||||||||||||||||||||||||||||
Store | |||||||||||||||||||||||||||||||||||
Base Price | 240 mk | ||||||||||||||||||||||||||||||||||
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As of 0.20.15.0. this item is unobtainable through regular gameplay.
The Dirty Bomb is a low-damage explosive that leaves a large zone of Radiation Sickness for a short time.
Usage
A Dirty Bomb can be placed and then be remotely detonated using a Detonator.
A Dirty Bomb can also be loaded inside Railgun shells.
Damage Values
There is a 5% chance of Bleeding occurring, as well as a 20% chance of Burn.
The amount of radiation applied is based on the distance from the center of the explosion, the area lasts 4 seconds. The radiation effect pierces through walls.
Dirty Bomb Radiation Sickness | ||
---|---|---|
Radius (m) | Radiation Sickness/s | Total Radiation Sickness |
0 - 8 | 48 | 192 |
8 - 12 | 32 | 128 |
12 - 16 | 12 | 48 |