Depleted Fuel SMG Magazine: Difference between revisions
mNo edit summary |
(fixed magsize; formatting; added armory-merchant multiplier; typo; added short comparison to standard SMG ammo) |
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| usedby2 = Deadeye Carbine | | usedby2 = Deadeye Carbine | ||
| usedby3 = Machine Pistol | | usedby3 = Machine Pistol | ||
| magazine = | | magazine = 21 | ||
| severlimbsprobability = 10 | | severlimbsprobability = 10 | ||
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| talent = [[Arms Race]] | | talent = [[Arms Race]] | ||
| fabricatormaterials = {{hl|Magnesium}}<br>{{hl|Depleted Fuel}}<br>{{hl|Steel Bar}} | | fabricatormaterials = {{hl|Magnesium}}<br>{{hl|Depleted Fuel}}<br>{{hl|Steel Bar}} | ||
| deconstructormaterials = {{hl|Depleted Fuel}} <abbr title="Only if at least | | deconstructormaterials = {{hl|Depleted Fuel}} <abbr title="Only if at at least 95% condition (20/21 shots)">(95%*)</abbr><br>{{hl|Steel Bar}} | ||
| deconstructortime = 15 | | deconstructortime = 15 | ||
| fabricatorskill = weapons | | fabricatorskill = weapons | ||
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| militarymultiplier = 0.9 | | militarymultiplier = 0.9 | ||
| minemultiplier = 1.25 | | minemultiplier = 1.25 | ||
| | | armorymultiplier = 0.9 | ||
{{c|<!-- CONTAINERS -->}} | {{c|<!-- CONTAINERS -->}} | ||
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}} | }} | ||
'''Depleted Fuel SMG Magazines''' are {{Hyperlink|SMG}}, {{Hyperlink|Machine Pistol}} and {{Hyperlink|Deadeye Carbine}} ammunition. | '''Depleted Fuel SMG Magazines''' are {{Hyperlink|SMG}}, {{Hyperlink|Machine Pistol}}, and {{Hyperlink|Deadeye Carbine}} ammunition. | ||
=Description= | = Description = | ||
Depleted Fuel SMG Magazines are a special type of ammunition for the SMG, Machine Pistol and Deadeye Carbine. They apply [[Radiation Sickness]] on hit and have greatly increased armor penetration in comparison to standard [[SMG Magazine]]s. Notably, the | Depleted Fuel SMG Magazines are a special type of ammunition for the SMG, Machine Pistol and Deadeye Carbine. They apply [[Radiation Sickness]] on hit and have greatly increased armor penetration in comparison to standard [[SMG Magazine]]s. Notably, the Radiation Sickness is only applied if the targets' current Radiation Sickness is lower than 30%. They can only be crafted by an [[Jobs#Engineer|Engineer]] with the [[Arms Race]] talent. | ||
=Function= | = Function = | ||
Their rounds cause moderate amounts of {{hl|Gunshot Wound|s=s}} and low amounts of {{hl|Bleeding}} and {{hl|Radiation Sickness}}. Additionally they have a moderate amount of armor penetration. | |||
The damage, compared to regular SMG magazines, is 20% greater (15 vs 12.5) against unarmored targets. The advantage increases against armored targets, though the exact increase depends on the armor, and on the weapon used. | |||
= Related Talents = | = Related Talents = |
Revision as of 16:55, 17 December 2022
Data is up-to-date | |
Last updated for version 0.20.15.0 Last mentioned in changelog 0.17.12.0 The current game version is 1.4.6.0 |
Depleted Fuel SMG Magazine | |||||||||||||||||||||||||||||||||||
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Inventory icon Sprite A .45 caliber magazine for the SMG, containing rounds of depleted fuel ammo. Along with increased penetration, the ammo has been special-made to also inflict radiation sickness on the target. | |||||||||||||||||||||||||||||||||||
Statistics | |||||||||||||||||||||||||||||||||||
Used by | SMG Deadeye Carbine Machine Pistol | ||||||||||||||||||||||||||||||||||
Afflictions | |||||||||||||||||||||||||||||||||||
Armor penetration | 25% | ||||||||||||||||||||||||||||||||||
Severance chance | 10% | ||||||||||||||||||||||||||||||||||
Structure damage | 5 | ||||||||||||||||||||||||||||||||||
Shots per magazine | 21 | ||||||||||||||||||||||||||||||||||
Crafting | |||||||||||||||||||||||||||||||||||
Fabricator Requirements |
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Alternate recipe |
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Deconstructor Yield | |||||||||||||||||||||||||||||||||||
Store | |||||||||||||||||||||||||||||||||||
Base Price | 160 mk | ||||||||||||||||||||||||||||||||||
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Depleted Fuel SMG Magazines are SMG, Machine Pistol, and Deadeye Carbine ammunition.
Description
Depleted Fuel SMG Magazines are a special type of ammunition for the SMG, Machine Pistol and Deadeye Carbine. They apply Radiation Sickness on hit and have greatly increased armor penetration in comparison to standard SMG Magazines. Notably, the Radiation Sickness is only applied if the targets' current Radiation Sickness is lower than 30%. They can only be crafted by an Engineer with the Arms Race talent.
Function
Their rounds cause moderate amounts of Gunshot Wounds and low amounts of Bleeding and Radiation Sickness. Additionally they have a moderate amount of armor penetration.
The damage, compared to regular SMG magazines, is 20% greater (15 vs 12.5) against unarmored targets. The advantage increases against armored targets, though the exact increase depends on the armor, and on the weapon used.
Related Talents
Talent | Tree | Description |
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Arms Race ID: armsrace
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Engineer Weapons Engineer Spec. 2 |
Unlock recipe: Depleted Fuel SMG Magazine, Depleted Fuel Revolver Round. |