Coilgun | ||||||||
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Statistics* | ||||||||
Power Consumption | 1000 kW | |||||||
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Coilgun: Difference between revisions
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The '''Coilgun''' is a '''[[Submarine Weapons|Submarine Weapon]]''' in '''''[[Barotrauma]]'''''. Similar to other '''Submarine Weapons''', it requires a loader to be linked to it for ammo. | The '''Coilgun''' is a '''[[Submarine Weapons|Submarine Weapon]]''' in '''''[[Barotrauma]]'''''. Similar to other '''Submarine Weapons''', it requires a loader to be linked to it for ammo. | ||
==Functions & Usage== | ==Functions & Usage== | ||
'''Coilguns''' shoot high velocity bolts that deal damage to anything they hit. With their moderate rate of fire, and typically inexpensive ammunition, they can make for good defensive weapons. | '''Coilguns''' shoot high velocity bolts that deal damage to anything they hit. With their moderate rate of fire, and typically inexpensive ammunition, they can make for good defensive weapons. | ||
<br>Like other '''Turrets''', '''[[Periscope]]s''' are typically used to aim and fire '''Coilguns'''. Firing '''Coilguns''' draws power from their connected '''[[Supercapacitor]]s''', as well as ammunition from their linked '''Loaders'''. | <br>Like other '''Turrets''', '''[[Periscope]]s''' are typically used to aim and fire '''Coilguns'''. Firing '''Coilguns''' draws power from their connected '''[[Supercapacitor]]s''', as well as ammunition from their linked '''Loaders'''. | ||
==Ammunition== | ==Ammunition== | ||
There are 5 types of '''Coilgun''' ammunition: | There are 5 types of '''Coilgun''' ammunition: | ||
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<br>'''Physicorium''': good against fast creatures, as it has a 20% chance to stun for 2 seconds on hit. | <br>'''Physicorium''': good against fast creatures, as it has a 20% chance to stun for 2 seconds on hit. | ||
<br>'''Piercing''': good as an all-rounder due to its armor piercing capabilities and the fact that it can hit 2 limbs in its line of fire. | <br>'''Piercing''': good as an all-rounder due to its armor piercing capabilities and the fact that it can hit 2 limbs in its line of fire. | ||
{{CargoDamage|tabletype=sub}} | |||
{{CargoDamage|tabletype=sub}} | |||
== Related Talents == | == Related Talents == | ||
{{TalentTable | {{TalentTable | ||
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}} | }} | ||
==Connection Panel== | ==Connection Panel== | ||
{{Connection panel | {{Connection panel | ||
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}} | }} | ||
==Audio== | ==Audio== | ||
<gallery widths="280" heights="150"> | <gallery widths="280" heights="150"> | ||
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</gallery> | </gallery> | ||
== Trivia == | |||
{{Weapons nav|show-Subweapons=yes}} | |||
The brand of the coilguns is "Volt" , according to The European issue 54.{{Weapons nav|show-Subweapons=yes}} | |||
[[Category:Installations]] | [[Category:Installations]] | ||
[[Category:Weapons]] | [[Category:Weapons]] | ||
[[Category:Submarine Weapons]] | [[Category:Submarine Weapons]] |
Revision as of 18:46, 6 May 2022
Data is potentially outdated | |
Last updated for version 0.15.13.0 Last mentioned in changelog 1.4.4.1 The current game version is 1.4.6.0 |
Coilgun Loader | ||||||||
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Statistics* | ||||||||
Item Slots | 1 Ammunition box slot | |||||||
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The Coilgun is a Submarine Weapon in Barotrauma. Similar to other Submarine Weapons, it requires a loader to be linked to it for ammo.
Functions & Usage
Coilguns shoot high velocity bolts that deal damage to anything they hit. With their moderate rate of fire, and typically inexpensive ammunition, they can make for good defensive weapons.
Like other Turrets, Periscopes are typically used to aim and fire Coilguns. Firing Coilguns draws power from their connected Supercapacitors, as well as ammunition from their linked Loaders.
Ammunition
There are 5 types of Coilgun ammunition:
Standard: typically used when there are not enough resources to craft other types of ammunition.
Depleted Fuel: only craftable by an Engineer with the Military Applications talent, inflicts Radiation Sickness and has a higher than average armor penetration
Exploding: typically used against smaller creatures due to it being able to one or two shot them.
Physicorium: good against fast creatures, as it has a 20% chance to stun for 2 seconds on hit.
Piercing: good as an all-rounder due to its armor piercing capabilities and the fact that it can hit 2 limbs in its line of fire.
Item | Shots | Afflictions | Armor Penetration | Structure Damage | Explosion Range |
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Coilgun Ammunition Box |
200 | 10% | Impact: 20
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. | |
Coilgun Ammunition Box (Blanks) |
200 | None |
0% | . | |
Depleted Fuel Coilgun Ammunition Box |
200 | 40% | Impact: 20
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. | |
Exploding Ammunition Box |
100 | 10% | Impact: 10 Explosion (3m): 5
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3 meters | |
Physicorium Ammunition Box |
200 | 20% | Impact: 30
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. | |
Piercing Ammunition Box |
150 | 50% | Impact: 35
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. |
Related Talents
Talent | Tier | Description |
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Military Applications |
Engineer Weapons Engineer Tier 1 |
Unlock recipes: Depleted Fuel, Depleted Fuel Coilgun Ammunition Box. Gain a bonus of 20 to Weapons. |
Connection Panel
Connection Panel for Coilgun Hover over pins to see their descriptions. | ||||||||||||||||||||||||||||||||||||||
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Requires: Screwdriver |
Audio
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Coilgun firing 1
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Coilgun firing 2
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Coilgun firing 3
Trivia
The brand of the coilguns is "Volt" , according to The European issue 54.