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Volatile Compound N

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Revision as of 22:33, 28 April 2022 by Wheatley1001 (talk | contribs) (Changed the order of items of which it can be loaded into (it was grammatically incorrect previously). Moved "shells" next to "railgun", as "depth charge shells" doesn't make sense.)
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Data is up-to-date
Last updated for version 0.16.7.0
Last mentioned in changelog 0.9.10.0
The current game version is 1.4.6.0
Stub Notes: add gallery image
Volatile Compound N
Statistics
Afflictions
Explosion Radius 6 m
Structure damage 300
Ballast Flora Damage 60
Item Damage 1000
Crafting
Medical Fabricator
Requirements
Skill: Medical: 40
Deconstructible? No
Store
Base Price 250 mk
Outposts
OutpostOutpost Sell
Habitation OutpostHabitation 105 mk
ColonyColony 93 mk
Research OutpostResearch 93 mk
Military OutpostMilitary 67 mk
Mining OutpostMining 75 mk
Medical MerchantMedical Merchant 75 mk
Engineer MerchantEngineer Merchant 75 mk
Armory MerchantArmory Merchant 75 mk
Children of The HonkmotherClown Merchant 75 mk
The Church of HuskHusk Merchant 75 mk
Technical
Identifier
Categories

Volatile Compound N is an explosive item crafted from Compound N. It will detonate after some time, and can be loaded in detonators, railgun shells, or depth charges, but offers no benefit over Compound N.

Function

Deteriorates at a rate of 0.35%/second, explodes when fully deteriorated (~285.7 seconds).

When it explodes, it deals a high amount of damage in a large area.

v·d·e·h
Weapons
Submarine Weapons
Turrets
Large Turrets
Loaders
Other
Handheld Weapons
Ranged Weapons
Melee Weapons
Throwable
Ammunition & Explosives
Ammunition
Explosives