Submarine Weapons: Difference between revisions

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{{DisambigMsg|submarine weapons|handheld weapons|Personal Weapons}}
{{Version|1.2.6.0|search=Coilgun,Pulse Laser,Chaingun,Railgun,Flak Cannon,Depth Charge,Electrical Discharge Coil}}
{{DisambigMsg|submarine weapons|handheld weapons|Handheld Weapons}}
'''Submarine Weapons''' are offensive '''[[Installations]]'''.
__TOC__
=Turrets=
'''Turrets''' are ranged submarine weapons that fire ammunition. These are typically controlled with a periscope.
 
{{SubmarineWeaponsTable|tabletype=turret}}
 
{{SubmarineWeaponsTable|tabletype=largeturret}}
 
== Power Consumption ==
Since turrets only use power for a single tick per shot and their consumption value is in kWm, the actual supercapacitor charge used (also in kWm) can be calculated as such: <code>Consumption/60/60</code>.
 
=Other Weapons=
{{SubmarineWeaponsTable|tabletype=other}}


'''Submarine Weapons''' are offensive '''[[Installations]]'''.


==Turrets==
'''Turrets''' are ranged submarine weapons that fire ammunition.
{| class = "wikitable sortable"
! colspan = 3|Turret Stats
! colspan = 6|Ammunition Stats
! rowspan = 2|Notes
|-
!Turret
!Loader
!<abbr title="Shots per Second">Firerate</abbr>
!<abbr title="and number of shots from a full box / loader">Ammunition</abbr>
!Afflictions
![[File:Affliction Stun.png|20px|Stun]] <abbr title="Seconds">Stun Time</abbr>
!Structure Damage
!Penetration
!Explosive?
|-
| rowspan = 4|{{Hyperlink|Coilgun|25}}
| rowspan = 4|{{Hyperlink|Coilgun Loader|20}}
| rowspan = 4|4
|200 {{Hyperlink|Coilgun Ammunition Box|25}}
|15[[File:Affliction Lacerations.png|20px|Lacerations]] 1[[File:Affliction Bleeding.png|20px|Bleeding]]
| -
|10
|0.25
|No
|-
|75 {{Hyperlink|Exploding Ammunition Box|25}}
|8[[File:Affliction Lacerations.png|20px|Lacerations]] 1[[File:Affliction Bleeding.png|20px|Bleeding]] <abbr title="Explosion">40</abbr>*[[File:Affliction Burn.png|20px|Burn]]
| -
|10+<abbr title="Explosion">5</abbr>*
| -
|Yes
|-
|149 {{Hyperlink|Piercing Ammunition Box|25}}
|8[[File:Affliction Lacerations.png|20px|Lacerations]] 1.5[[File:Affliction Bleeding.png|20px|Bleeding]]
| -
|10
|0.8
|No
|-
|200 {{Hyperlink|Physicorium Ammunition Box|25}}
|28[[File:Affliction Lacerations.png|20px|Lacerations]] 1[[File:Affliction Bleeding.png|20px|Bleeding]]
|<abbr title="10% chance">2</abbr>*
|10
|0.25
|No
|-
| rowspan = 4|{{Hyperlink|Railgun|25}}
| rowspan = 4|{{Hyperlink|Railgun Loader|25}}
| rowspan = 4|0.2
|5 {{Hyperlink|Railgun Shell|25}}s
|250[[File:Affliction Lacerations.png|20px|Lacerations]] 50[[File:Affliction Bleeding.png|20px|Bleeding]]
|15
|55
|0.6
|Yes
|Retrievable<br>Can contain 1 small item that is used upon impact.
|-
|5 {{Hyperlink|Physicorium Shell|25}}s
|800[[File:Affliction Lacerations.png|20px|Lacerations]] 50[[File:Affliction Bleeding.png|20px|Bleeding]]
|15
|200
|0.6
|Yes
|Retrievable<br>Can contain 1 small item that is used upon impact.
|-
|5 {{Hyperlink|Nuclear Shell|25}}s
|250[[File:Affliction Lacerations.png|20px|Lacerations]] 50[[File:Affliction Bleeding.png|20px|Bleeding]] <abbr title="Explosion">300</abbr>*[[File:Affliction Burn.png|20px|Burn]] <abbr title="Explosion">100</abbr>*[[File:Affliction Radiation Sickness.png|20px|Radiation Sickness]]
|15+<abbr title="Explosion">20</abbr>*
|75+<abbr title="Explosion">1000</abbr>*
|0.6
|Yes
|Explosion emits EMP wave with 2.5 strength<br>Explosion causes sonar interference<br>Can contain 1 small item that is used upon impact.
|-
|5 {{Hyperlink|Canister Shell|25|icon}}s
|70*11[[File:Affliction Gunshot Wound.png|20px|Gunshot Wound]] 3*11[[File:Affliction Bleeding.png|20px|Bleeding]]
|2*11
|15*11
|0.2
|No
|Fires 11 pellets<br>Reloadable
|-
| rowspan = 2|{{Hyperlink|Chaingun|25}}
| rowspan = 2|{{Hyperlink|Chaingun Loader|20}}
| rowspan = 2|10
|149 {{Hyperlink|Chaingun Ammunition Box|25}}
|16[[File:Affliction Gunshot Wound.png|20px|Gunshot Wound]] 4[[File:Affliction Bleeding.png|20px|Bleeding]]
| -
|12
|0.35
|No
|Has windup before firing. Inaccurate.
|-
|149 {{Hyperlink|Physicorium Chaingun Ammunition Box|25}}
|24[[File:Affliction Gunshot Wound.png|20px|Gunshot Wound]] 4[[File:Affliction Bleeding.png|20px|Bleeding]]
|<abbr title="10% chance">2</abbr>*
|18
|0.35
|No
|Has windup before firing. Inaccurate
|-
| rowspan = 2|{{Hyperlink|Pulse Laser|25}}
| rowspan = 2|{{Hyperlink|Pulse Laser Loader|20}}
| rowspan = 2|4
|44 {{Hyperlink|Pulse Laser Fuel Box|25}}
|<abbr title="Bypasses armor">40</abbr>*[[File:Affliction Burn.png|20px|Burn]]
|0.4
|25
|1
|No
|Has windup before firing. Hitscan beam.
|-
|28 {{Hyperlink|Pulse Tri-Laser Fuel Box|25}}
|<abbr title="Bypasses armor">33*3</abbr>*[[File:Affliction Burn.png|20px|Burn]]
|0.2*3
|15*3
|1
|No
|Has windup before firing. Hitscan beam.<br>Fires 3 lasers in a spread.
|-
|{{Hyperlink|Turret Hardpoint}}
|{{Hyperlink|Loader Base}}
|N/A
|N/A
|N/A
| -
| -
| -
| -
|Can be replaced by other turrets.
|}


==Other Weapons==
{{Weapons nav|show-Subweapons=yes}}
This category includes other offensive installations such as the '''[[Depth Charge Tube]]''' and '''[[Electrical Discharge Coil]]'''.
[[Category:Submarine Weapons]]
[[Category:Weapons]]
[[Category:Items]]

Latest revision as of 23:13, 17 December 2023

Data is up-to-date
Last updated for version 1.2.6.0
Last mentioned in changelog 1.2.6.0
The current game version is 1.4.4.1
This article is about submarine weapons. For handheld weapons, see Handheld Weapons.

Submarine Weapons are offensive Installations.

Turrets

Turrets are ranged submarine weapons that fire ammunition. These are typically controlled with a periscope.


Turrets
Weapon Loader Firerate Ammunition Magazine Size Afflictions Penetration Severance
Chance
Structure Damage Notes

Pulse Laser

Pulse Laser Loader
0.67
Pulse Laser Fuel Box
45
 Stun (0.5)*
Explosion (1.5m):
 Burn (100)*
 Stun (3)*
50% 100%
Impact: 5
Explosion (1.5m): 10

Pulse Tri-Laser Fuel Box
29
 Stun (0.9)*
Explosion (1m):
 Burn (210)*
 Stun (6)*
40% 100%
Impact: 15
(3 projectiles x 5)
Explosion (1m): 15
(3 projectiles x 5)
Fires 3 lasers in a fixed spread.

Coilgun

Coilgun Loader
3.5
Coilgun Ammunition Box
200
 Lacerations (15)*
 Bleeding (1)*
 Stun (0.025)*
10% 25%
Impact: 20

Coilgun Ammunition Box (Blanks)
200
None

Depleted Fuel Coilgun Ammunition Box
200
 Lacerations (15)*
 Bleeding (1)*
 Stun (0.025)*
40% 25%
Impact: 20

Exploding Ammunition Box
100
 Bleeding (1)*
 Stun (0.025)*
Explosion (3m):
10% 25%
Impact: 10
Explosion (3m): 5

Physicorium Ammunition Box
200
 Lacerations (28)*
 Bleeding (1)*
 Stun (0.05)*
20% 50%
Impact: 30

Piercing Ammunition Box
150
 Lacerations (9)*
 Bleeding (2)*
 Stun (0.0125)*
50% 10%
Impact: 35
Bolts can pierce through a limb and hit a second limb or a second target, effectively doing double damage.

Chaingun

Chaingun Loader
7.5
Chaingun Ammunition Box
500
 Lacerations (12)*
 Bleeding (2)*
 Stun (0.025)*
 Stun (0.025)* (50% chance)
10% 10%
Impact: 8

Physicorium Chaingun Ammunition Box
500
 Lacerations (19)*
 Bleeding (2)*
 Stun (0.05)*
 Stun (0.05)* (50% chance)
20% 20%
Impact: 20

Shredder Chaingun Ammunition Box
400
 Lacerations (12)*
 Bleeding (6)*
 Stun (0.05)*
 Stun (0.05)* (50% chance)
40% 30%
Impact: 25

Turret Hardpoint

Loader Base


Can be replaced by other turrets


Large Turrets
Weapon Loader Firerate Ammunition Magazine Size Afflictions Penetration Severance
Chance
Structure Damage Notes

Flak Cannon

Flak Cannon Loader
0.5
Explosive Flak Shells Box
40
Bolt
 Bleeding (20)*
 Stun (4)*
Explosion (0.3m):

Shrapnel
 Bleeding (16)*
 Stun (6)*
Explosion (0.3m):
 Bleeding (240)*
 Bleeding (120)* (10% chance)
50%
Impact: 20
Explosion (0.3m): 25
Fires 1 bolt which explodes into 8 shrapnels in a 270° cone.

Focused Flak Shells Box
40
Bolt
 Bleeding (20)*
 Stun (4)*
Explosion (0.3m):

Shrapnel
 Lacerations (150)*
 Bleeding (100)*
 Stun (7.5)*
 Stun (25)* (10% chance)
10% 100%
Impact: 30
Explosion (0.3m): 20
Fires 1 bolt which explodes into 5 shrapnels in a 50° cone.

Physicorium Flak Shells Box
40
Bolt
 Bleeding (30)*
 Stun (4)*
Explosion (0.3m):

Shrapnel
 Lacerations (456)*
 Bleeding (96)*
 Stun (0.6)*
 Stun (9)* (20% chance)
50%
Impact: 30
Explosion (0.3m): 20
Fires 1 bolt which explodes into 12 shrapnels in a 120° cone.

Spreader Flak Shells Box
40
Bolt
 Bleeding (20)*
 Stun (4)*
Explosion (0.3m):

Shrapnel
 Lacerations (308)*
 Bleeding (165)*
 Stun (4.4)*
40%
Impact: 30
Explosion (0.3m): 20
Fires 1 bolt which explodes into 22 shrapnels in a 240° cone.

Railgun

Railgun Loader
0.2
Canister Shell
 Lacerations (550)*
 Bleeding (220)*
 Stun (22)*
30% 300%
Impact: 110
(11 projectiles x 10)
Can be reloaded at a Fabricator.

Nuclear Shell
 Bleeding (50)*
 Stun (15)*
Explosion (15m):
 Deep Tissue Injury (1000)*
 Burn (1000)*
 Bleeding (40)* (5% chance)
 Stun (30)*
60% 500%
Impact: 100
Explosion (15m): 600
Can contain 1 small item that is used upon impact.
Explosion emits a 20m EMP wave & causes sonar interference.

Physicorium Shell
 Bleeding (100)*
 Stun (15)*
Explosion (3.5m):
 Stun (7)*
80% 500%
Impact: 200
Explosion (3.5m): 50
Can contain 1 small item that is used upon impact.

Railgun Shell
 Bleeding (50)*
 Stun (15)*
Explosion (2.5m):
 Stun (7)*
60% 500%
Impact: 100
Explosion (2.5m): 50
Can contain 1 small item that is used upon impact.

Double Coilgun

Coilgun Loader
5
Coilgun Ammunition Box
200
 Lacerations (15)*
 Bleeding (1)*
 Stun (0.025)*
10% 25%
Impact: 20

Coilgun Ammunition Box (Blanks)
200
None

Depleted Fuel Coilgun Ammunition Box
200
 Lacerations (15)*
 Bleeding (1)*
 Stun (0.025)*
40% 25%
Impact: 20

Exploding Ammunition Box
100
 Bleeding (1)*
 Stun (0.025)*
Explosion (3m):
10% 25%
Impact: 10
Explosion (3m): 5

Physicorium Ammunition Box
200
 Lacerations (28)*
 Bleeding (1)*
 Stun (0.05)*
20% 50%
Impact: 30

Piercing Ammunition Box
150
 Lacerations (9)*
 Bleeding (2)*
 Stun (0.0125)*
50% 10%
Impact: 35
Bolts can pierce through a limb and hit a second limb or a second target, effectively doing double damage.

Large Turret Hardpoint

Loader Base


Can be replaced by other turrets

Power Consumption

Since turrets only use power for a single tick per shot and their consumption value is in kWm, the actual supercapacitor charge used (also in kWm) can be calculated as such: Consumption/60/60.

Other Weapons

Other Submarine Weapons
Weapon Loader Firerate Ammunition Magazine Size Afflictions Penetration Severance
Chance
Structure Damage Notes

Depth Charge Tube

Depth Charge Loader

Depth Charge Shell
 Burn (15)* (20% chance)
 Bleeding (40)* (5% chance)
 Stun (7)*
50% 50%
Explosion (7m): 175
Can contain 1 small item that is used upon impact

Depth Decoy Shell
Can contain 1 small item that is used upon impact
Attracts creatures

Nuclear Depth Charge
 Deep Tissue Injury (1000)*
 Burn (1000)*
 Bleeding (500)* (5% chance)
 Stun (30)*
50% 200%
Explosion (15m): 600
Can contain 1 small item that is used upon impact.
Explosion emits a 20m EMP wave & causes sonar interference.

Nuclear Depth Decoy
 Deep Tissue Injury (1000)*
 Burn (1000)*
 Bleeding (500)* (5% chance)
 Stun (30)*
50% 200%
Explosion (15m): 600
Can contain 1 small item that is used upon impact.
Explosion emits a 20m EMP wave & causes sonar interference.
Attracts creatures.

Electrical Discharge Coil
 Burn (10)*
 Stun (5)*
Some Creatures are imune to stun, rendering this weapon ineffective against them.
v·d·e·h
Weapons
Submarine Weapons
Turrets
Large Turrets
Loaders
Other
Handheld Weapons
Ranged Weapons
Melee Weapons
Throwable
Ammunition & Explosives
Ammunition
Explosives