Pulse Laser: Difference between revisions
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| description = A large pulsed chemical laser attached to a turret, capable of firing intense beams of energy after charging up. Inflicts extreme burns on anything it hits. | | description = A large pulsed chemical laser attached to a turret, capable of firing intense beams of energy after charging up. Inflicts extreme burns on anything it hits. | ||
| category = Machine | | category = Machine | ||
| category2 = | | category2 = Weapons | ||
| tags = turret | | tags = turret | ||
| powerconsumption = 1400 | | powerconsumption = 1400 | ||
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| identifier = pulselaserloader | | identifier = pulselaserloader | ||
| category = Machine | | category = Machine | ||
| category2 = | | category2 = Weapons | ||
| tags = pulselaserequipment,pulselaserammosource,turretammosource | | tags = pulselaserequipment,pulselaserammosource,turretammosource | ||
| itemslots = 1 Pulse Laser Ammunition slot | | itemslots = 1 Pulse Laser Ammunition slot | ||
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The '''Pulse Laser''' is a '''[[Submarine Weapons|Submarine Weapon]]''' in '''''[[Barotrauma]]'''''. Similar to other '''Submarine Weapons''', it requires a loader to be linked to it for ammo. It is the only '''Turret''' to fire a raycast attack, instead of a projectile attack. | The '''Pulse Laser''' is a '''[[Submarine Weapons|Submarine Weapon]]''' in '''''[[Barotrauma]]'''''. Similar to other '''Submarine Weapons''', it requires a loader to be linked to it for ammo. It is the only '''Turret''' to fire a raycast attack, instead of a projectile attack. | ||
=Function= | = Function = | ||
'''Pulse Lasers''' shoot lasers that deal burn damage to anything they hit, as well as some explosive and burn damage to enemies directly nearby. | '''Pulse Lasers''' shoot lasers that deal burn damage to anything they hit, as well as some explosive and burn damage to enemies directly nearby. | ||
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The Pulse laser is especially good for use with bots, as they possess perfect aim and will always hit the target with single laser ([[Pulse Tri-Laser Fuel Box|Tri-Laser Fuel]] is useless on them however, as they never consider extra beams when firing). | The Pulse laser is especially good for use with bots, as they possess perfect aim and will always hit the target with single laser ([[Pulse Tri-Laser Fuel Box|Tri-Laser Fuel]] is useless on them however, as they never consider extra beams when firing). | ||
=Usage= | = Usage = | ||
Like other '''Turrets''', '''[[Periscope]]s''' are typically used to aim and fire '''Pulse Lasers'''. Firing '''Pulse Lasers''' draws power from their connected '''[[Supercapacitor]]s''', as well as ammunition from their linked '''loader'''. The <code>position_in</code> and <code>trigger_in</code> connectors in the connection panel must be wired to a Periscope's <code>position_out</code> and <code>trigger_out</code> connectors respectively. | Like other '''Turrets''', '''[[Periscope]]s''' are typically used to aim and fire '''Pulse Lasers'''. Firing '''Pulse Lasers''' draws power from their connected '''[[Supercapacitor]]s''', as well as ammunition from their linked '''loader'''. The <code>position_in</code> and <code>trigger_in</code> connectors in the connection panel must be wired to a Periscope's <code>position_out</code> and <code>trigger_out</code> connectors respectively. | ||
=Damage Values= | = Damage Values = | ||
There are 2 types of '''Pulse Laser''' ammunition: | There are 2 types of '''Pulse Laser''' ammunition: | ||
<br>'''Standard:''' specialized for killing small or medium single target creatures. | <br>'''Standard:''' specialized for killing small or medium single target creatures. | ||
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{{CargoDamage|tabletype=sub}} | {{CargoDamage|tabletype=sub}} | ||
=Submarines= | = Submarines = | ||
A list of submarines with this turret. | A list of submarines with this turret. | ||
{{SubsWithWeapon}} | {{SubsWithWeapon}} | ||
=Connection Panel= | = Connection Panel = | ||
{{Connection panel | {{Connection panel | ||
|input1=Power_In | |input1=Power_In | ||
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|input5tt=Sets the state of the Pulse Laser's light. | |input5tt=Sets the state of the Pulse Laser's light. | ||
}} | }} | ||
=See Also= | |||
= See Also = | |||
*{{hyperlink|Coilgun|50}} | *{{hyperlink|Coilgun|50}} | ||
*{{hyperlink|Railgun|50}} | *{{hyperlink|Railgun|50}} | ||
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*{{hyperlink|Double Coilgun|50}} | *{{hyperlink|Double Coilgun|50}} | ||
=Media= | = Media = | ||
<gallery widths=200 heights=100> | <gallery widths=200 heights=100> | ||
File:WEAPONS_laserGunShot1.ogg|Pulse Laser firing 1 | File:WEAPONS_laserGunShot1.ogg|Pulse Laser firing 1 | ||
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[[Category:Installations]] | [[Category:Installations]] | ||
[[Category:Submarine Weapons]] | [[Category:Submarine Weapons]] |
Revision as of 18:49, 31 October 2022
Data is potentially outdated | |
Last updated for version 0.18.12.0 Last mentioned in changelog 1.4.4.1 The current game version is 1.4.6.0 Stub Notes: Add image content. |
Pulse Laser | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
A large pulsed chemical laser attached to a turret, capable of firing intense beams of energy after charging up. Inflicts extreme burns on anything it hits. | ||||||||||
Statistics* | ||||||||||
Power Consumption | 1400 kW | |||||||||
Firerate | 0.8 RPS | |||||||||
|
Pulse Laser Loader | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Statistics* | ||||||||||
Item Slots | 1 Pulse Laser Ammunition slot | |||||||||
Repairable | ||||||||||
Required Skill | Mechanical Engineering 55 | |||||||||
Required Item | Wrench | |||||||||
|
The Pulse Laser is a Submarine Weapon in Barotrauma. Similar to other Submarine Weapons, it requires a loader to be linked to it for ammo. It is the only Turret to fire a raycast attack, instead of a projectile attack.
Function
Pulse Lasers shoot lasers that deal burn damage to anything they hit, as well as some explosive and burn damage to enemies directly nearby.
- It has a 1 second charge-up before each pulse and a 0.25s reload time after.
The Pulse laser is especially good for use with bots, as they possess perfect aim and will always hit the target with single laser (Tri-Laser Fuel is useless on them however, as they never consider extra beams when firing).
Usage
Like other Turrets, Periscopes are typically used to aim and fire Pulse Lasers. Firing Pulse Lasers draws power from their connected Supercapacitors, as well as ammunition from their linked loader. The position_in
and trigger_in
connectors in the connection panel must be wired to a Periscope's position_out
and trigger_out
connectors respectively.
Damage Values
There are 2 types of Pulse Laser ammunition:
Standard: specialized for killing small or medium single target creatures.
Tri-Laser: specialized for spread-out crowds of creatures, as well as dealing close-range high damage on a single larger creature (such as Endworm once its armor has been broken).
Item | Shots | Afflictions | Armor Penetration | Structure Damage | Explosion Range |
---|---|---|---|---|---|
Pulse Laser Fuel Box |
45 | 50% | Impact: 5 Explosion (1.5m): 10
|
1.5 meters | |
Pulse Tri-Laser Fuel Box |
29 | Explosion (1m): |
40% | Impact: 15 Explosion (1m): 15
|
1 meters |
Submarines
A list of submarines with this turret.
Connection Panel
Connection Panel for Pulse Laser Hover over pins to see their descriptions. | ||||||||||||||||||||||||||||||||||||||
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Requires: Screwdriver |
See Also
Media
-
Pulse Laser firing 1