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=Function=
=Function=
'''Pulse Lasers''' shoot lasers that deal burn damage to anything they hit, as well as some explosive and burn damage to enemies directly nearby.
'''Pulse Lasers''' shoot lasers that deal burn damage to anything they hit, as well as some explosive and burn damage to enemies directly nearby.
*Rate of fire: 46.8 RPM
 
* It has a 1-second charge before firing.
* It has a 1 second charge before firing and a 0.25s reload time.
* Rate of fire: 0.78 Pulses per second


The Pulse laser is especially good for use with bots, as they possess perfect aim and will always hit the target with single laser ([[Pulse Tri-Laser Fuel Box|Tri-Laser Fuel]] is useless on them however, as they never consider extra beams when firing).
The Pulse laser is especially good for use with bots, as they possess perfect aim and will always hit the target with single laser ([[Pulse Tri-Laser Fuel Box|Tri-Laser Fuel]] is useless on them however, as they never consider extra beams when firing).
=Usage=
=Usage=



Revision as of 07:54, 28 July 2022

Data is potentially outdated
Last updated for version 0.18.12.0
Last mentioned in changelog 1.2.6.0
The current game version is 1.4.5.0
Stub Notes: Add image content.
Pulse Laser
Statistics*
Power Consumption 1400 kW
Technical
Identifier {{{identifier}}}
Categories Machines

Pulse Laser Loader
Statistics*
Item Slots 1 Ammunition box slot
Technical
Identifier {{{identifier}}}
Categories Machines


The Pulse Laser is a Submarine Weapon in Barotrauma. Similar to other Submarine Weapons, it requires a loader to be linked to it for ammo. It is the only Turret to fire a raycast attack, instead of a projectile attack.

Function

Pulse Lasers shoot lasers that deal burn damage to anything they hit, as well as some explosive and burn damage to enemies directly nearby.

  • It has a 1 second charge before firing and a 0.25s reload time.
  • Rate of fire: 0.78 Pulses per second

The Pulse laser is especially good for use with bots, as they possess perfect aim and will always hit the target with single laser (Tri-Laser Fuel is useless on them however, as they never consider extra beams when firing).

Usage

Like other Turrets, Periscopes are typically used to aim and fire Pulse Lasers. Firing Pulse Lasers draws power from their connected Supercapacitors, as well as ammunition from their linked loader. The position_in and trigger_in connectors in the connection panel must be wired to a Periscope's position_out and trigger_out connectors respectively.

Damage values

There are 2 types of Pulse Laser ammunition:
Standard: specialized for killing small or medium single target creatures.
Tri-Laser: specialized for spread-out crowds of creatures, as well as dealing close-range high damage on a single larger creature (such as Endworm once its armor has been broken).


ItemShots Afflictions Armor PenetrationStructure Damage Explosion Range

Pulse Laser Fuel Box
45
 Stun (0.5)*
Explosion (1.5m):
 Burn (100)*
 Stun (3)*
50%
Impact: 5
Explosion (1.5m): 10
1.5 meters

Pulse Tri-Laser Fuel Box
29
 Stun (0.9)*
 (3 projectiles x 0.3)
 Deep Tissue Injury (90)*
 (3 projectiles x 30)
Explosion (1m):
 Burn (210)*
 (3 projectiles x 70)
 Stun (6)*
 (3 projectiles x 2)
40%
Impact: 15
Explosion (1m): 15
1 meters

Connection panel

Connection Panel for Pulse Laser
Hover over pins to see their descriptions.
Power_In
Position_In
Trigger_In
Toggle_Light
Set_Light
Power for firing the Pulse Laser.
Sets the firing angle of the Pulse Laser (0-360).
Fires the Pulse Laser when it receives a signal.
Toggles the state of the Pulse Laser's light.
Sets the state of the Pulse Laser's light.
Requires: Screwdriver

See also

Trivia

  • Despite the expected 0.8 shots per second, the game engine waits for 2 additional 60 Hz frames after each complete reload (0.25s reload and 1s charge time). The actual RPM can be calculated from this universal formula: 60/(1/60*IF(R=0,05;4;FLOOR(R/(1/60);1)+2)) or in the other format: 60/(1/60*IF(R=0.05,4,FLOOR(R/(1/60),1)+2)) where the "R" should be replaced with 1,25 or 1.25 which is the default Pulse Laser reload as of 0.18.12.

Media

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