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The '''Pulse Laser''' is a '''[[Submarine Weapons|Submarine Weapon]]''' in '''''[[Barotrauma]]'''''. Similar to other '''Submarine Weapons''', it requires a loader to be linked to it for ammo. It is the only '''Turret''' to fire a raycast attack, instead of a projectile attack.
The '''Pulse Laser''' is a '''[[Submarine Weapons|Submarine Weapon]]''' in '''''[[Barotrauma]]'''''. Similar to other '''Submarine Weapons''', it requires a loader to be linked to it for ammo. It is the only '''Turret''' to fire a raycast attack, instead of a projectile attack.


=Function and usage=
=Function=
'''Pulse Lasers''' shoot lasers that deal burn damage to anything they hit, as well as some explosive and burn damage to enemies directly nearby.
'''Pulse Lasers''' shoot lasers that deal burn damage to anything they hit, as well as some explosive and burn damage to enemies directly nearby.


* Has a 1-second charge before firing.
* It has a 1-second charge before firing.


Pulse laser is especially good for use with bots, as they possess perfect aim and will always hit the target with single laser (Tri-Laser is useless on them, however, as they never consider extra beams when firing).
The Pulse laser is especially good for use with bots, as they possess perfect aim and will always hit the target with single laser ([[Pulse Tri-Laser Fuel Box|Tri-Laser Fuel]] is useless on them however, as they never consider extra beams when firing).
=Usage=


<br>Like other '''Turrets''', '''[[Periscope]]s''' are typically used to aim and fire '''Pulse Lasers'''. Firing '''Pulse Lasers''' draws power from their connected '''[[Supercapacitor]]s''', as well as ammunition from their linked '''Loaders'''.
Like other '''Turrets''', '''[[Periscope]]s''' are typically used to aim and fire '''Pulse Lasers'''. Firing '''Pulse Lasers''' draws power from their connected '''[[Supercapacitor]]s''', as well as ammunition from their linked '''loader'''. The <code>position_in</code> and <code>trigger_in</code> connectors in the connection panel must be wired to a Periscope's <code>position_out</code> and <code>trigger_out</code> connectors respectively.


=<abbr title="Most Effective Tactic Available">Meta</abbr>=
=Damage values=
Despite their low rate of fire and a charge-up time, '''Pulse Lasers''' deal really high <abbr title="Damage Per Second">DPS.</abbr>
 
Versus '''unarmored targets''', standard laser ammunition deals almost 3 times higher DPS than standard '''[[Coilgun]]''' and almost 2 times higher than standard '''[[Chaingun]]''' ammunition, thus being the most cost-efficient high-damage option.
 
Versus '''armored targets''' standard laser ammunition is on par with other ammunition types, while '''Tri-Laser''' ammunition deals significantly more damage than any other Pulse Laser, Coilgun or Chaingun ammunition type (provided that at all beams hit the target).
 
'''Pulse Lasers''' have thus become the current light submarine weapon meta, limited mainly by [[Lithium]] availability and high power draw.
 
=Ammunition=
There are 2 types of '''Pulse Laser''' ammunition:
There are 2 types of '''Pulse Laser''' ammunition:
<br>'''Standard:''' good for killing single small and medium creatures.
<br>'''Standard:''' specialized for killing small or medium single target creatures.
<br>'''Tri-Laser:''' good against spread-out crowds of creatures as well as dealing close-range high damage on a single larger creature (such as [[Endworm]]) ammunition.
<br>'''Tri-Laser:''' specialized for spread-out crowds of creatures, as well as dealing close-range high damage on a single larger creature (such as [[Endworm]] once its armor has been broken).


{{CargoDamage|tabletype=sub}}
{{CargoDamage|tabletype=sub}}
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|input5tt=Sets the state of the Pulse Laser's light.
|input5tt=Sets the state of the Pulse Laser's light.
}}
}}
=See also=
*{{hyperlink|Coilgun}}
*{{hyperlink|Railgun}}
*{{hyperlink|Chaingun}}


=Media=
=Media=

Revision as of 08:23, 22 June 2022

Data is potentially outdated
Last updated for version 0.18.12.0
Last mentioned in changelog 1.2.6.0
The current game version is 1.4.5.0
Stub Notes: Add image content.
Pulse Laser
Statistics*
Power Consumption 1400 kW
Technical
Identifier {{{identifier}}}
Categories Machines

Pulse Laser Loader
Statistics*
Item Slots 1 Ammunition box slot
Technical
Identifier {{{identifier}}}
Categories Machines


The Pulse Laser is a Submarine Weapon in Barotrauma. Similar to other Submarine Weapons, it requires a loader to be linked to it for ammo. It is the only Turret to fire a raycast attack, instead of a projectile attack.

Function

Pulse Lasers shoot lasers that deal burn damage to anything they hit, as well as some explosive and burn damage to enemies directly nearby.

  • It has a 1-second charge before firing.

The Pulse laser is especially good for use with bots, as they possess perfect aim and will always hit the target with single laser (Tri-Laser Fuel is useless on them however, as they never consider extra beams when firing).

Usage

Like other Turrets, Periscopes are typically used to aim and fire Pulse Lasers. Firing Pulse Lasers draws power from their connected Supercapacitors, as well as ammunition from their linked loader. The position_in and trigger_in connectors in the connection panel must be wired to a Periscope's position_out and trigger_out connectors respectively.

Damage values

There are 2 types of Pulse Laser ammunition:
Standard: specialized for killing small or medium single target creatures.
Tri-Laser: specialized for spread-out crowds of creatures, as well as dealing close-range high damage on a single larger creature (such as Endworm once its armor has been broken).


ItemShots Afflictions Armor PenetrationStructure Damage Explosion Range

Pulse Laser Fuel Box
45
 Stun (0.5)*
Explosion (1.5m):
 Burn (100)*
 Stun (3)*
50%
Impact: 5
Explosion (1.5m): 10
1.5 meters

Pulse Tri-Laser Fuel Box
29
 Stun (0.9)*
 (3 projectiles x 0.3)
 Deep Tissue Injury (90)*
 (3 projectiles x 30)
Explosion (1m):
 Burn (210)*
 (3 projectiles x 70)
 Stun (6)*
 (3 projectiles x 2)
40%
Impact: 15
Explosion (1m): 15
1 meters

Connection panel

Connection Panel for Pulse Laser
Hover over pins to see their descriptions.
Power_In
Position_In
Trigger_In
Toggle_Light
Set_Light
Power for firing the Pulse Laser.
Sets the firing angle of the Pulse Laser (0-360).
Fires the Pulse Laser when it receives a signal.
Toggles the state of the Pulse Laser's light.
Sets the state of the Pulse Laser's light.
Requires: Screwdriver

See also

Media

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