Pulse Laser | ||||||||
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Statistics* | ||||||||
Power Consumption | 1400 kW | |||||||
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Pulse Laser: Difference between revisions
Wheatley1001 (talk | contribs) m (Reformatted headers) |
Wheatley1001 (talk | contribs) m (Reformatted page, grammar fixes, removed unrelated information, changed wording to sound more professional, added more detail to usage to compensate for lost information, added See also section to link other weapons to the page) |
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{{version|0.18.12.0|stub=yes|stubnote=Add | {{version|0.18.12.0|stub=yes|stubnote=Add image content.}}{{clr}} | ||
{{Infobox Tabs | {{Infobox Tabs | ||
|Pulse Laser|{{Installations infobox | |Pulse Laser|{{Installations infobox | ||
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The '''Pulse Laser''' is a '''[[Submarine Weapons|Submarine Weapon]]''' in '''''[[Barotrauma]]'''''. Similar to other '''Submarine Weapons''', it requires a loader to be linked to it for ammo. It is the only '''Turret''' to fire a raycast attack, instead of a projectile attack. | The '''Pulse Laser''' is a '''[[Submarine Weapons|Submarine Weapon]]''' in '''''[[Barotrauma]]'''''. Similar to other '''Submarine Weapons''', it requires a loader to be linked to it for ammo. It is the only '''Turret''' to fire a raycast attack, instead of a projectile attack. | ||
=Function | =Function= | ||
'''Pulse Lasers''' shoot lasers that deal burn damage to anything they hit, as well as some explosive and burn damage to enemies directly nearby. | '''Pulse Lasers''' shoot lasers that deal burn damage to anything they hit, as well as some explosive and burn damage to enemies directly nearby. | ||
* | * It has a 1-second charge before firing. | ||
Pulse laser is especially good for use with bots, as they possess perfect aim and will always hit the target with single laser (Tri-Laser is useless on them | The Pulse laser is especially good for use with bots, as they possess perfect aim and will always hit the target with single laser ([[Pulse Tri-Laser Fuel Box|Tri-Laser Fuel]] is useless on them however, as they never consider extra beams when firing). | ||
=Usage= | |||
Like other '''Turrets''', '''[[Periscope]]s''' are typically used to aim and fire '''Pulse Lasers'''. Firing '''Pulse Lasers''' draws power from their connected '''[[Supercapacitor]]s''', as well as ammunition from their linked '''loader'''. The <code>position_in</code> and <code>trigger_in</code> connectors in the connection panel must be wired to a Periscope's <code>position_out</code> and <code>trigger_out</code> connectors respectively. | |||
= | =Damage values= | ||
There are 2 types of '''Pulse Laser''' ammunition: | There are 2 types of '''Pulse Laser''' ammunition: | ||
<br>'''Standard:''' | <br>'''Standard:''' specialized for killing small or medium single target creatures. | ||
<br>'''Tri-Laser:''' | <br>'''Tri-Laser:''' specialized for spread-out crowds of creatures, as well as dealing close-range high damage on a single larger creature (such as [[Endworm]] once its armor has been broken). | ||
{{CargoDamage|tabletype=sub}} | {{CargoDamage|tabletype=sub}} | ||
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|input5tt=Sets the state of the Pulse Laser's light. | |input5tt=Sets the state of the Pulse Laser's light. | ||
}} | }} | ||
=See also= | |||
*{{hyperlink|Coilgun}} | |||
*{{hyperlink|Railgun}} | |||
*{{hyperlink|Chaingun}} | |||
=Media= | =Media= |
Revision as of 08:23, 22 June 2022
Data is potentially outdated | |
Last updated for version 0.18.12.0 Last mentioned in changelog 1.2.6.0 The current game version is 1.4.5.0 Stub Notes: Add image content. |
Pulse Laser Loader | ||||||||
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Statistics* | ||||||||
Item Slots | 1 Ammunition box slot | |||||||
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The Pulse Laser is a Submarine Weapon in Barotrauma. Similar to other Submarine Weapons, it requires a loader to be linked to it for ammo. It is the only Turret to fire a raycast attack, instead of a projectile attack.
Function
Pulse Lasers shoot lasers that deal burn damage to anything they hit, as well as some explosive and burn damage to enemies directly nearby.
- It has a 1-second charge before firing.
The Pulse laser is especially good for use with bots, as they possess perfect aim and will always hit the target with single laser (Tri-Laser Fuel is useless on them however, as they never consider extra beams when firing).
Usage
Like other Turrets, Periscopes are typically used to aim and fire Pulse Lasers. Firing Pulse Lasers draws power from their connected Supercapacitors, as well as ammunition from their linked loader. The position_in
and trigger_in
connectors in the connection panel must be wired to a Periscope's position_out
and trigger_out
connectors respectively.
Damage values
There are 2 types of Pulse Laser ammunition:
Standard: specialized for killing small or medium single target creatures.
Tri-Laser: specialized for spread-out crowds of creatures, as well as dealing close-range high damage on a single larger creature (such as Endworm once its armor has been broken).
Item | Shots | Afflictions | Armor Penetration | Structure Damage | Explosion Range |
---|---|---|---|---|---|
Pulse Laser Fuel Box |
45 | 50% | Impact: 5 Explosion (1.5m): 10
|
1.5 meters | |
Pulse Tri-Laser Fuel Box |
29 | Explosion (1m): |
40% | Impact: 15 Explosion (1m): 15
|
1 meters |
Connection panel
Connection Panel for Pulse Laser Hover over pins to see their descriptions. | ||||||||||||||||||||||||||||||||||||||
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Requires: Screwdriver |
See also
Media
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Pulse Laser firing 1