Nuclear Depth Decoy: Difference between revisions
From Official Barotrauma Wiki
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(created a formatted nuclear depth decoy page. hopefully everything included.) Tag: Removed redirect |
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{{version|0.15.22.1}}{{Items infobox | |||
| identifier = nucleardepthdecoy | |||
| noreq = yes | |||
| type = ammo | |||
| description = For launching from a depth charge tube | |||
{{c|<!-- AMMUNITION -->}} | |||
| afflictions = yes | |||
| bluntforcetrauma = 10 | |||
| structuredamage = 2 | |||
| explosiondeeptissueinjury = 400 | |||
| explosionburn = 300 | |||
| explosionradiationsickness = 100 | |||
| explosionstun = 20 | |||
| explosionrange = 10 | |||
| explosionstructuredamage = 1000 | |||
| usedby = Depth Charge | |||
| aftereffect = {{affliction|Radiation Sickness|6=10|8=20}} | |||
| aftereffectrange = 10 | |||
| aftereffectduration = 10 | |||
{{c|<!-- CRAFTING -->}} | |||
| fabricatormaterials = {{Hyperlink|Steel Bar}}<br>{{Hyperlink|Uranium}}<br>{{Hyperlink|IC-4 Block}}<br>{{Hyperlink|Sonar Beacon}} | |||
| fabricatorskill = weapons | |||
| fabricatorskilllevel = 40 | |||
| fabricatortime = 30 | |||
| deconstructormaterials = {{Hyperlink|Steel Bar}}<br>{{Hyperlink|Uranium}}<br>{{Hyperlink|IC-4 Block}} | |||
| deconstructortime = 20 | |||
| fabricator = yes | |||
| deconstructor = yes | |||
{{c|<!-- STORE -->}} | |||
| baseprice = 590 | |||
| outpostmultiplier = 1.35 | |||
| citymultiplier = 1.25 | |||
| researchmultiplier = 1.25 | |||
| militarymultiplier = .9 | |||
| minemultiplier = 1.25 | |||
| outpostunbuyable = true | |||
| cityunbuyable = true | |||
| researchunbuyable = true | |||
| militaryminavailable = 1 | |||
| mineunbuyable = true | |||
}} | |||
'''{{PAGENAME}}s''' are [[Depth Charge]] ammunition. Similar to the [[Nuclear Shell]], they set off a nuclear blast when they impact! Upon launch from the tube, decoy shells give off the sonar beacon's effect, which can attract sound-sensitive [[Creatures]]. This sound lasts for 20 seconds. They can additionally be loaded with items, most notably with [[explosives]], which will be set off when the shell touches something. The shell can be picked up for re-use ''after'' launch but ''before'' impact, as long as you have careful hands! | |||
{{Weapons nav|show-Ammo=yes}} |
Revision as of 13:22, 9 February 2022
Data is potentially outdated | |
Last updated for version 0.15.22.1 Last mentioned in changelog 1.4.4.1 The current game version is 1.4.6.0 |
Nuclear Depth Decoy | |||||||||||||||||||||||||||||||||||
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For launching from a depth charge tube | |||||||||||||||||||||||||||||||||||
Statistics | |||||||||||||||||||||||||||||||||||
Used by | File:Depth Charge.png Depth Charge | ||||||||||||||||||||||||||||||||||
Afflictions | |||||||||||||||||||||||||||||||||||
After Effect | |||||||||||||||||||||||||||||||||||
Explosion Radius | 10 m | ||||||||||||||||||||||||||||||||||
Structure damage | 2 (impact) 1000 (explosion) | ||||||||||||||||||||||||||||||||||
Crafting | |||||||||||||||||||||||||||||||||||
Fabricator Requirements |
Skill: Weapons: 40
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Deconstructor Yield | |||||||||||||||||||||||||||||||||||
Store | |||||||||||||||||||||||||||||||||||
Base Price | 590 mk | ||||||||||||||||||||||||||||||||||
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Nuclear Depth Decoys are Depth Charge ammunition. Similar to the Nuclear Shell, they set off a nuclear blast when they impact! Upon launch from the tube, decoy shells give off the sonar beacon's effect, which can attract sound-sensitive Creatures. This sound lasts for 20 seconds. They can additionally be loaded with items, most notably with explosives, which will be set off when the shell touches something. The shell can be picked up for re-use after launch but before impact, as long as you have careful hands!