Nuclear Depth Decoy: Difference between revisions

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(created a formatted nuclear depth decoy page. hopefully everything included.)
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#REDIRECT [[Depth Charge#Damage Values]]
{{version|0.15.22.1}}{{Items infobox
| identifier = nucleardepthdecoy
| noreq = yes
| type = ammo
| description = For launching from a depth charge tube
 
{{c|<!-- AMMUNITION -->}}
| afflictions = yes
| bluntforcetrauma = 10
| structuredamage = 2
 
| explosiondeeptissueinjury = 400
| explosionburn = 300
| explosionradiationsickness = 100
| explosionstun = 20
| explosionrange = 10
| explosionstructuredamage = 1000
| usedby = Depth Charge
 
| aftereffect = {{affliction|Radiation Sickness|6=10|8=20}}
| aftereffectrange = 10
| aftereffectduration = 10
 
{{c|<!-- CRAFTING -->}}
| fabricatormaterials = {{Hyperlink|Steel Bar}}<br>{{Hyperlink|Uranium}}<br>{{Hyperlink|IC-4 Block}}<br>{{Hyperlink|Sonar Beacon}}
| fabricatorskill = weapons
| fabricatorskilllevel = 40
| fabricatortime = 30
| deconstructormaterials = {{Hyperlink|Steel Bar}}<br>{{Hyperlink|Uranium}}<br>{{Hyperlink|IC-4 Block}}
| deconstructortime = 20
| fabricator = yes
| deconstructor = yes
 
{{c|<!-- STORE -->}}
| baseprice = 590
| outpostmultiplier = 1.35
| citymultiplier = 1.25
| researchmultiplier = 1.25
| militarymultiplier = .9
| minemultiplier = 1.25
 
| outpostunbuyable    = true
| cityunbuyable        = true
| researchunbuyable    = true
| militaryminavailable = 1
| mineunbuyable        = true
 
}}
 
'''{{PAGENAME}}s''' are [[Depth Charge]] ammunition. Similar to the [[Nuclear Shell]], they set off a nuclear blast when they impact! Upon launch from the tube, decoy shells give off the sonar beacon's effect, which can attract sound-sensitive [[Creatures]]. This sound lasts for 20 seconds. They can additionally be loaded with items, most notably with [[explosives]], which will be set off when the shell touches something. The shell can be picked up for re-use ''after'' launch but ''before'' impact, as long as you have careful hands!
 
{{Weapons nav|show-Ammo=yes}}

Revision as of 13:22, 9 February 2022

Data is potentially outdated
Last updated for version 0.15.22.1
Last mentioned in changelog 1.4.4.1
The current game version is 1.4.6.0
Nuclear Depth Decoy

For launching from a depth charge tube
Statistics 
Used by File:Depth Charge.png Depth Charge
Afflictions
After Effect
10m: Radiation Sickness (10)*
After effect duration 10s
Explosion Radius 10 m
Structure damage 2 (impact)
1000 (explosion)
Crafting
Fabricator
Requirements
Skill: Weapons: 40
Deconstructor Yield
Store
Base Price 590 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation N/A 238 mk
ColonyColony N/A 221 mk
Research OutpostResearch N/A 221 mk
Military OutpostMilitary 531 mk 159 mk
Mining OutpostMining N/A 221 mk
Medical MerchantMedical Merchant N/A 177 mk
Engineer MerchantEngineer Merchant N/A 177 mk
Armory MerchantArmory Merchant N/A 177 mk
Children of The HonkmotherClown Merchant N/A 177 mk
The Church of HuskHusk Merchant N/A 177 mk
Technical
Identifier nucleardepthdecoy
Categories

Nuclear Depth Decoys are Depth Charge ammunition. Similar to the Nuclear Shell, they set off a nuclear blast when they impact! Upon launch from the tube, decoy shells give off the sonar beacon's effect, which can attract sound-sensitive Creatures. This sound lasts for 20 seconds. They can additionally be loaded with items, most notably with explosives, which will be set off when the shell touches something. The shell can be picked up for re-use after launch but before impact, as long as you have careful hands!

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