Explosive Harpoon: Difference between revisions

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(Added Related Talents. Updated required talent and Version)
(Added useby2 = Harpoon Coil-Rifle)
Line 18: Line 18:
| projectile = <!-- TODO: figure out an informative way to display projectile speed, if we're gonna display it -->
| projectile = <!-- TODO: figure out an informative way to display projectile speed, if we're gonna display it -->
| usedby = Harpoon Gun
| usedby = Harpoon Gun
| useby2 = Harpoon Coil-Rifle
| maxstack = 6
| maxstack = 6
| severlimbsprobability = 25 <!--10 for direct hit-->
| severlimbsprobability = 25 <!--10 for direct hit-->

Revision as of 20:41, 14 December 2022

Data is up-to-date
Last updated for version 0.20.15.0
Last mentioned in changelog 0.17.12.0
The current game version is 1.4.6.0
Explosive Harpoon

A harpoon for the harpoon gun.
Statistics 
Used by Harpoon Gun
Afflictions
Explosion Radius 2 m
Armor penetration 50%
Severance chance 25%
Structure damage 20 (impact)
10 (explosion)
Maximum stack 6
Crafting
Fabricator
Requirements
(produces 2 items)
Skill: Weapons: 30
Deconstructor Yield
None
5s
Store
Base Price 80 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation N/A 33 mk
ColonyColony N/A 30 mk
Research OutpostResearch N/A 30 mk
Military OutpostMilitary 72 mk 21 mk
Mining OutpostMining N/A 30 mk
Medical MerchantMedical Merchant N/A 24 mk
Engineer MerchantEngineer Merchant N/A 24 mk
Armory MerchantArmory Merchant 72 mk 21 mk
Children of The HonkmotherClown Merchant N/A 24 mk
The Church of HuskHusk Merchant N/A 24 mk
Technical
Identifier explosivespear
Categories

Explosive Harpoons are Harpoon Gun ammunition.

See Also

Related Talents

Talent Tree Description

Slayer
ID: slayer
Security Officer
Frogman
Spec. 2
Gain an additional 25% attack power with harpoons. If you are in the open sea, gain an additional 50% attack power to Harpoons instead.
v·d·e·h
Weapons
Submarine Weapons
Turrets
Large Turrets
Loaders
Other
Handheld Weapons
Ranged Weapons
Melee Weapons
Throwable
Ammunition & Explosives
Ammunition
Explosives