Explosive Flak Shells Box: Difference between revisions
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| structuredamage = 20 | | structuredamage = 20 | ||
| explosionstructuredamage = 25 | | explosionstructuredamage = 25 | ||
| usedby = Flak Cannon | | usedby = Flak Cannon | ||
| magazine = 25 | | magazine = 25 | ||
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| afflictionsname = Bolt | | afflictionsname = Bolt | ||
| explosionrange = 0.3 | |||
| afflictions = | | afflictions = | ||
explosiondamage = 70; | explosiondamage = 70; | ||
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| afflictions2name = Shrapnel | | afflictions2name = Shrapnel | ||
| projectiles2 = 8 | | projectiles2 = 8 | ||
| explosionrange2 = | | explosionrange2 = 2 | ||
| afflictions2 = | | afflictions2 = | ||
explosiondamage = 3; | explosiondamage = 3; |
Revision as of 00:28, 4 May 2023
Data is up-to-date | |
Last updated for version 1.0.7.0 The current game version is 1.4.6.0 Stub Notes: can't display damage from direct hit of the main projectile |
Explosive Flak Shells Box | |||||||||||||||||||||||||||||||||||
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A heavy box of ammo for the flak cannon, loaded with high explosive materials. | |||||||||||||||||||||||||||||||||||
Statistics | |||||||||||||||||||||||||||||||||||
Used by | Flak Cannon | ||||||||||||||||||||||||||||||||||
Afflictions | Bolt Shrapnel Explosion (2m): | ||||||||||||||||||||||||||||||||||
Explosion Radius | 0.3 m | ||||||||||||||||||||||||||||||||||
Severance chance | 50% | ||||||||||||||||||||||||||||||||||
Structure damage | 20 (impact) 25 (explosion) | ||||||||||||||||||||||||||||||||||
Shots per magazine | 25 | ||||||||||||||||||||||||||||||||||
Crafting | |||||||||||||||||||||||||||||||||||
Fabricator Requirements |
Skill: Weapons: 50
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Alternate recipe |
Skill: Weapons: 40
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Deconstructor Yield | |||||||||||||||||||||||||||||||||||
Store | |||||||||||||||||||||||||||||||||||
Minimum Difficulty | 15% | ||||||||||||||||||||||||||||||||||
Base Price | 450 mk | ||||||||||||||||||||||||||||||||||
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Explosive Flak Shells Boxes are Flak Cannon ammunition.
Mechanics
When loaded into a Flak Cannon shots spawn a projectile that detonates on proximity. When a creature is detected within 3.25m the shell detonates, spawning 8 pieces of explosive shrapnel in a 270° cone, and dealing Deep Tissue Injury (20)* in a 0.3m radius.
Should the shell impact directly despite the proximity fuse, it will deal Deep Tissue Injury (70)*, Bleeding (20)*, and Stun (4s)* – or 30 damage if hitting a structure. The shrapnel explosions deal Deep Tissue Injury (30)*, Bleeding (30)* each and have a 10% chance for an additional Bleeding (15)* – or 25 structure damage. If the explosive shrapnel impacts a target it will deal Deep Tissue Injury (3)*, Bleeding (2)*, and Stun (0.75s)* – or 20 structure damage if hitting a structure. It is important to note that the 240 Deep Tissue Injury damage is the combined damage from each individual piece of shrapnel, not the total explosion damage of a single shot.
See Also
Media
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Bolt fragmentation 1
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Bolt fragmentation 2