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Explosive Flak Shells Box: Difference between revisions

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{{c|<!-- AMMUNITION -->}}
{{c|<!-- AMMUNITION -->}}
| ammotype = largeturret
| ammotype = largeturret
| afflictions              = yes
| projectiles = 8
| projectiles               = 8
| structuredamage = 20
| structuredamage           = 20
| explosionstructuredamage = 25
| deeptissueinjury          = 3
| explosionrange = 2
| bleeding                  = 0.5
| stun                      = 0.75
| explosionstructuredamage = 25
| explosiondeeptissueinjury = 30
| explosionbleeding        = 30
| explosionbleeding2        = 15
| explosionbleeding2chance  = 0.1
| explosionrange           = 2
| usedby = Flak Cannon
| usedby = Flak Cannon
| magazine = 25
| magazine = 25
| severlimbsprobability = 50
| severlimbsprobability = 50
| projectiles = 8
| afflictionsname = Bolt
| afflictions =
explosiondamage = 70, noprojectiles = yes;
bleeding = 20, noprojectiles = yes;
stun = 4, noprojectiles = yes;
| explosionafflictions =
explosiondamage = 20, noprojectiles = yes;
| afflictions2name = Shrapnel
| afflictions2 =
explosiondamage = 3;
bleeding = 2;
stun = 0.75;
| explosionrange2 = 0.3
| explosionafflictions2 =
explosiondamage = 30;
bleeding = 30;
bleeding = 15, chance = 0.1;


{{c|<!-- CRAFTING -->}}
{{c|<!-- CRAFTING -->}}

Revision as of 00:19, 4 May 2023

Data is up-to-date
Last updated for version 1.0.7.0
The current game version is 1.4.6.0
Stub Notes: can't display damage from direct hit of the main projectile
Explosive Flak Shells Box

A heavy box of ammo for the flak cannon, loaded with high explosive materials.
Statistics 
Used by Flak Cannon
Afflictions
Bolt
 Bleeding (20)*
 Stun (4)*
Explosion (2m):

Shrapnel
 Deep Tissue Injury (24)*
 (8 projectiles x 3)
 Bleeding (16)*
 (8 projectiles x 2)
 Stun (6)*
 (8 projectiles x 0.75)
Explosion (0.3m):
 Deep Tissue Injury (240)*
 (8 projectiles x 30)
 Bleeding (240)*
 (8 projectiles x 30)
 Bleeding (120)* (10% chance)
 (8 projectiles x 15)
Explosion Radius 2 m
Severance chance 50%
Structure damage 160 (8x20) (impact)
200 (8x25) (explosion)
Shots per magazine 25 (1 shot = 8 projectiles)
Crafting
Fabricator
Requirements
Skill: Weapons: 50
 
Alternate recipe
Skill: Weapons: 40
Deconstructor Yield
Steel Bar (≥95%)
C-4 Block (≥95%)
Aluminium
10s
Store
Minimum Difficulty 15%
Base Price 450 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation N/A 175 mk
ColonyColony N/A 162 mk
Research OutpostResearch N/A 175 mk
Military OutpostMilitary 405 mk 121 mk
Mining OutpostMining N/A 162 mk
Medical MerchantMedical Merchant N/A 135 mk
Engineer MerchantEngineer Merchant N/A 135 mk
Armory MerchantArmory Merchant 405 mk 121 mk
Children of The HonkmotherClown Merchant N/A 135 mk
The Church of HuskHusk Merchant N/A 135 mk
Technical
Identifier flakcannonammoboxexplosive
Categories Weapon
Tags flakcannonequipment, flakcannonammo, ammobox

Explosive Flak Shells Boxes are Flak Cannon ammunition.

Mechanics

When loaded into a Flak Cannon shots spawn a projectile that detonates on proximity. When a creature is detected within 3.25m the shell detonates, spawning 8 pieces of explosive shrapnel in a 270° cone, and dealing Deep Tissue Injury (20)* in a 0.3m radius.

Should the shell impact directly despite the proximity fuse, it will deal Deep Tissue Injury (70)*, Bleeding (20)*, and Stun (4s)* – or 30 damage if hitting a structure. The shrapnel explosions deal Deep Tissue Injury (30)*, Bleeding (30)* each and have a 10% chance for an additional Bleeding (15)* – or 25 structure damage. If the explosive shrapnel impacts a target it will deal Deep Tissue Injury (3)*, Bleeding (2)*, and Stun (0.75s)* – or 20 structure damage if hitting a structure. It is important to note that the 240 Deep Tissue Injury damage is the combined damage from each individual piece of shrapnel, not the total explosion damage of a single shot.

See Also

Media

v·d·e·h
Weapons
Submarine Weapons
Turrets
Large Turrets
Loaders
Other
Handheld Weapons
Ranged Weapons
Melee Weapons
Throwable
Ammunition & Explosives
Ammunition
Explosives