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Explosive Flak Shells Box: Difference between revisions

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{{c|<!-- AMMUNITION -->}}
{{c|<!-- AMMUNITION -->}}
| deeptissueinjury = 1078
| afflictions              = yes
| afflictions = yes
| pellets                  = 16
| lacerations =  
| structuredamage          = 20
| bleeding = 28
| deeptissueinjury          = 3
| stun = 4
| bleeding                  = 0.5
| explosionrange = 0.3
| stun                      = 0.75
| explosiondeeptissueinjury = 20
| explosionstructuredamage  = 25
| structuredamage = 30
| explosiondeeptissueinjury = 60
| explosionstructuredamage = 20
| explosionrange            = 1.75
| usedby = Flak Cannon
| usedby = Flak Cannon
| magazine = 25
| magazine = 25

Revision as of 15:06, 13 November 2022

Data is potentially outdated
Last updated for version 0.19.11.0
The current game version is 1.4.6.0
Cleanup Notes: update once the infobox supports adding more accurate info about shrapnel, including damage from direct hit of the main projectile
Explosive Flak Shells Box

A heavy box of ammo for the flak cannon, loaded with high explosive materials.
Statistics 
Used by Flak Cannon
Afflictions
Explosion Radius 1.75 m
Severance chance 0.25%
Structure damage 20 (impact)
25 (explosion)
Shots per magazine 25
Crafting
Fabricator
Requirements
Skill: Weapons: 50
 
Alternate recipe
Skill: Weapons: 40
Deconstructor Yield
Steel Bar (95%)
UEX (95%)
Aluminium
10s
Store
Base Price 375 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation 487 mk 146 mk
ColonyColony N/A 135 mk
Research OutpostResearch 487 mk 146 mk
Military OutpostMilitary 337 mk 101 mk
Mining OutpostMining 450 mk 135 mk
Medical MerchantMedical Merchant N/A 112 mk
Engineer MerchantEngineer Merchant N/A 112 mk
Armory MerchantArmory Merchant 337 mk 101 mk
Children of The HonkmotherClown Merchant N/A 112 mk
The Church of HuskHusk Merchant N/A 112 mk
Technical
Identifier flakcannonammoboxexplosive
Categories

Explosive Flak Shells Boxes are Flak Cannon ammunition.

Mechanics

When loaded into a Flak Cannon shots spawn a projectile that detonates on proximity. When a creature is detected within 2m the shell detonates, spawning 16 pieces of explosive shrapnel in a 135° cone, and dealing minor damage in a small area.

Should the shell impact directly despite the proximity fuse, it will deal Deep Tissue Injury (70)*, Bleeding (20)*, and Stun (4)* – or 30 damage if hitting a structure. The shrapnel explosions deal Deep Tissue Injury (60)*, and 25 structure damage. If the explosive shrapnel impacts a target it will deal Deep Tissue Injury (3)*, Bleeding (0.5)*, and Stun (0.75)*. It is important to note that the 1078 Deep Tissue Injury damage is the combined damage from each individual piece of shrapnel, not the total explosion damage of a single shot.

Audio

See Also

v·d·e·h
Weapons
Submarine Weapons
Turrets
Large Turrets
Loaders
Other
Handheld Weapons
Ranged Weapons
Melee Weapons
Throwable
Ammunition & Explosives
Ammunition
Explosives