Explosive Flak Shells Box: Difference between revisions
Tag: visualeditor |
(Edited the page to be in line with https://barotraumagame.com/wiki/Spreader_Flak_Shells_Box) |
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{{c|<!-- AMMUNITION -->}} | {{c|<!-- AMMUNITION -->}} | ||
| deeptissueinjury = | | deeptissueinjury = 1078 | ||
| afflictions = yes | | afflictions = yes | ||
| lacerations = | | lacerations = | ||
| bleeding = | | bleeding = 28 | ||
| stun = 4 | | stun = 4 | ||
| explosionrange = 0.3 | | explosionrange = 0.3 | ||
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'''{{PAGENAME}}es''' are {{hl|Flak Cannon|20}} ammunition. | '''{{PAGENAME}}es''' are {{hl|Flak Cannon|20}} ammunition. | ||
= Mechanics = | = Mechanics = | ||
When loaded into a | When loaded into a {{Hyperlink|Flak Cannon|20}} shots spawn a projectile that detonates on proximity. When a creature is detected within 2m the shell detonates, spawning 16 pieces of explosive shrapnel in a 135° cone, and dealing minor damage in a small area. | ||
Should the shell impact directly despite the proximity fuse, it will deal | Should the shell impact directly despite the proximity fuse, it will deal {{Affliction|Deep Tissue Injury|||70}}, {{Affliction|Bleeding|||20}}, and {{Affliction|Stun|||4}} – or 30 damage if hitting a structure. The shrapnel explosions deal {{Affliction|Deep Tissue Injury|||60}}, and 25 structure damage. If the explosive shrapnel impacts a target it will deal {{Affliction|Deep Tissue Injury|||3}}, {{Affliction|Bleeding|||0.5}}, and {{Affliction|Stun|||0.75}}. | ||
It is important to note that the 1078 {{Affliction|Deep Tissue Injury}} damage is the combined damage from each individual piece of shrapnel, '''not''' the total explosion damage of a single shot. | |||
It is important to note that the | |||
=Audio= | =Audio= | ||
<gallery widths="200" heights="100"> | <gallery widths="200" heights="100"> |
Revision as of 13:17, 8 November 2022
Data is potentially outdated | |
Last updated for version 0.19.11.0 The current game version is 1.4.6.0 Cleanup Notes: update once the infobox supports adding more accurate info about shrapnel, including damage from direct hit of the main projectile Stub Notes: Add page content entirely. |
Explosive Flak Shells Box | |||||||||||||||||||||||||||||||||||
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A heavy box of ammo for the flak cannon, loaded with high explosive materials. | |||||||||||||||||||||||||||||||||||
Statistics | |||||||||||||||||||||||||||||||||||
Used by | Flak Cannon | ||||||||||||||||||||||||||||||||||
Afflictions | |||||||||||||||||||||||||||||||||||
Explosion Radius | 0.3 m | ||||||||||||||||||||||||||||||||||
Severance chance | 0.25% | ||||||||||||||||||||||||||||||||||
Structure damage | 30 (impact) 20 (explosion) | ||||||||||||||||||||||||||||||||||
Shots per magazine | 25 | ||||||||||||||||||||||||||||||||||
Crafting | |||||||||||||||||||||||||||||||||||
Fabricator Requirements |
Skill: Weapons: 50
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Alternate recipe |
Skill: Weapons: 40
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Deconstructor Yield | |||||||||||||||||||||||||||||||||||
Store | |||||||||||||||||||||||||||||||||||
Base Price | 375 mk | ||||||||||||||||||||||||||||||||||
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Explosive Flak Shells Boxes are Flak Cannon ammunition.
Mechanics
When loaded into a Flak Cannon shots spawn a projectile that detonates on proximity. When a creature is detected within 2m the shell detonates, spawning 16 pieces of explosive shrapnel in a 135° cone, and dealing minor damage in a small area.
Should the shell impact directly despite the proximity fuse, it will deal Deep Tissue Injury (70)*, Bleeding (20)*, and Stun (4)* – or 30 damage if hitting a structure. The shrapnel explosions deal Deep Tissue Injury (60)*, and 25 structure damage. If the explosive shrapnel impacts a target it will deal Deep Tissue Injury (3)*, Bleeding (0.5)*, and Stun (0.75)*. It is important to note that the 1078 Deep Tissue Injury damage is the combined damage from each individual piece of shrapnel, not the total explosion damage of a single shot.
Audio
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Bolt fragmentation 1
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Bolt fragmentation 2