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{{version|1.0.7.0|stub=yes|stubnote=can't display damage from direct hit of the main projectile}}{{Items infobox
{{version|1.0.7.0|stub=yes|stubnote=can't display damage from direct hit of the main projectile}}{{Items infobox
| identifier = flakcannonammoboxexplosive
| noreq = yes
| type = ammo
| description = A heavy box of ammo for the flak cannon, loaded with high explosive materials.
| description = A heavy box of ammo for the flak cannon, loaded with high explosive materials.
| note = Fires 1 bolt which explodes into 8 shrapnels in a 135° cone.
| note = Fires 1 bolt which explodes into 8 shrapnels in a 270° cone.


{{c|<!-- AMMUNITION -->}}
{{c|<!-- AMMUNITION -->}}
| ammotype = largeturret
| ammotype = largeturret
| afflictions              = yes
| structuredamage = 20
| projectiles              = 8
| explosionstructuredamage = 25
| structuredamage           = 20
| deeptissueinjury          = 3
| bleeding                  = 0.5
| stun                      = 0.75
| explosionstructuredamage = 25
| explosiondeeptissueinjury = 30
| explosionbleeding        = 30
| explosionbleeding2        = 15
| explosionbleeding2chance  = 0.1
| explosionrange            = 2
| usedby = Flak Cannon
| usedby = Flak Cannon
| magazine = 25
| magazine = 40
| severlimbsprobability = 50
| severlimbsprobability = 50
| afflictionsname = Bolt
| explosionrange = 0.3
| afflictions =
explosiondamage = 70;
bleeding = 20;
stun = 4;
| explosionafflictions =
explosiondamage = 20;
| afflictions2name = Shrapnel
| projectiles2 = 8
| explosionrange2 = 2
| afflictions2 =
explosiondamage = 3;
bleeding = 2;
stun = 0.75;
| explosionafflictions2 =
explosiondamage = 30;
bleeding = 30;
bleeding = 15, chance = 0.1;


{{c|<!-- CRAFTING -->}}
{{c|<!-- CRAFTING -->}}
| fabricatormaterials = {{hl|C-4 Block}} (x2) <br> {{hl|Steel Bar}} <br> {{hl|Aluminium}}  
| fabricatormaterials = {{hl|C-4 Block}} (x2)<br>{{hl|Zinc}} (x2) or {{hl|Copper}} (x2)<br>{{hl|Aluminum}}
| fabricatorskill = weapons
| fabricatorskill = weapons
| fabricatorskilllevel = 50
| fabricatorskilllevel = 50
| fabricatortime = 20
| fabricatortime = 20
| fabricatormaterialsalt = {{hl|C-4 Block}} (x2) <br> {{hl|Steel Bar}} <br> {{hl|Explosive Flak Shells Box}} (&le;10%)
| fabricatormaterialsalt = {{hl|C-4 Block}} (x2)<br>{{hl|Zinc}} (x2) or {{hl|Copper}} (x2)<br>{{hl|Explosive Flak Shells Box}} (&le;10%)
| fabricatorskillalt = weapons
| fabricatorskillalt = weapons
| fabricatorskilllevelalt = 40
| fabricatorskilllevelalt = 40
| fabricatortimealt = 15
| fabricatortimealt = 15
| deconstructormaterials = {{hl|Steel Bar}} <abbr title="Only if condition is 95% or higher">(&ge;95%)</abbr><br> {{hl|C-4 Block}} <abbr title="Only if condition is 95% or higher">(&ge;95%)</abbr><br> {{hl|Aluminium}}  
| deconstructormaterials = {{hl|C-4 Block}} <abbr title="Only if condition is 95% or higher">(&ge;95%)</abbr><br> {{hl|Aluminum}}  
| deconstructortime = 10
| deconstructortime = 10
| fabricator = yes
| fabricator = yes
Line 71: Line 82:
| maxamount4 =  
| maxamount4 =  
| spawnprobability4 =
| spawnprobability4 =
<!-- Technical -->
| identifier = flakcannonammoboxexplosive
| category = Weapon
| tags = flakcannonequipment, flakcannonammo, ammobox
}}
}}
'''{{PAGENAME}}es''' are {{hl|Flak Cannon|20}} ammunition.
'''{{PAGENAME}}es''' are {{hl|Flak Cannon|20}} ammunition.
= Mechanics =
= Mechanics =
When loaded into a {{Hyperlink|Flak Cannon|20}} shots spawn a projectile that detonates on proximity. When a creature is detected within 3.25m the shell detonates, spawning 8 pieces of explosive shrapnel in a 135° cone, and dealing {{Affliction|Deep Tissue Injury|||20}} in a 0.3m radius.
When loaded into a {{Hyperlink|Flak Cannon|20}} shots spawn a projectile that detonates on proximity. When a creature is detected within 3.25m the shell detonates, spawning 8 pieces of explosive shrapnel in a 270° cone, and dealing {{Affliction|Deep Tissue Injury|||20}} in a 0.3m radius.


Should the shell impact directly despite the proximity fuse, it will deal {{Affliction|Deep Tissue Injury|||70}}, {{Affliction|Bleeding|||20}}, and {{Affliction|Stun|||4s}} – or 30 damage if hitting a structure. The shrapnel explosions deal {{Affliction|Deep Tissue Injury|||30}}, {{Affliction|Bleeding|||30}} each and have a 10% chance for an additional {{Affliction|Bleeding|||15}} – or 25 structure damage. If the explosive shrapnel impacts a target it will deal {{Affliction|Deep Tissue Injury|||3}}, {{Affliction|Bleeding|||2}}, and {{Affliction|Stun|||0.75s}} – or 20 structure damage if hitting a structure.
Should the shell impact directly despite the proximity fuse, it will deal {{Affliction|Deep Tissue Injury|||70}}, {{Affliction|Bleeding|||20}}, and {{Affliction|Stun|||4s}} – or 30 damage if hitting a structure. The shrapnel explosions deal {{Affliction|Deep Tissue Injury|||30}}, {{Affliction|Bleeding|||30}} each and have a 10% chance for an additional {{Affliction|Bleeding|||15}} – or 25 structure damage. If the explosive shrapnel impacts a target it will deal {{Affliction|Deep Tissue Injury|||3}}, {{Affliction|Bleeding|||2}}, and {{Affliction|Stun|||0.75s}} – or 20 structure damage if hitting a structure.

Latest revision as of 13:29, 16 March 2024

Data is up-to-date
Last updated for version 1.0.7.0
The current game version is 1.4.6.0
Stub Notes: can't display damage from direct hit of the main projectile
Explosive Flak Shells Box

A heavy box of ammo for the flak cannon, loaded with high explosive materials.
Statistics 
Used by Flak Cannon
Afflictions
Bolt
 Bleeding (20)*
 Stun (4)*
Explosion (0.3m):

Shrapnel
 Deep Tissue Injury (24)*
 (8 projectiles x 3)
 Bleeding (16)*
 (8 projectiles x 2)
 Stun (6)*
 (8 projectiles x 0.75)
Explosion (2m):
 Deep Tissue Injury (240)*
 (8 projectiles x 30)
 Bleeding (240)*
 (8 projectiles x 30)
 Bleeding (120)* (10% chance)
 (8 projectiles x 15)
Explosion Radius 0.3 m
Severance chance 50%
Structure damage 20 (impact)
25 (explosion)
Shots per magazine 40
Crafting
Fabricator
Requirements
Skill: Weapons: 50
C-4 Block (x2)
Zinc (x2) or Copper (x2)
Aluminum
Fabrication time 20s
 
Alternate recipe
Skill: Weapons: 40
C-4 Block (x2)
Zinc (x2) or Copper (x2)
Explosive Flak Shells Box (≤10%)
Fabrication time for the alternate recipe 15s
Deconstructor Yield
C-4 Block (≥95%)
Aluminum
10s
Store
Minimum Difficulty 15%
Base Price 450 mk
Outposts
OutpostOutpost Buy Sell
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ColonyColony N/A 162 mk
Research OutpostResearch N/A 175 mk
Military OutpostMilitary 405 mk 121 mk
Mining OutpostMining N/A 162 mk
Medical MerchantMedical Merchant N/A 135 mk
Engineer MerchantEngineer Merchant N/A 135 mk
Armory MerchantArmory Merchant 405 mk 121 mk
Children of The HonkmotherClown Merchant N/A 135 mk
The Church of HuskHusk Merchant N/A 135 mk
Technical
Identifier flakcannonammoboxexplosive
Categories Weapon
Tags flakcannonequipment, flakcannonammo, ammobox

Explosive Flak Shells Boxes are Flak Cannon ammunition.

Mechanics

When loaded into a Flak Cannon shots spawn a projectile that detonates on proximity. When a creature is detected within 3.25m the shell detonates, spawning 8 pieces of explosive shrapnel in a 270° cone, and dealing Deep Tissue Injury (20)* in a 0.3m radius.

Should the shell impact directly despite the proximity fuse, it will deal Deep Tissue Injury (70)*, Bleeding (20)*, and Stun (4s)* – or 30 damage if hitting a structure. The shrapnel explosions deal Deep Tissue Injury (30)*, Bleeding (30)* each and have a 10% chance for an additional Bleeding (15)* – or 25 structure damage. If the explosive shrapnel impacts a target it will deal Deep Tissue Injury (3)*, Bleeding (2)*, and Stun (0.75s)* – or 20 structure damage if hitting a structure. It is important to note that the 240 Deep Tissue Injury damage is the combined damage from each individual piece of shrapnel, not the total explosion damage of a single shot.

See Also

Media

v·d·e·h
Weapons
Submarine Weapons
Turrets
Large Turrets
Loaders
Other
Handheld Weapons
Ranged Weapons
Melee Weapons
Throwable
Ammunition & Explosives
Ammunition
Explosives