Exploding Ammunition Box: Difference between revisions
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{{Version| | {{Version|1.4.4.1}} | ||
{{Items infobox | {{Items infobox | ||
| description = Ammunition for the coilgun. Explodes on impact. | | description = Ammunition for the coilgun. Explodes on impact. | ||
{{c|<!-- AMMUNITION -->}} | {{c|<!-- AMMUNITION -->}} | ||
| afflictions = | | ammotype = turret | ||
| ammotype2 = largeturret | |||
| afflictions = | |||
explosiondamage = 10; | |||
| penetration = | bleeding = 1; | ||
| | stun = 0.025; | ||
| penetration = 10 | |||
| explosionafflictions = | |||
explosiondamage = 30; | |||
| explosionrange = 3 | | explosionrange = 3 | ||
| structuredamage = | | structuredamage = 10 | ||
| explosionstructuredamage = | | itemdamage = 270 <!-- 10 direct 260 explosion --> | ||
| explosionstructuredamage = 5 | |||
| usedby = Coilgun | | usedby = Coilgun | ||
| usedby2 = Double Coilgun | | usedby2 = Double Coilgun | ||
| magazine = 100 | | magazine = 100 | ||
| severlimbsprobability = 25 | | severlimbsprobability = 25 | ||
| explosionseverlimbsprobability = 25 | |||
{{c|<!-- CRAFTING -->}} | {{c|<!-- CRAFTING -->}} | ||
| fabricatormaterials = {{hl|C-4 Block}}<br>{{hl| | | fabricatormaterials = {{hl|C-4 Block}}<br>{{hl|Zinc}} (x2) or {{hl|Copper}} (x2)<br>{{hl|Aluminum}} | ||
| fabricatorskill = weapons | | fabricatorskill = weapons | ||
| fabricatorskilllevel = 50 | | fabricatorskilllevel = 50 | ||
| fabricatortime = 20 | | fabricatortime = 20 | ||
| fabricatormaterialsalt = {{hl|C-4 Block}}<br>{{hl| | | fabricatormaterialsalt = {{hl|C-4 Block}}<br>{{hl|Zinc}} (x2) or {{hl|Copper}} (x2)<br>{{hl|Exploding Ammunition Box}} (≤10%) | ||
| fabricatorskillalt = weapons | | fabricatorskillalt = weapons | ||
| fabricatorskilllevelalt = 40 | | fabricatorskilllevelalt = 40 | ||
| fabricatortimealt = 15 | | fabricatortimealt = 15 | ||
| deconstructormaterials = | | deconstructormaterials = {{hl|Sodium}} (≥95%)<br>{{hl|Aluminum}} | ||
| deconstructortime = 10 | | deconstructortime = 10 | ||
| fabricator = yes | | fabricator = yes | ||
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| maxamount4 = | | maxamount4 = | ||
| spawnprobability4 = | | spawnprobability4 = | ||
<!-- Technical --> | |||
| identifier = coilgunammoboxexplosive | |||
| category = Weapon | |||
| tags = coilgunequipment, coilgunammo, ammobox | |||
}} | }} | ||
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=Description= | =Description= | ||
Exploding Ammunition Boxes are a special type of ammo for the Coilgun and Double Coilgun. Unlike regular [[Coilgun Ammunition Box]]es, expended rounds explode on contact with a surface or creature. Their high amount of damage combined with a big explosion area makes them a favorable choice for fighting any but the biggest threat. As a drawback, it is the only type of Coilgun or Double Coilgun ammo to hold a 100 rounds instead of 200. | |||
As a drawback, it is the only type of '''Coilgun''' | |||
=Function= | |||
Exploding Ammunition Boxes can be placed inside [[Coilgun Loader]]s to be used as ammuniton for the linked Coilgun or Double Coilgun. Their rounds cause high amounts of {{hl|Deep Tissue Injuries||Deep Tissue Injury|Deep Tissue Injury}} and minor amounts of {{hl|Bleeding}}. | |||
=Notes= | |||
* In spite of having only half the shot capacity of normal ''Coilgun Ammunition'', ''Explosive Coilgun Ammunition'' sports both superior damage per shot and damage per box. A normal coilgun bolt will inflict '''{{TotalDamage|Coilgun Ammunition Box|round}}''' damage. An exploding coilgun bolt will inflict '''{{TotalDamage|Exploding Ammunition Box|round}}''' damage per bolt to a single target. Assuming every shot in a box will connect, a ''Coilgun Ammunition box'' will inflict '''{{TotalDamage|Coilgun Ammunition Box}}''' over its use, whereas an ''Exploding Ammunition box'' will inflict '''{{TotalDamage|Exploding Ammunition Box}}''' over its use. | |||
* With respect to the aforementioned statement, although regular ''Coilgun Ammunition'' seems extraordinarily underwhelming: it usually performs better in practice than in theory. This is because it benefits more from weakspot damage modifiers than exploding ammunition, as it inflicts more direct-hit damage. | |||
=See Also= | =See Also= |
Latest revision as of 18:31, 24 April 2024
Data is up-to-date | |
Last updated for version 1.4.4.1 The current game version is 1.4.6.0 |
Exploding Ammunition Box | |||||||||||||||||||||||||||||||||||
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Ammunition for the coilgun. Explodes on impact. | |||||||||||||||||||||||||||||||||||
Statistics | |||||||||||||||||||||||||||||||||||
Used by | Coilgun Double Coilgun | ||||||||||||||||||||||||||||||||||
Afflictions | |||||||||||||||||||||||||||||||||||
Explosion Radius | 3 m | ||||||||||||||||||||||||||||||||||
Armor penetration | 10% | ||||||||||||||||||||||||||||||||||
Severance chance | 25% Explosion: 25% | ||||||||||||||||||||||||||||||||||
Structure damage | 10 (impact) 5 (explosion) | ||||||||||||||||||||||||||||||||||
Item Damage | 270 | ||||||||||||||||||||||||||||||||||
Shots per magazine | 100 | ||||||||||||||||||||||||||||||||||
Crafting | |||||||||||||||||||||||||||||||||||
Fabricator Requirements |
Skill: Weapons: 50
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Alternate recipe |
Skill: Weapons: 40
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Deconstructor Yield | |||||||||||||||||||||||||||||||||||
Store | |||||||||||||||||||||||||||||||||||
Minimum Difficulty | 15% | ||||||||||||||||||||||||||||||||||
Base Price | 350 mk | ||||||||||||||||||||||||||||||||||
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Exploding Ammunition Boxes are Coilgun & Double Coilgun ammunition.
Description
Exploding Ammunition Boxes are a special type of ammo for the Coilgun and Double Coilgun. Unlike regular Coilgun Ammunition Boxes, expended rounds explode on contact with a surface or creature. Their high amount of damage combined with a big explosion area makes them a favorable choice for fighting any but the biggest threat. As a drawback, it is the only type of Coilgun or Double Coilgun ammo to hold a 100 rounds instead of 200.
Function
Exploding Ammunition Boxes can be placed inside Coilgun Loaders to be used as ammuniton for the linked Coilgun or Double Coilgun. Their rounds cause high amounts of Deep Tissue Injuries and minor amounts of Bleeding.
Notes
- In spite of having only half the shot capacity of normal Coilgun Ammunition, Explosive Coilgun Ammunition sports both superior damage per shot and damage per box. A normal coilgun bolt will inflict 15 damage. An exploding coilgun bolt will inflict 40 damage per bolt to a single target. Assuming every shot in a box will connect, a Coilgun Ammunition box will inflict 3000 over its use, whereas an Exploding Ammunition box will inflict 4000 over its use.
- With respect to the aforementioned statement, although regular Coilgun Ammunition seems extraordinarily underwhelming: it usually performs better in practice than in theory. This is because it benefits more from weakspot damage modifiers than exploding ammunition, as it inflicts more direct-hit damage.
See Also
- Coilgun Ammunition Box
- Physicorium Ammunition Box
- Piercing Ammunition Box
- Depleted Fuel Coilgun Ammunition Box