Depth Charge Shell: Difference between revisions
From Official Barotrauma Wiki
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{{version|0. | {{version|0.21.6.0}} | ||
{{Items infobox | {{Items infobox | ||
| identifier = depthchargeshell | | identifier = depthchargeshell | ||
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| ammotype = submarineweaponother | | ammotype = submarineweaponother | ||
| afflictions = yes | | afflictions = yes | ||
| | |||
| explosionrange = 7 | |||
| structuredamage = | | ballastfloradamage = 150 | ||
| structuredamage = 175 | |||
| itemdamage = 500 | |||
| severlimbsprobability = 0.5 | |||
| penetration = 50 | |||
| explosiondeeptissueinjury = 150 | |||
| explosionburn = 15 | |||
| explosionbleeding = 40 | |||
| explosionstun = 7 | |||
| usedby = Depth Charge Tube | | usedby = Depth Charge Tube | ||
| reusable = | | reusable = no | ||
{{c|<!-- CRAFTING -->}} | {{c|<!-- CRAFTING -->}} | ||
| fabricatormaterials = {{Hyperlink|Iron}} x2 | | fabricatormaterials = {{Hyperlink|Iron}} x2<br>{{Hyperlink|UEX}} | ||
| fabricatorskill = weapons | | fabricatorskill = weapons | ||
| fabricatorskilllevel = 25 | | fabricatorskilllevel = 25 | ||
| fabricatortime = 20 | | fabricatortime = 20 | ||
| deconstructormaterials = {{Hyperlink|Iron}} | | deconstructormaterials = {{Hyperlink|Iron}}<br>{{Hyperlink|UEX}} | ||
| deconstructortime = 10 | | deconstructortime = 10 | ||
| fabricator = yes | | fabricator = yes | ||
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=Description= | =Description= | ||
Depth Charge Shells are the standard type of ammunition for the Depth Charge Tube | Depth Charge Shells are the standard type of ammunition for the Depth Charge Tube. | ||
=Function= | =Function= | ||
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Depth Charge Shells can be placed in [[Depth Charge Loader]]s to be used as ammunition for the linked [[Depth Charge|Depth Charge Tube]].<br> | Depth Charge Shells can be placed in [[Depth Charge Loader]]s to be used as ammunition for the linked [[Depth Charge|Depth Charge Tube]].<br> | ||
They cause | They cause high amounts of {{hl|Deep Tissue Injuries||Deep Tissue Injury|Deep Tissue Injury}} and have a 20% chance of inflicting {{hl|Burn|s=s}} and a 5% chance of inflicting {{hl|Bleeding}}. | ||
* They can be loaded with any small item, most notably with [[explosives]], which detonate on impact. | * They can be loaded with any small item, most notably with [[explosives]], which detonate on impact. | ||
The {{PAGENAME}} gains 10% Explosion Radius and Damage per quality level. (10% / 20% / 30%) | |||
=See Also= | =See Also= |
Revision as of 14:43, 5 February 2023
Data is up-to-date | |
Last updated for version 0.21.6.0 Last mentioned in changelog 0.16.6.0 The current game version is 1.4.6.0 |
Depth Charge Shell | |||||||||||||||||||||||||||||||||||
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A barrel of explosives. Will sink and then explode. | |||||||||||||||||||||||||||||||||||
Statistics | |||||||||||||||||||||||||||||||||||
Used by | Depth Charge Tube | ||||||||||||||||||||||||||||||||||
Afflictions | |||||||||||||||||||||||||||||||||||
Explosion Radius | 7 m | ||||||||||||||||||||||||||||||||||
Armor penetration | 50% | ||||||||||||||||||||||||||||||||||
Severance chance | 0.5% | ||||||||||||||||||||||||||||||||||
Structure damage | 175 | ||||||||||||||||||||||||||||||||||
Ballast Flora Damage | 150 | ||||||||||||||||||||||||||||||||||
Item Damage | 500 | ||||||||||||||||||||||||||||||||||
Crafting | |||||||||||||||||||||||||||||||||||
Fabricator Requirements |
Skill: Weapons: 25
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Deconstructor Yield | |||||||||||||||||||||||||||||||||||
Store | |||||||||||||||||||||||||||||||||||
Base Price | 30 mk | ||||||||||||||||||||||||||||||||||
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Depth Charge Shells are Depth Charge Tube ammunition.
Description
Depth Charge Shells are the standard type of ammunition for the Depth Charge Tube.
Function
Depth Charge Shells can be placed in Depth Charge Loaders to be used as ammunition for the linked Depth Charge Tube.
They cause high amounts of Deep Tissue Injuries and have a 20% chance of inflicting Burns and a 5% chance of inflicting Bleeding.
- They can be loaded with any small item, most notably with explosives, which detonate on impact.
The Depth Charge Shell gains 10% Explosion Radius and Damage per quality level. (10% / 20% / 30%)