Coilgun | ||||||||
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Statistics* | ||||||||
Power Consumption | 1000 kW | |||||||
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Coilgun: Difference between revisions
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==Ammunition== | ==Ammunition== | ||
There are 4 types of '''Coilgun''' ammunition: | There are 4 types of '''Coilgun''' ammunition: | ||
<br>'''Standard | <br>'''Standard''': typically used when there are not enough resources to craft other types of ammunition. | ||
<br>'''Exploding | <br>'''Exploding''': typically used against smaller creatures due to it being able to one or two shot them. | ||
<br>'''Piercing | <br>'''Piercing''': good as an all-rounder due to it's armor piercing capabilities and the fact that it can hit 2 limbs in it's line of fire. | ||
<br>'''Physicorium | <br>'''Physicorium''': good against fast creatures, as it has a 20% chance to stun for 2 seconds on hit. | ||
{{ | {{CargoDamage|Coilgun Ammunition Box|Exploding Ammunition Box|Piercing Ammunition Box|Physicorium Ammunition Box|Depleted Fuel Coilgun Ammunition Box|tabletype=sub}} | ||
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== Related Talents == | == Related Talents == |
Revision as of 13:36, 15 November 2021
Data is potentially outdated | |
Last updated for version 0.15.13.0 Last mentioned in changelog 1.4.4.1 The current game version is 1.4.6.0 |
Coilgun Loader | ||||||||
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Statistics* | ||||||||
Item Slots | 1 Ammunition box slot | |||||||
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The Coilgun is a Submarine Weapon in Barotrauma. Similar to other Submarine Weapons, it requires a loader to be linked to it for ammo.
Functions & Usage
Coilguns shoot high velocity bolts that deal damage to anything they hit. With their moderate rate of fire, and typically inexpensive ammunition, they can make for good defensive weapons.
Like other Turrets, Periscopes are typically used to aim and fire Coilguns. Firing Coilguns draws power from their connected Supercapacitors, as well as ammunition from their linked Loaders.
Ammunition
There are 4 types of Coilgun ammunition:
Standard: typically used when there are not enough resources to craft other types of ammunition.
Exploding: typically used against smaller creatures due to it being able to one or two shot them.
Piercing: good as an all-rounder due to it's armor piercing capabilities and the fact that it can hit 2 limbs in it's line of fire.
Physicorium: good against fast creatures, as it has a 20% chance to stun for 2 seconds on hit.
Item | Shots | Afflictions | Armor Penetration | Structure Damage | Explosion Range |
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Coilgun Ammunition Box |
200 | 10% | Impact: 20
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Depleted Fuel Coilgun Ammunition Box |
200 | 40% | Impact: 20
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Exploding Ammunition Box |
100 | 10% | Impact: 10 Explosion (3m): 5
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3 meters | |
Physicorium Ammunition Box |
200 | 20% | Impact: 30
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Piercing Ammunition Box |
150 | 50% | Impact: 35
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Related Talents
Talent | Tier | Description |
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Military Applications |
Engineer Weapons Engineer Tier 1 |
Unlock recipes: Depleted Fuel, Depleted Fuel Coilgun Ammunition Box. Gain a bonus of 20 to Weapons. |
Connection Panel
Connection Panel for Coilgun Hover over pins to see their descriptions. | ||||||||||||||||||||||||||||||||||||||
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Requires: Screwdriver |
Audio
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Coilgun firing 1
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Coilgun firing 2
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Coilgun firing 3