Chaingun | ||||||||
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Statistics* | ||||||||
Power Consumption | 400 kW | |||||||
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Chaingun: Difference between revisions
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The '''Chaingun''' is a '''[[Submarine Weapons|Submarine Weapon]]''' in '''''[[Barotrauma]]'''''. Similar to other '''Submarine Weapons''', it requires a loader to be linked to it for ammo. | The '''Chaingun''' is a '''[[Submarine Weapons|Submarine Weapon]]''' in '''''[[Barotrauma]]'''''. Similar to other '''Submarine Weapons''', it requires a loader to be linked to it for ammo. | ||
=Functions & usage= | =Functions & usage= | ||
'''Chainguns''' shoot | '''Chainguns''' shoot projectiles that deal damage to anything they hit. With their high rate of fire and wide spread, they make for good crowd control weapons. | ||
*Has a 1-second | *Has a 1-second warm up before firing. | ||
*Rate of fire: 7.5 shots/second. | |||
Revision as of 07:58, 28 July 2022
Data is potentially outdated | |
Last updated for version 0.18.12.0 Last mentioned in changelog 1.1.18.0 The current game version is 1.4.5.0 Stub Notes: Add media content. |
Chaingun Loader | ||||||||
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Statistics* | ||||||||
Item Slots | 1 Ammunition box slot | |||||||
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The Chaingun is a Submarine Weapon in Barotrauma. Similar to other Submarine Weapons, it requires a loader to be linked to it for ammo.
Functions & usage
Chainguns shoot projectiles that deal damage to anything they hit. With their high rate of fire and wide spread, they make for good crowd control weapons.
- Has a 1-second warm up before firing.
- Rate of fire: 7.5 shots/second.
Chainguns are placed in the middle in terms of DPS, with effectively almost twice the DPS compared to Coilguns, but still half the DPS of Pulse Lasers.
Like other Turrets, Periscopes are typically used to aim and fire Chainguns. Firing Chainguns draws power from their connected Supercapacitors, as well as ammunition from their linked Loaders.
Ammunition
There are 3 types of Chaingun ammunition:
- Standard; good for when you need to conserve Physicorium ammunition.
- Physicorium; better than the Standard ammunition due to its considerably higher damage and stun, on par with standard Pulse Laser.
- Shredder; same raw damage than the Standard ammunition but higher bleeding, penetration and limb severance chance.
Item | Shots | Afflictions | Armor Penetration | Structure Damage | Explosion Range |
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Chaingun Ammunition Box |
500 | 10% | Impact: 8
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Physicorium Chaingun Ammunition Box |
500 | 20% | Impact: 20
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Shredder Chaingun Ammunition Box |
400 | 40% | Impact: 25
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Connection panel
Connection Panel for Chaingun Hover over pins to see their descriptions. | ||||||||||||||||||||||||||||||||||||||
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Requires: Screwdriver |
Trivia
- Despite the expected 10 shots per second, the game engine waits for 2 additional 60 Hz frames after each 0.1 second reload. The actual RPM can be calculated from this universal formula:
60/(1/60*IF(R=0,05;4;FLOOR(R/(1/60);1)+2))
or in the other format:60/(1/60*IF(R=0.05,4,FLOOR(R/(1/60),1)+2))
where the "R" should be replaced with 0,1 or 0.1 which is the default Chaingun reload as of 0.18.12.