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| <noinclude> | | <noinclude> |
| {{Version|0.13.3.11}} | | {{Version|1.1.19.3}} |
| '''Medical Items''' are comprised of different compounds and substances both helpful and harmful, that the crew can craft at a [[Medical Fabricator]], buy, loot, or deconstruct from certain [[Plants]]. | | '''Medical Items''' are compounds and substances both helpful and harmful, that the crew can craft at a [[Medical Fabricator]], buy, loot, or deconstruct from certain [[Plants]]. |
| | __TOC__ |
| | =Function= |
| | On this page, medical items are grouped into five general categories, all with their own uses, but similar in the way they are crafted and used. |
| | *'''Medicines''' are mostly used to heal wounds and treat crewmates who are injured. These medicines reduce negative [[Afflictions]] when applied, and usually recover [[Vitality]] or cure some other ailment, such as {{hl|Oxygen Low|15}} or {{hl|Bleeding|15}}. |
| | *'''Chemicals''', which are mostly used as crafting materials for more advanced medicines, though usually have some effects on their own. |
| | *'''Toxins''', harmful items that inflict negative effects which are often lethal. |
| | *'''Antidotes''', specialized items which will cure the effects of '''Toxins'''. |
| | *'''Stimulants''', chemicals that improves a character's physical performance. |
|
| |
|
| Most medical items can be used outside of the Health GUI. By equipping the item and then holding the "Aim" keybind ({{key|mouse|right}} by default) and pressing the "Shoot" keybind ({{key|mouse|left}} by default), the player's character will swing the syringe and inject its effects to anything it hits, [[Creatures|Creature]] or human.
| | =Usage= |
| The {{Hyperlink|Syringe Gun}} can also be used if a chemical needs to be injected from a distance. However, regardless of the user's Medical skill, the "unskilled" effects (red values below) will be applied when using the Syringe Gun, and use the entire syringe in one shot. There are a few exceptions (purple values below).
| | Medical items are usually applied in the '''Health GUI''' (Default Key {{Key|H}}). The health GUI allows medical items to be applied to a character through one of their limbs. There are three ways medical items can be applied in the GUI: |
| | *Dragging the item from an inventory to a limb in the Health GUI. |
| | *Selecting a limb in the GUI with {{Key|Mouse|Left}} and pressing the number key with the item from your hotbar. |
| | *Selecting a limb in the GUI with {{Key|Mouse|Left}} and selecting an option from the "Suitable Treatments" list. |
|
| |
|
| Some more basic chemicals, as well as regular medical items, aren't injectable and must be used through the Health GUI, pressing the "Health" keybind (H by default) on a player or themselves opens the Health GUI. Then '''any''' medical item can be drag and dropped onto a limb or the drop circle.
| | Most medical items can also be used outside of the Health GUI. By equipping the item and then holding the "Aim" keybind ({{key|mouse|right}} by default) and pressing the "Shoot" keybind ({{key|mouse|left}} by default), the player's character will swing the item and apply its effects to anything it hits, [[Creatures|Creature]] or human. The item will be applied to whichever limb it hits, though it is difficult to aim when applying medicines this way. |
| ==List of Medical Items and Chemicals==
| | The {{Hyperlink|Syringe Gun}} can also be used if a chemical needs to be injected from a distance. Applying medicines with the syringe gun will have the same effects as if they were applied by hand, though there are a few exceptions (purple values below). There are no items that can be fired from the Syringe Gun that are limb-specific. |
| | |
| | =List of Medical Items and Chemicals= |
| The values below represent affliction strength reduction, not to be mistaken with a vitality restoration. Reducing an affliction's strength by any given amount using chemicals may not translate into that amount being restored to the character's vitality. | | The values below represent affliction strength reduction, not to be mistaken with a vitality restoration. Reducing an affliction's strength by any given amount using chemicals may not translate into that amount being restored to the character's vitality. |
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| </noinclude> | | </noinclude> |
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|
| ===Medical Items=== | | ==Medicine== |
| {| class="wikitable sortable"
| | Chemicals used to treat and cure different types of negative [[Afflictions]]. |
| ! rowspan="2" style="width: 6%;" |Item
| | {{MedicalTable|tabletype=medicine}} |
| ! rowspan="2" style="width: 30%;" |Description
| | ==Basic Chemicals== |
| ! colspan="3" |Usage
| |
| ! colspan="4" |Crafting
| |
| ! rowspan="2" style="width: 5%;" |[[Store]]
| |
| |-
| |
| ! style="width: 12%;" |Afflictions
| |
| ! style="width: 2%;" |<span class="explain" title="How many seconds it takes to perform the total effect">Effective Duration (Seconds)</span>
| |
| ! style="width: 2%;" |[[Skills#Medical|Medical]] Level
| |
| ! style="width: 9%;" |Components
| |
| ! style="width: 2%;" |Craft time
| |
| ! style="width: 1%;" |Yield (amount)
| |
| ! style="width: 2%;" |[[Skills#Medical|Medical]] Level<!--
| |
| | |
| -->
| |
| |- id="Bandage"
| |
| | align="center" |[[File:Bandage.png]] [[File:Bandage_sprite.png|35px]] <br> Bandage
| |
| |Basic bandages, useful in the treatment of bleeding wounds and burns, can also be used to craft {{Hyperlink|Plastiseal|15||#Plastiseal}}.
| |
| |{{str|Bleeding|-24|-18}}<br>{{str|Burn|-18|-12}}
| |
| | align="center" |12
| |
| | align="center" |10
| |
| |{{Hyperlink|Organic Fiber|35px|Organic Fiber icon}}
| |
| | align="center" |15s
| |
| | align="center" |x2
| |
| | align="center" |5
| |
| | align="center" |30-40 <span style="cursor:help;" title="Number of selling outposts (Colony/Habitation/Military/Mining/Research)">'''(5)*'''</span><!--
| |
| | |
| -->
| |
| |- id="Plastiseal"
| |
| | align="center" |[[File:Plastiseal.png]] [[File:Plastiseal_sprite.png|35px]] <br> Plastiseal
| |
| |Treats Bleed wounds and Burns over time.
| |
| |{{str|Bleeding|-48|-24}}<br>{{str|Burn|-36|-18}}
| |
| | align="center" |12
| |
| | align="center" |22
| |
| |{{Hyperlink|Bandage|||#Bandage}}<br>{{Hyperlink|Elastin}}
| |
| | align="center" |25s
| |
| | align="center" |x2
| |
| | align="center" |16
| |
| | align="center" |75-100 <span style="cursor:help;" title="Number of selling outposts (Colony/Habitation/Military/Mining/Research)">'''(5)*'''</span><!--
| |
| | |
| -->
| |
| |- id="Saline"
| |
| | align="center" |[[File:Saline.png|40px]] <br> Saline
| |
| |Mildly useful in the treatment of blood loss overtime, can also be used to craft {{Hyperlink|Blood Packs|15|Blood Pack|#Blood Pack}}.
| |
| |{{str|Bloodloss|-50|-35}}
| |
| | align="center" |20
| |
| | align="center" |10
| |
| |{{Hyperlink|Sodium|35}}<br>{{Hyperlink|Chlorine|35}}
| |
| <br>{{Hyperlink|Swim Bladder}} (Deconstruction)
| |
| | align="center" |15s
| |
| | align="center" |x1
| |
| | align="center" |5
| |
| | align="center" |37-50 <span style="cursor:help;" title="Number of selling outposts (Colony/Habitation/Military/Mining/Research)">'''(5)*'''</span><!--
| |
| | |
| -->
| |
| |- id="Blood Pack"
| |
| | align="center" |[[File:Blood Pack.png|40px]] <br> Blood Pack
| |
| |A pack of blood substitute for the treatment of blood loss overtime.
| |
| |{{str|Bloodloss|-120|-60}}
| |
| | align="center" |15
| |
| | align="center" |35
| |
| |{{Hyperlink|Alien Blood|35||#Alien Blood}}<br>{{Hyperlink|Saline|20||#Saline}}<br>{{Hyperlink|Stabilozine||icon|#Stabilozine}}
| |
| | align="center" |25s
| |
| | align="center" |x1
| |
| | align="center" |31
| |
| | align="center" |180-240 <span style="cursor:help;" title="Number of selling outposts (Colony/Habitation/Military/Mining/Research)">'''(5)*'''</span><!--
| |
| | |
| -->
| |
| |- id="Tonic Liquid"
| |
| | align="center" |[[File:Tonic Liquid.png|60px]] <br> Tonic Liquid
| |
| |Gives user a buff duration multiplier (Slow Metabolism) of 150% that slowly becomes less effective over time, while also treating Internal Damage.
| |
| |{{Affliction|Slow Metabolism|||300}}<br>{{str|Internal Damage|-12}}
| |
| | align="center" |120
| |
| | align="center" |5
| |
| |{{Hyperlink|Calcium|35}}<br>{{Hyperlink|Zinc}}<br>{{Hyperlink|Potassium|35}}
| |
| | align="center" |20s
| |
| | align="center" |x1
| |
| | align="center" |5
| |
| | align="center" |67-82 <span style="cursor:help;" title="Number of selling outposts (Colony/Habitation/Military/Mining/Research)">'''(5)*'''</span><!--
| |
| | |
| -->
| |
| |- id="Antibiotic Glue"
| |
| | align="center" |[[File:Antibiotic Glue.png|50px]] <br> Antibiotic Glue
| |
| |Seals bleeding wounds almost immediately and treats burns very effectively, can also be used to craft {{Hyperlink|Deusizine|20|icon|#Deusizine}}.
| |
| Causes Internal Damage if skill requirement isn't met.
| |
| |{{str|Bleeding|-75|-50}}<br>{{str|Burn|-75|-50}}<br>{{str|Internal Damage||+12.5}}
| |
| | align="center" |5
| |
| | align="center" |55
| |
| |{{Hyperlink|Stabilozine||icon|#Stabilozine}}<br>{{Hyperlink|Broad-spectrum Antibiotics||icon|#Broad-spectrum Antibiotics}}<br>{{Hyperlink|Elastin}}
| |
| | align="center" |45s
| |
| | align="center" |x1
| |
| | align="center" |48
| |
| | align="center" |126-140 <span style="cursor:help;" title="Number of selling outposts (Colony/Military/Research)">'''(3)*'''</span>
| |
| |}
| |
| ===Basic Chemicals===
| |
| Chemicals mostly used to craft other, more advanced chemicals. | | Chemicals mostly used to craft other, more advanced chemicals. |
| {| class="wikitable sortable" | | {{MedicalTable|tabletype=basic}} |
| ! rowspan="2" style="width: 5%;" | Chemical
| | ==Toxins== |
| ! colspan="4" | Usage
| | Chemicals that have no medical usage, but are instead used to kill [[Creatures]] and [[Human|humans]]. |
| ! rowspan="2" style="width: 6%;" | Source
| | {{MedicalTable|tabletype=poison}} |
| ! rowspan="2" style="width: 4%;" | [[Store]]
| | ==Antidotes== |
| |-
| |
| ! style="width: 25%;" | Description
| |
| ! style="width: 13%;" | Afflictions
| |
| ! style="width: 2%;" | Duration (seconds)
| |
| ! style="width: 2%;" | [[Skills#Medical|Medical]] Level<!--
| |
| | |
| -->
| |
| |- id = "Alien Blood"
| |
| | align="center" | [[File:Alien Blood.png|60px]] <br> Alien Blood
| |
| |Treats Bloodloss but causes {{hl|Psychosis|20}}.
| |
| | |
| Mainly used to craft {{Hyperlink|Blood Packs|15|Blood Pack|#Blood Pack}}.
| |
| |{{str|Bloodloss|-120|-60}}<br>{{str|Psychosis|+45|+75}}
| |
| | align="center" |15
| |
| | align="center" |40
| |
| |{{Hyperlink|Crawler|80}} <br> {{Hyperlink|Golden Hammerhead|80}} <br> {{Hyperlink|Hammerhead|80}} <br> {{Hyperlink|Mudraptor Egg|40px|Mudraptor Egg Small}}
| |
| | align="center" |144 <span style="cursor:help;" title="Number of selling outposts (Research)">'''(1)*'''</span><!--
| |
| | |
| -->
| |
| |- id = "Opium"
| |
| | align="center" | [[File:Opium.png|60px]] <br> Opium
| |
| |Treats {{hl|Internal Damage|20}} and {{hl|Burn|20}} on its own while causing oxygen deprivation.
| |
| | |
| Mainly used to craft {{Hyperlink|Morphine|20||#Morphine}}.
| |
| |{{str|Internal Damage|-20|-10}}<br>{{str|Burn|-20|-10}}<br>{{str|Oxygen Low|+17.5|+30}}<br>{{str|Opiate Addiction|+5|+15}}<br>{{str|Opiate Overdose|+8.75|+15}}<br>{{str|Opiate Withdrawal|-15}}
| |
| | align="center" |5
| |
| | align="center" |15
| |
| |{{Hyperlink|Aquatic Poppy|30}}
| |
| | align="center" |36-40 <span style="cursor:help;" title="Number of selling outposts (Colony/Habitation/Research)">'''(3)*'''</span><!--
| |
| | |
| -->
| |
| |- id = "Broad-spectrum Antibiotics"
| |
| | align="center" | [[File:Broad-spectrum Antibiotics.png|60px]] [[File:Broad-spectrum Antibiotics_icon.png]] <br> Broad-spectrum Antibiotics
| |
| |Treats [[Husk Infection]] if used <u>before</u> it is fully developed and gives [[Husk Infection Resistance]], while dealing [[Internal Damage]] . Treats 30% infection per use.
| |
| Can also be used to craft {{Hyperlink|Antibiotic Glue|20||#Antibiotic Glue}} and {{Hyperlink|Calyxanide|20|icon|#Calyxanide}}.
| |
| |{{str|Husk Infection|-30|-15}} (Not a husk)<br>{{Affliction|Husk Infection Resistance|||600|300}} <span style="cursor:help;" title="Affliction strength instantly gained if used with the Syringe Gun; only specified when it differs from the failure values"><span style="color:#a23dd1;">'''(450)*'''</span></span><br>{{str|Internal Damage|+33|+60}} <span style="cursor:help;" title="Total affliction strength change if used with the Syringe Gun; only specified when it differs from the failure values"><span style="color:#a23dd1;">'''(+15)*'''</span></span>
| |
| | align="center" |60
| |
| | align="center" |25
| |
| |{{Hyperlink|Slime Bacteria|30}}
| |
| | align="center" |36-40 <span style="cursor:help;" title="Number of selling outposts (Colony/Habitation/Research)">'''(3)*'''</span><!--
| |
| | |
| -->
| |
| |- id = "Stabilozine"
| |
| | align="center" | [[File:Stabilozine.png|60px]] [[File:Stabilozine_icon.png]] <br> Stabilozine
| |
| | Reduces poison afflictions over time.
| |
| Poisons include: {{hl|Drunk|20}}, {{hl|Opiate Addiction|20}}, {{hl|Opiate Overdose|20}}, {{hl|Opiate Withdrawal|20}}, {{hl|Radiation Sickness|20}}, {{hl|Morbusine Poisoning|20}}, {{hl|Sufforin Poisoning|20}}, {{hl|Cyanide Poisoning|20}}, {{hl|Deliriumine Poisoning|20}}
| |
| | |
| Also used to craft more advanced [[#Medicines|Medicines]] and [[#Antidotes|Antidotes]].
| |
| | [[File:Affliction Morbusine Poisoning.png|35x35px]] Poisoning '''<span style="color:#00b5c9;cursor:help;" title="Total affliction strength change if successful">(-30</span> | <span style="color:#c90c0c;cursor:help;" title="Total affliction strength change if failed">-15)</span>'''
| |
| | align="center" |30
| |
| | align="center" |20
| |
| |{{Hyperlink|Swim Bladder|30}}
| |
| | align="center" |36-40 <span style="cursor:help;" title="Number of selling outposts (Colony/Habitation/Research)">'''(3)*'''</span><!--
| |
| | |
| -->
| |
| |- id = "Ethanol"
| |
| | align="center" | [[File:Ethanol.png|60px]] <br> Ethanol
| |
| |Used to craft {{Hyperlink|Fentanyl|20||#Fentanyl}} and {{Hyperlink|Chloral Hydrate|20|icon|#Chloral Hydrate}}.
| |
| Also used as a cleaning agent for the {{Hyperlink|Sprayer}}.
| |
| On its own it makes the user {{hl|Drunk|20}} but increases their {{hl|Psychosis Resistance|20}}.
| |
| |{{str|Drunk|+20}}<br>{{str|Nausea|+20}} <abbr title="delay 20s, duration 20s">(*)</abbr><br>{{Affliction|Psychosis Resistance|||+600}}
| |
| | align="center" |10 (delay)
| |
| 10 (duration)
| |
| | align="center" |N/A
| |
| |{{Hyperlink|Sea Yeast Shroom|30}}
| |
| | align="center" |54-66 <span style="cursor:help;" title="Number of selling outposts (Colony/Habitation/Military/Mining/Research)">'''(5)*'''</span><!--
| |
| | |
| -->
| |
| |- id = "Hallucinogenic Bufotoxin"
| |
| | align="center" | [[File:Hallucinogenic Bufotoxin.png|60px]] <br> Hallucinogenic Bufotoxin
| |
| |Weaker option to {{Hyperlink|Anaparalyzant|20|icon}}.
| |
| | |
| Treats {{hl|Paralysis|20}} but causes {{hl|Psychosis|20}}.
| |
| |{{str|Paralysis|-20}}<br>{{str|Psychosis|+20}}
| |
| | align="center" |20
| |
| | align="center" |N/A
| |
| |{{Hyperlink|Psilotoad|60|Psilotoad Halloween}}
| |
| | align="center" |N/A<!--
| |
| | |
| -->
| |
| |- id = "Adrenaline"
| |
| | align="center" | [[File:Adrenaline.png|60px]] <br> Adrenaline
| |
| |Has no effect on its own.
| |
| | |
| Used to craft {{Hyperlink|Fentanyl|20||#Fentanyl}}.
| |
| | align="center" |N/A
| |
| | align="center" |N/A
| |
| | align="center" |N/A
| |
| |{{Hyperlink|Adrenaline Gland|30}}
| |
| | align="center" |54 <span style="cursor:help;" title="Number of selling outposts (Military/Research)">'''(2)*'''</span><!--
| |
| | |
| -->
| |
| |- id = "Sulphuric Acid"
| |
| | align="center" | [[File:Sulphuric Acid.png|60px]] <br> Sulphuric Acid
| |
| |Causes {{hl|Burn|20}} over time if used on its own.
| |
| | |
| Used to craft {{Hyperlink|Morbusine|20|icon|#Morbusine}} and {{Hyperlink|Sufforin|20|icon|#Sufforin}}.
| |
| |{{str|Burn|+15}}
| |
| | align="center" |5
| |
| | align="center" |N/A
| |
| |{{Hyperlink|Sulphurite Shard|30}}
| |
| | align="center" |72 <span style="cursor:help;" title="Number of selling outposts (Military/Research)">'''(2)*'''</span>
| |
| |}
| |
| | |
| ===Medicines===
| |
| Chemicals used to treat and cure different types of negative [[Afflictions]].
| |
| {| class="wikitable sortable"
| |
| ! rowspan="2" style="width: 5%;" | Chemical
| |
| ! colspan="4" | Usage
| |
| ! colspan="3" | Crafting
| |
| ! rowspan="2" style="width: 4%;" | [[Store]]
| |
| |-
| |
| ! style="width: 23%;" | Description
| |
| ! style="width: 13.5%;" | Afflictions
| |
| ! style="width: 2%;" | Duration (seconds)
| |
| ! style="width: 2%;" | [[Skills#Medical|Medical]] Level
| |
| ! style="width: 6%;" | Components
| |
| ! style="width: 2%;" | Craft time (seconds)
| |
| ! style="width: 2%;" | [[Skills#Medical|Medical]] Level<!--
| |
| | |
| -->
| |
| |- id = "Pomegrenade Extract"
| |
| | align="center" |[[File:Pomegrenade Extract.png|60px]] <br> [[File:Pomegrenade Extract icon.png]] <br> Pomegrenade Extract
| |
| |Treats [[Internal Damage]] and [[Burn|Burns]]. Reduces ability to breathe momentarily.
| |
| Can cause unconsciousness or even death if multiple doses are taken in quick succession.
| |
| |{{Affliction|Oxygen Low|||+25|+25}}<br>{{str|Internal Damage|-6.25|-3.125}} <span style="cursor:help;" title="Total affliction strength change if used with the Syringe Gun; only specified when it differs from the unskilled values"><span style="color:#a23dd1;">'''(-0.625)*'''</span></span><br>{{str|Burn|-6.25|-3.125}} <span style="cursor:help;" title="Total affliction strength change if used with the Syringe Gun; only specified when it differs from the unskilled values"><span style="color:#a23dd1;">'''(-0.625)*'''</span></span>
| |
| | align="center" |25
| |
| | align="center" |20
| |
| |{{Hyperlink|Pomegrenade|30}} x5
| |
| | align="center" |15
| |
| | align="center" |20
| |
| | align="center" |72-96 <span style="cursor:help;" title="Number of selling outposts (Colony/Research)">'''(2)*'''</span><!--
| |
| | |
| -->
| |
| |- id = "Morphine"
| |
| | align="center" rowspan=2 |[[File:Morphine.png|60px]] <br> Morphine
| |
| | rowspan=2 |Treats [[Internal Damage]] and [[Burn|Burns]], can cause overdose if taken too quickly.
| |
| Can also be used to craft {{Hyperlink|Fentanyl|20||#Fentanyl}} and {{Hyperlink|Naloxone|20|icon|#Naloxone}}.
| |
| |{{str|Internal Damage|-50|-25}}<br>{{str|Burn|-50|-25}}<br>{{str|Opiate Withdrawal|-30}}
| |
| | rowspan=2 align="center" |10
| |
| | rowspan=2 align="center" |30
| |
| | rowspan=2 |{{Hyperlink|Opium|30}} x2
| |
| | align="center" rowspan=2 |30
| |
| | align="center" rowspan=2 |18
| |
| | align="center" rowspan=2 |75-100 <span style="cursor:help;" title="Number of selling outposts (Colony/Habitation/Military/Mining/Research)">'''(5)*'''</span>
| |
| |-
| |
| |{{str|Oxygen Low|+20|+30}}<br>{{str|Opiate Addiction|+5|+25}}<br>{{str|Opiate Overdose|+10|+20}}<!--
| |
| | |
| -->
| |
| |- id = "Fentanyl"
| |
| | align="center" |[[File:Fentanyl.png|60px]]<br> Fentanyl
| |
| |Treats [[Internal Damage]] and [[Burn|Burns]], can easily cause overdose if taken too quickly.
| |
| Can also be used to craft {{Hyperlink|Deusizine|20|icon|#Deusizine}} and {{Hyperlink|Anabolic Steroids|20|icon|#Anabolic Steroids}}.
| |
| |{{str|Internal Damage|-75|-50}}<br>{{str|Burn|-75|-50}}<br>{{str|Oxygen Low|+30|+40}}<br>{{str|Opiate Addiction|+7.5|+30}}<br>{{str|Opiate Overdose|+22.5|+30}}<br>{{str|Opiate Withdrawal|-100}}
| |
| | align="center" |5
| |
| | align="center" |72
| |
| |{{Hyperlink|Morphine|||#Morphine}}<br>{{Hyperlink|Adrenaline|30||#Adrenaline}}<br>{{Hyperlink|Ethanol|30||#Ethanol}}
| |
| | align="center" |45
| |
| | align="center" |50
| |
| | align="center" |225-250 <span style="cursor:help;" title="Number of selling outposts (Colony/Military/Research)">'''(3)*'''</span><!--
| |
| | |
| -->
| |
| |- id = "Deusizine"
| |
| | align="center" |[[File:Deusizine.png|60px]] [[File:Deusizine_icon.png]] <br> Deusizine
| |
| |A highly potent stimulant effective in the treatment of internal damage, oxygen deprivation and, to a lesser extent, blood loss. Produces mild burns as a side effect.
| |
| Also used for crafting {{Hyperlink|Morbusine|20|icon|#Morbusine}}.
| |
| |{{str|Internal Damage|-90|-45}}<br>{{str|Burn|+3.75|+7.5}}<br>{{str|Bloodloss|-45|-30}}<br>{{str|Oxygen Low|-90|-45}}
| |
| | align="center" |30
| |
| | align="center" |72
| |
| |{{Hyperlink|Antibiotic Glue|||#Antibiotic Glue}}<br>{{Hyperlink|Fentanyl|||#Fentanyl}}<br>{{Hyperlink|Liquid Oxygenite||icon|#Liquid Oxygenite}}
| |
| | align="center" |60
| |
| | align="center" |70
| |
| | align="center" |450 <span style="cursor:help;" title="Number of selling outposts (Research)">'''(1)*'''</span><!--
| |
| | |
| -->
| |
| |- id = "Naloxone"
| |
| | align="center" |[[File:Naloxone.png|60px]] [[File:Naloxone_icon.png]] <br> Naloxone
| |
| |Treats [[Opiate Withdrawal]], [[Opiate Addiction|Addiction]] and [[Opiate Overdose|Overdose]].
| |
| |{{str|Opiate Withdrawal|-60|-30}}<br>{{str|Opiate Addiction|-60|-30}}<br>{{str|Opiate Overdose|-60|-30}}<br>{{str|Oxygen Low|0|+30}}
| |
| | align="center" |30
| |
| | align="center" |39
| |
| |{{Hyperlink|Morphine|||#Morphine}}<br>{{Hyperlink|Stabilozine||icon|#Stabilozine}}
| |
| | align="center" |30
| |
| | align="center" |23
| |
| | align="center" |144-176 <span style="cursor:help;" title="Number of selling outposts (Colony/Habitation/Military/Mining/Research)">'''(5)*'''</span><!--
| |
| | |
| -->
| |
| |- id = "Haloperidol"
| |
| | align="center" |[[File:Haloperidol.png|60px]] [[File:Haloperidol_icon.png]] <br> Haloperidol
| |
| |Cures [[Psychosis]] if the user has a high enough [[Medical]] skill.
| |
| |{{str|Psychosis|-100|-25}}<br>{{str|Hallucinating|-100|-25}}
| |
| | align="center" |1
| |
| | align="center" |37
| |
| |{{Hyperlink|Lithium|30}}<br>{{Hyperlink|Carbon}}<br>{{Hyperlink|Chlorine|30}}
| |
| | align="center" |30
| |
| | align="center" |21
| |
| | align="center" |117-143 <span style="cursor:help;" title="Number of selling outposts (Colony/Habitation/Military/Mining/Research)">'''(5)*'''</span><!--
| |
| | |
| -->
| |
| |- id = "Liquid Oxygenite"
| |
| | align="center" |[[File:Liquid Oxygenite.png|60px]] [[File:Liquid Oxygenite_icon.png]] <br> Liquid Oxygenite
| |
| |Treats [[Oxygen Low|Oxygen Deprivation]] over time while causing [[Internal Damage]].
| |
| |{{str|Oxygen Low|-99}}<br>{{str|Internal Damage|+30|+90}}
| |
| | align="center" |60
| |
| | align="center" |45
| |
| |{{Hyperlink|Oxygenite Shard}}<br>(deconstruction)
| |
| | align="center" |20
| |
| | align="center" |N/A
| |
| | align="center" |72 <span style="cursor:help;" title="Number of selling outposts (Colony/Research)">'''(2)*'''</span>
| |
| |}
| |
| ===Antidotes===
| |
| Chemicals required to cure [[Afflictions#Morbusine_Poisoning|Poison Afflictions]]. | | Chemicals required to cure [[Afflictions#Morbusine_Poisoning|Poison Afflictions]]. |
| | | {{MedicalTable|tabletype=antidote}} |
| {{Hyperlink|Stabilozine||icon|#Stabilozine}} can also be used to treat poisons, except Paralysis.
| | ==Stimulants== |
| | |
| Deconstructing any of antidotes doesn't give back corresponding poison, but {{Hyperlink|Stabilozine||icon|#Stabilozine}} (and other components) are given back fully.
| |
| | |
| Except for Calyxanide and Anaparalyzant, failure values are ommited in this table because players can never have a medical skill lower than 5 in normal gameplay.
| |
| {| class="wikitable sortable"
| |
| ! rowspan="2" style="width: 6%;" | Chemical
| |
| ! colspan="4" | Usage
| |
| ! colspan="3" | Crafting
| |
| ! rowspan="2" style="width: 4%;" | [[Store]]
| |
| |-
| |
| ! style="width: 22%;" | Description
| |
| ! style="width: 14%;" | Afflictions
| |
| ! style="width: 2%;" | Duration (seconds)
| |
| ! style="width: 2%;" | [[Skills#Medical|Medical]] Level
| |
| ! style="width: 10.5%;" | Components
| |
| ! style="width: 2%;" | Craft time (seconds)
| |
| ! style="width: 2%;" | [[Skills#Medical|Medical]] Level<!--
| |
| | |
| -->
| |
| |- id = "Calyxanide"
| |
| | align="center" |[[File:Calyxanide.png|60px]] [[File:Calyxanide_icon.png]] <br> Calyxanide
| |
| |Cures the user of the [[Husk Infection]] if used <u>before</u> it is fully developed (100 strength) and with proper skill.
| |
| | |
| Deals Internal Damage to fully developed [[Husk]]s.
| |
| |{{str|Husk Infection|-100|-60}} <span style="cursor:help;" title="Affliction strength instantly gained if used with the Syringe Gun; only specified when it differs from the unskilled values"><span style="color:#a23dd1;">'''(-40)*'''</span></span><br>{{str|Internal Damage|+30}} (Husked Humans)<br>{{str|Internal Damage|+40}} (Natural Husks)
| |
| | align="center" |<abbr title="Husk Infection reduction">1 (*)</abbr><br><abbr title="Internal damage to natural or human husks">10 (*)</abbr>
| |
| | align="center" |38
| |
| |{{Hyperlink|Velonaceps Calyx Eggs|||#Velonaceps Calyx Eggs}}<br>{{Hyperlink|Broad-spectrum Antibiotics||icon|#Broad-spectrum Antibiotics}}<br>{{Hyperlink|Stabilozine||icon|#Stabilozine}}
| |
| | align="center" |30
| |
| | align="center" |22
| |
| | align="center" |225-275 <span style="cursor:help;" title="Number of selling outposts (Colony/Habitation/Military/Mining/Research)">'''(5)*'''</span><!--
| |
| | |
| -->
| |
| |- id = "Deliriumine Antidote"
| |
| | align="center" |[[File:Deliriumine Antidote.png|60px]] [[File:Deliriumine Antidote_icon.png]]<br>Deliriumine Antidote
| |
| |Cures [[Deliriumine Poisoning]] and treats [[Psychosis]] over time.
| |
| |{{Affliction|Deliriumine Poisoning|||-100}}<br>{{Affliction|Psychosis|||-13.2}}<br>{{str|Psychosis|-6.6}}
| |
| | align="center" |<span style="cursor:help;" title="Reduces deliriumine poisoning by 100 and psychosis by 13.53 in 1 second, and psychosis by 0.33/s for the remaining 19 seconds (for a total of 19.8 reduced psychosis after 20 seconds)">'''1+19 (*)'''</span>
| |
| | align="center" |5
| |
| |{{Hyperlink|Deliriumine||icon|#Deliriumine}} <br>{{Hyperlink|Stabilozine||icon|#Stabilozine}}
| |
| | align="center" |30
| |
| | align="center" |25
| |
| | align="center" |112-137 <span style="cursor:help;" title="Number of selling outposts (Colony/Habitation/Military/Mining/Research)">'''(5)*'''</span><!--
| |
| | |
| -->
| |
| |- id = "Morbusine Antidote"
| |
| | align="center" |[[File:Morbusine Antidote.png|60px]] [[File:Morbusine Antidote_icon.png]]<br>Morbusine Antidote
| |
| |Cures [[Morbusine Poisoning]].
| |
| |{{Affliction|Morbusine Poisoning|||-100}}
| |
| | align="center" |1
| |
| | align="center" |5 | |
| |{{Hyperlink|Morbusine||icon|#Morbusine}}<br>{{Hyperlink|Stabilozine||icon|#Stabilozine}}
| |
| | align="center" |30
| |
| | align="center" |0
| |
| | align="center" |315-385 <span style="cursor:help;" title="Number of selling outposts (Colony/Habitation/Military/Mining/Research)">'''(5)*'''</span><!--
| |
| | |
| -->
| |
| |- id = "Cyanide Antidote"
| |
| | align="center" |[[File:Cyanide Antidote.png|60px]] [[File:Cyanide Antidote_icon.png]]<br>Cyanide Antidote
| |
| |Cures [[Cyanide Poisoning]].
| |
| |{{Affliction|Cyanide Poisoning|||-100}}
| |
| | align="center" |1
| |
| | align="center" |5
| |
| |{{Hyperlink|Cyanide||icon|#Cyanide}} <br>{{Hyperlink|Stabilozine||icon|#Stabilozine}}
| |
| | align="center" |30
| |
| | align="center" |26
| |
| | align="center" |112-137 <span style="cursor:help;" title="Number of selling outposts (Colony/Habitation/Military/Mining/Research)">'''(5)*'''</span><!--
| |
| | |
| -->
| |
| |- id = "Sufforin Antidote"
| |
| | align="center" |[[File:Sufforin Antidote.png|60px]] [[File:Sufforin Antidote_icon.png]]<br>Sufforin Antidote
| |
| |Cures [[Sufforin Poisoning]].
| |
| |{{Affliction|Sufforin Poisoning|||-100}}
| |
| | align="center" |1
| |
| | align="center" |5
| |
| |{{Hyperlink|Sufforin||icon|#Sufforin}}<br>{{Hyperlink|Stabilozine||icon|#Stabilozine}}
| |
| | align="center" |30
| |
| | align="center" |24
| |
| | align="center" |112-137 <span style="cursor:help;" title="Number of selling outposts (Colony/Habitation/Military/Mining/Research)">'''(5)*'''</span><!--
| |
| | |
| -->
| |
| |- id = "Antirad"
| |
| | align="center" |[[File:AntiRad.png|60px]] [[File:AntiRad_icon.png]]<br>Antirad
| |
| |Cures [[Radiation Sickness]].
| |
| |{{Affliction|Radiation Sickness|||-100}}
| |
| | align="center" |1
| |
| | align="center" |5
| |
| |{{Hyperlink|Radiotoxin||icon|#Radiotoxin}}<br>{{Hyperlink|Stabilozine||icon|#Stabilozine}}
| |
| | align="center" |30
| |
| | align="center" |35
| |
| | align="center" |112-137 <span style="cursor:help;" title="Number of selling outposts (Colony/Habitation/Military/Mining/Research)">'''(5)*'''</span><!--
| |
| | |
| -->
| |
| |- id = "Anaparalyzant"
| |
| | align="center" |[[File:Anaparalyzant.png|60px]] [[File:Anaparalyzant icon.png|51x51px]]<br>Anaparalyzant
| |
| |Cures [[Paralysis]].
| |
| |{{str|Paralysis Resistance|+800|+390}}<br>{{str|Paralysis|Cured|-390}}<br>{{str|Psychosis|+5|+45}}
| |
| | align="center" |1<span style="color:#c90c0c;"> {{!}} 60</span>
| |
| | align="center" |64
| |
| |{{Hyperlink|Paralyzant||icon|#Paralysant}}<br>{{Hyperlink|Stabilozine||icon|#Stabilozine}}
| |
| | align="center" |30
| |
| | align="center" |24
| |
| | align="center" |180-220 <span style="cursor:help;" title="Number of selling outposts (Colony/Habitation/Military/Mining/Research)">'''(5)*'''</span>
| |
| |}
| |
| | |
| ===Stimulants===
| |
| Chemicals used to boost the user's speed, strength, and recovery from Stun. | | Chemicals used to boost the user's speed, strength, and recovery from Stun. |
| {| class="wikitable sortable" | | {{MedicalTable|tabletype=stimulant}} |
| ! rowspan="2" style="width: 2%;" | Chemical
| | ==Other== |
| ! colspan="4" | Usage
| | Items with medical properties that do not fit in other categories. |
| ! colspan="3" | Crafting
| | {{MedicalTable|tabletype=other}} |
| ! rowspan="2" style="width: 4%;" | [[Store]]
| | <noinclude> |
| |-
| |
| ! style="width: 25%;" | Description
| |
| ! style="width: 11.5%;" | Afflictions
| |
| ! style="width: 2%;" | Duration (seconds)
| |
| ! style="width: 2%;" | [[Skills#Medical|Medical]] Level
| |
| ! style="width: 5%;" | Components
| |
| ! style="width: 2%;" | Craft time (seconds)
| |
| ! style="width: 2%;" | [[Skills#Medical|Medical]] Level<!--
| |
|
| |
|
| -->
| |
| |- id = "Methamphetamine"
| |
| | align="center" |[[File:Methamphetamine.png|60px]] [[File:Methamphetamine_icon.png]]<br>Methamphetamine
| |
| |Gives target a movement speed boost (+42% Haste) that slowly fades away.
| |
|
| |
| Also treats [[Oxygen Low|Oxygen Deprivation]] and deals [[Organ Damage]].
| |
|
| |
| Greatly improves recovery from [[Stun|Stuns]].
| |
| |{{Affliction|Haste|||420|300}}<br>{{str|Organ Damage|+15|+30}}<br>{{str|Oxygen Low|-90|-45}}<br>{{str|Stun|-22.5}}
| |
| | align="center" |30
| |
| | align="center" |35
| |
| |{{Hyperlink|Phosphorus|30}}<br>{{Hyperlink|Chlorine|30}}<br>{{Hyperlink|Carbon}}
| |
| | align="center" |30
| |
| | align="center" |30
| |
| | align="center" |45-55 <span style="cursor:help;" title="Number of selling outposts (Colony/Military/Research)">'''(3)*'''</span><!--
| |
|
| |
| -->
| |
| |- id = "Anabolic Steroids"
| |
| | align="center" |[[File:Anabolic Steroids.png|60px]] [[File:Anabolic Steroids_icon.png]]<br>Anabolic Steroids
| |
| |Gives target a temporary vitality boost (+300% [[Vigor]]) that slowly fades away, while inflicting [[Psychosis]] over time.
| |
|
| |
| Can be used to mitigate damage or to temporarily stabilize a poisoned player.
| |
|
| |
| Also treats minor [[Oxygen Low|Oxygen Deprivation]].
| |
| |{{Affliction|Vigor|||420|300}}<br>{{str|Psychosis|+33|+60}}<br>{{str|Oxygen Low|-12}}
| |
| | align="center" |60
| |
| | align="center" |35
| |
| |{{Hyperlink|Tonic Liquid|||#Tonic Liquid}}<br>{{Hyperlink|Fentanyl|||#Fentanyl}}
| |
| | align="center" |45
| |
| | align="center" |30
| |
| | align="center" |315-385 <span style="cursor:help;" title="Number of selling outposts (Colony/Military/Research)">'''(3)*'''</span><!--
| |
|
| |
| -->
| |
| |- id = "Hyperzine"
| |
| | align="center" |[[File:Hyperzine.png|60px]] [[File:Hyperzine_icon.png]]<br>Hyperzine
| |
| |Gives target a temporary movement speed boost (+48% Haste) and [[Vitality]] boost (+300% [[Vigor]]) that slowly fade away, while inflicting [[Psychosis]] over time.
| |
|
| |
| Can be used to mitigate damage or temporarily stabilize a poisoned player.
| |
|
| |
| Also treats minor [[Internal Damage]] (and only Internal Damage, not the other 6 sub-types) and [[Oxygen Low|Oxygen Deprivation]].
| |
|
| |
| Greatly improves recovery from [[Stun|Stuns]].
| |
| |{{Affliction|Haste|||400}}<br>{{Affliction|Vigor|||400}}<br>{{str|Psychosis|+24|+48}}<br>{{str|Internal Damage|-12|-6}}<br>{{str|Oxygen Low|-15|-6}}<br>{{str|Stun|-54|-15}}<br>{{str|Burn||+7.5}}
| |
| | align="center" |60
| |
| | align="center" |50
| |
| |{{Hyperlink|Methamphetamine||icon|#Methamphetamine}}<br>{{Hyperlink|Anabolic Steroids||icon|#Anabolic Steroids}}
| |
| | align="center" |60
| |
| | align="center" |40
| |
| | align="center" |405-495 <span style="cursor:help;" title="Number of selling outposts (Military/Research)">'''(2)*'''</span>
| |
| |}
| |
|
| |
| ===Poisons===
| |
| Chemicals that have no medical usage, but are instead used to kill [[Creatures]] and other players.
| |
| {| class="wikitable sortable"
| |
| ! rowspan="2" style="width: 5%;" | Chemical
| |
| ! colspan="3" | Usage
| |
| ! colspan="3" | Crafting
| |
| ! rowspan="2" style="width: 4%;" | [[Store]]
| |
| |-
| |
| ! style="width: 29%;" | Description
| |
| ! style="width: 11%;" | Afflictions
| |
| ! style="width: 2%;" | Duration (seconds)
| |
| ! style="width: 5%;" | Components
| |
| ! style="width: 2%;" | Craft time (seconds)
| |
| ! style="width: 2%;" | [[Skills#Medical|Medical]] Level<!--
| |
|
| |
| -->
| |
| |- id = "Raptor Bane Extract
| |
| | align="center" |[[File:Raptor Bane Extract.png|60px]] [[File:Raptor Bane Extract_icon.png]] <br> Raptor Bane Extract
| |
| |If the victim is a [[Mudraptor]]: it greatly harms them and is usually lethal within 12 seconds.
| |
| Otherwise, it inflicts the victim with [[Nausea]], merely greatly slowing them and causing them to periodically vomit.
| |
| |If a Mudraptor: <br>{{str|Internal Damage|+200}}<br>If not a Mudraptor:<br>{{str|Nausea|+100}}
| |
| | align="center" |20
| |
| |{{Hyperlink|Raptor Bane|30}} x4
| |
| | align="center" |35
| |
| | align="center" |20
| |
| | align="center" |250-325 <span style="cursor:help;" title="Number of selling outposts (Colony/Research)">'''(2)*'''</span><!--
| |
|
| |
| -->
| |
| |- id = "Morbusine"
| |
| | align="center" |[[File:Morbusine.png|60px]] [[File:Morbusine_icon.png]] <br> Morbusine
| |
| |Inflicts victim with [[Morbusine Poisoning]] and slows their movement by 20%.
| |
| Drains [[Oxygen]] from the victim, the effect increasing over time.
| |
|
| |
| Cured with the {{Hyperlink|Morbusine Antidote|20|icon|#Morbusine Antidote}}.
| |
| |{{Affliction|Morbusine Poisoning|+2/s}}<br>{{Affliction|Oxygen Low|+7/s - +15/s}}
| |
| | align="center" |N/A
| |
| |{{Hyperlink|Sulphuric Acid|30||#Sulphuric Acid}}<br>{{Hyperlink|Deusizine|30|icon|#Deusizine}} x2
| |
| | align="center" |90
| |
| | align="center" |58
| |
| | align="center" |585-715 <span style="cursor:help;" title="Number of selling outposts (Colony/Military/Research)">'''(3)*'''</span><!--
| |
|
| |
| -->
| |
| |- id = "Sufforin"
| |
| | align="center" |[[File:Sufforin.png|60px]] [[File:Sufforin_icon.png]] <br> Sufforin
| |
| |Inflicts victim with [[Sufforin Poisoning]].
| |
| Has no effects initially. At 30 strength (15s) the screen starts to blur heavily. At 90 strength (1mn15s) the the victim starts losing vitality and dies after 20 seconds.
| |
|
| |
| Cured with the {{Hyperlink|Sufforin Antidote|20|icon|#Sufforin Antidote}}.
| |
|
| |
| Large creatures (with a mass of 200 or higher) are immune to Sufforin.
| |
| |{{Affliction|Sufforin Poisoning|+2/s}}
| |
| | align="center" |N/A
| |
| |{{Hyperlink|Sulphuric Acid|30||#Sulphuric Acid}}<br>{{Hyperlink|Flash Powder|30}}
| |
| | align="center" |90
| |
| | align="center" |60
| |
| | align="center" |180-220 <span style="cursor:help;" title="Number of selling outposts (Colony/Military/Research)">'''(3)*'''</span><!--
| |
|
| |
| -->
| |
| |- id = "Cyanide"
| |
| | align="center" |[[File:Cyanide.png|60px]] [[File:Cyanide_icon.png]] <br> Cyanide
| |
| |Inflicts victim with [[Cyanide Poisoning]] and slows their movement by 20% Movement penalty, screen distortion and blur increase over time.
| |
| At 40 strength the victim start losing up to 70% Vitality.
| |
|
| |
| At 70 strength the victim is stunned and vitality loss starts increasing to 100%.
| |
|
| |
| Cured with the {{Hyperlink|Cyanide Antidote|20|icon|#Cyanide Antidote}}.
| |
|
| |
| Able to stun huge monsters like [[Moloch|Molochs]] and [[Matriarch|Matriarchs]], burns 100 of their vitality.
| |
| |{{Affliction|Cyanide Poisoning|+1/s}}<br>{{Affliction|Stun}} <span style="cursor:help;" title="Affliction is inflicted once Cyanide Poisoning is at 70 strength.">'''(at 70)*'''</span>
| |
| | align="center" |N/A
| |
| |{{Hyperlink|Chloral Hydrate|25|icon|#Chloral Hydrate}}<br>{{Hyperlink|Sodium|30}}
| |
| | align="center" |90
| |
| | align="center" |54
| |
| | align="center" |180-220 <span style="cursor:help;" title="Number of selling outposts (Colony/Military/Research)">'''(3)*'''</span><!--
| |
|
| |
| -->
| |
| |- id = "Radiotoxin"
| |
| | align="center" |[[File:Radiotoxin.png|60px]] [[File:Radiotoxin_icon.png]] <br> Radiotoxin
| |
| |Inflicts victim with [[Radiation Sickness]], which causes Burns until cured.
| |
| Applies half the radiation sickness when fired from a {{Hyperlink|Syringe Gun}}.
| |
|
| |
| Cured with {{Hyperlink|AntiRad|20|icon|#Antirad}}.
| |
|
| |
| Able to kill huge monsters like [[Moloch|Molochs]] and [[Matriarch|Matriarchs]].
| |
| |{{str|Radiation Sickness|+40}} <span style="cursor:help;" title="Total affliction strength change if used with the Syringe Gun; only specified when it differs from the unskilled values"><span style="color:#a23dd1;">'''(+20)*'''</span></span>
| |
| :{{Affliction|Burn}}<span style="cursor:help;" title="Secondary effect of Radiation Sickness. Affliction strength increase rate depends on Radiation Sickness strength. From 0.025/s to 0.1/s">'''(+0.025/s - 0.1/s)*'''</span>
| |
| | align="center" |5
| |
| |{{Hyperlink|Thorium}}<br>{{Hyperlink|Uranium}}
| |
| | align="center" |90
| |
| | align="center" |56
| |
| | align="center" |180-220 <span style="cursor:help;" title="Number of selling outposts (Colony/Military/Research)">'''(3)*'''</span><!--
| |
|
| |
| -->
| |
| |- id = "Deliriumine"
| |
| | align="center" |[[File:Deliriumine.png|60px]] [[File:Deliriumine_icon.png]] <br> Deliriumine
| |
| |<u>*Is a non-lethal poison.</u>
| |
| Inflicts victim with [[Deliriumine Poisoning]], increasing [[Psychosis]] strength over time.
| |
| Cured with the {{Hyperlink|Deliriumine Antidote|20|icon|#Deliriumine Antidote}}.
| |
| |{{Affliction|Deliriumine Poisoning|+1/s}}<br>{{Affliction|Psychosis|+1/s}}
| |
| | align="center" |N/A
| |
| |{{Hyperlink|Dementonite Bar}}
| |
| | align="center" |90
| |
| | align="center" |50
| |
| | align="center" |225-275 <span style="cursor:help;" title="Number of selling outposts (Colony/Military/Research)">'''(3)*'''</span><!--
| |
|
| |
| -->
| |
| |- id = "Paralyzant"
| |
| | align="center" |[[File:Paralyzant.png|60px]] [[File:Paralyzant icon.png]]<br>Paralyzant
| |
| |<u>*Is a non-lethal poison.</u>
| |
| Inflicts victim with [[Paralysis]], gradually slows their Movement to 90%.
| |
| The affliction strength and movement penalty increase over time, at 100 (100 seconds) - the victim will be [[Stun|Stunned]] until treated.<br>It is cured with the {{Hyperlink|Anaparalyzant|20|Anaparalyzant icon|#Anaparalyzant}}.
| |
|
| |
| Able to stun huge monsters like [[Moloch|Molochs]] and [[Matriarch|Matriarchs]].
| |
| |{{Affliction|Paralysis|+1/s}}<br>{{Affliction|Stun}} <span style="cursor:help;" title="Affliction is inflicted once Paralysis is at 100.">'''(at 100)*'''
| |
| | align="center" |N/A
| |
| |{{Hyperlink|Chloral Hydrate|25|icon|#Chloral Hydrate}}<br>{{Hyperlink|Paralyxis}}
| |
| | align="center" |56
| |
| | align="center" |40
| |
| | align="center" |315-385 <span style="cursor:help;" title="Number of selling outposts (Colony/Military/Research)">'''(3)*'''</span>
| |
| |}
| |
|
| |
| ===Other===
| |
| {| class="wikitable sortable"
| |
| ! rowspan="2" style="width: 7%;" | Chemical
| |
| ! colspan="3" | Usage
| |
| ! colspan="3" | Crafting
| |
| ! rowspan="2" style="width: 4%;" | [[Store]]
| |
| |-
| |
| ! style="width: 30%;" | Description
| |
| ! style="width: 10%;" | Afflictions
| |
| ! style="width: 2%;" | Duration (seconds)
| |
| ! style="width: 5%;" | Components
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| ! style="width: 2%;" | Craft time (seconds)
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| ! style="width: 2%;" | [[Skills#Medical|Medical]] Level<!--
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|
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| -->
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| |- id = "Chloral Hydrate"
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| | align="center" |[[File:Chloral Hydrate.png|60px]] [[File:Chloral Hydrate_icon.png]] <br> Chloral Hydrate
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| |[[Stun|Stuns]] victim for 10 seconds (or 5 seconds when used with the [[Syringe Gun]]) and deals [[Internal Damage]].
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| |{{Affliction|Stun|||10}} <span style="cursor:help;" title="Affliction strength instantly gained if used with the Syringe Gun; only specified when it differs from the unskilled values"><span style="color:#a23dd1;">'''(5)*'''</span></span><br>{{Affliction|Internal Damage|||1}}
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| | align="center" |Instant
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| |{{Hyperlink|Chlorine|30}}<br>{{Hyperlink|Ethanol|30||#Ethanol}}
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| | align="center" |90
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| | align="center" |50
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| | align="center" |90-110 <span style="cursor:help;" title="Number of selling outposts (Colony/Military/Research)">'''(3)*'''</span><!--
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|
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| -->
| |
| |- id = "Velonaceps Calyx Eggs"
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| | align="center" |[[File:Velonaceps Calyx Eggs.png|60px]] <br> Velonaceps Calyx Eggs
| |
| |Inflicts victim with the [[Afflictions#Husk Infection|Husk Infection]], slowly taking over the victim's body until they are turned into a [[Husk]].
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| Additional uses <u>will not</u> speed up the infection.
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| Cured with {{Hyperlink|Broad-spectrum Antibiotics|20|icon|#Broad-Spectrum Antibiotics}} or {{Hyperlink|Calyxanide|20|icon|#Calyxanide}}.
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| |{{Affliction|Husk Infection|+0.3/s}}
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| | align="center" |N/A
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| |Lootable from [[Husk]]s
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| | align="center" |N/A
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| | align="center" |N/A
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| | align="center" |600-780 <span style="cursor:help;" title="Number of selling outposts (Colony/Research)">'''(2)*'''</span>
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| |}
| |
| <noinclude>
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|
| |
|
| =Trivia=
| | {{Medical nav}}[[Category:Items]] |
| * Prior to [[Version history/Alpha#v0.10.5.0|v0.10.5.0]], the in-game term's spelling for Anaparalyzant was "Anapralyzant", which also applied to the [itemname] in the [[Console Commands]] when spawning this item.
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| {{Items nav}}[[Category:Items]] | |
| </noinclude> | | </noinclude> |