Pulse Laser | ||||||||
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Statistics* | ||||||||
Power Consumption | 1400 kW | |||||||
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Pulse Laser: Difference between revisions
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==Function and Usage== | ==Function and Usage== | ||
'''Pulse Lasers''' shoot lasers that deal burn damage to anything they hit, as well as some explosive and burn damage to enemies directly nearby | '''Pulse Lasers''' shoot lasers that deal burn damage to anything they hit, as well as some explosive and burn damage to enemies directly nearby. | ||
* Has a 1-second charge before firing. | * Has a 1-second charge before firing. | ||
Line 23: | Line 23: | ||
<br>Like other '''Turrets''', '''[[Periscope]]s''' are typically used to aim and fire '''Pulse Lasers'''. Firing '''Pulse Lasers''' draws power from their connected '''[[Supercapacitor]]s''', as well as ammunition from their linked '''Loaders'''. | <br>Like other '''Turrets''', '''[[Periscope]]s''' are typically used to aim and fire '''Pulse Lasers'''. Firing '''Pulse Lasers''' draws power from their connected '''[[Supercapacitor]]s''', as well as ammunition from their linked '''Loaders'''. | ||
==<abbr title="Most Effective Tactic Available">Meta</abbr>== | |||
Despite their low rate of fire and a charge-up time, '''Pulse Lasers''' have the highest <abbr title="Damage Per Second">DPS</abbr> versus '''unarmored targets''', almost 3 times higher than that of '''[[Coilgun]]s''' and almost 2 times higher than of '''[[Chaingun]]s''' when using standard ammunition, rivalled only by '''[[Railgun]]s'''. | |||
Moreover, their DPS versus '''armored targets''' is unrivalled by any other ammunition in the game. '''Standard''' laser ammunition is more effective than all other smaller submarine turret ammo, and '''Tri-Laser''' ammunition deals the most DPS versus armor in the game, even more than [[Physicorium Shell]]s, provided that at least 2 beams hit the target. | |||
'''Pulse Lasers''' have thus become the current light submarine weapon meta. | |||
==Ammunition== | ==Ammunition== |
Revision as of 18:39, 20 June 2022
Data is potentially outdated | |
Last updated for version 0.18.12.0 Last mentioned in changelog 1.2.6.0 The current game version is 1.4.5.0 Stub Notes: Add media content. |
Pulse Laser Loader | ||||||||
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Statistics* | ||||||||
Item Slots | 1 Ammunition box slot | |||||||
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The Pulse Laser is a Submarine Weapon in Barotrauma. Similar to other Submarine Weapons, it requires a loader to be linked to it for ammo. It is the only Turret to fire a raycast attack, instead of a projectile attack.
Function and Usage
Pulse Lasers shoot lasers that deal burn damage to anything they hit, as well as some explosive and burn damage to enemies directly nearby.
- Has a 1-second charge before firing.
Pulse laser is especially good for use with bots, as they possess perfect aim and will always hit the target with single laser (Tri-Laser is useless on them, however, as they never consider extra beams when firing).
Like other Turrets, Periscopes are typically used to aim and fire Pulse Lasers. Firing Pulse Lasers draws power from their connected Supercapacitors, as well as ammunition from their linked Loaders.
Meta
Despite their low rate of fire and a charge-up time, Pulse Lasers have the highest DPS versus unarmored targets, almost 3 times higher than that of Coilguns and almost 2 times higher than of Chainguns when using standard ammunition, rivalled only by Railguns.
Moreover, their DPS versus armored targets is unrivalled by any other ammunition in the game. Standard laser ammunition is more effective than all other smaller submarine turret ammo, and Tri-Laser ammunition deals the most DPS versus armor in the game, even more than Physicorium Shells, provided that at least 2 beams hit the target.
Pulse Lasers have thus become the current light submarine weapon meta.
Ammunition
There are 2 types of Pulse Laser ammunition:
Standard: good for killing single small and medium creatures.
Tri-Laser: good against spread-out crowds of creatures as well as dealing close-range high damage on a single larger creature (such as Endworm) ammunition.
Item | Shots | Afflictions | Armor Penetration | Structure Damage | Explosion Range |
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Pulse Laser Fuel Box |
45 | 50% | Impact: 5 Explosion (1.5m): 10
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1.5 meters | |
Pulse Tri-Laser Fuel Box |
29 | Explosion (1m): |
40% | Impact: 15 Explosion (1m): 15
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1 meters |
Connection Panel
Connection Panel for Pulse Laser Hover over pins to see their descriptions. | ||||||||||||||||||||||||||||||||||||||
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Requires: Screwdriver |
Media
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Pulse Laser firing 1