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Pulse Laser: Difference between revisions

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==Function and Usage==
==Function and Usage==
'''Pulse Lasers''' shoot lasers that deal burn damage to anything they hit, as well as some explosive and burn damage to enemies directly nearby. With their moderate rate of fire and decent damage, they make for excellent weapons.
'''Pulse Lasers''' shoot lasers that deal burn damage to anything they hit, as well as some explosive and burn damage to enemies directly nearby.


* Has a 1-second charge before firing.
* Has a 1-second charge before firing.
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<br>Like other '''Turrets''', '''[[Periscope]]s''' are typically used to aim and fire '''Pulse Lasers'''. Firing '''Pulse Lasers''' draws power from their connected '''[[Supercapacitor]]s''', as well as ammunition from their linked '''Loaders'''.
<br>Like other '''Turrets''', '''[[Periscope]]s''' are typically used to aim and fire '''Pulse Lasers'''. Firing '''Pulse Lasers''' draws power from their connected '''[[Supercapacitor]]s''', as well as ammunition from their linked '''Loaders'''.
==<abbr title="Most Effective Tactic Available">Meta</abbr>==
Despite their low rate of fire and a charge-up time, '''Pulse Lasers''' have the highest <abbr title="Damage Per Second">DPS</abbr> versus '''unarmored targets''', almost 3 times higher than that of '''[[Coilgun]]s''' and almost 2 times higher than of '''[[Chaingun]]s''' when using standard ammunition, rivalled only by '''[[Railgun]]s'''.
Moreover, their DPS versus '''armored targets''' is unrivalled by any other ammunition in the game. '''Standard''' laser ammunition is more effective than all other smaller submarine turret ammo, and '''Tri-Laser''' ammunition deals the most DPS versus armor in the game, even more than [[Physicorium Shell]]s, provided that at least 2 beams hit the target.
'''Pulse Lasers''' have thus become the current light submarine weapon meta.


==Ammunition==
==Ammunition==

Revision as of 18:39, 20 June 2022

Data is potentially outdated
Last updated for version 0.18.12.0
Last mentioned in changelog 1.2.6.0
The current game version is 1.4.5.0
Stub Notes: Add media content.
Pulse Laser
Statistics*
Power Consumption 1400 kW
Technical
Identifier {{{identifier}}}
Categories Machines

Pulse Laser Loader
Statistics*
Item Slots 1 Ammunition box slot
Technical
Identifier {{{identifier}}}
Categories Machines


The Pulse Laser is a Submarine Weapon in Barotrauma. Similar to other Submarine Weapons, it requires a loader to be linked to it for ammo. It is the only Turret to fire a raycast attack, instead of a projectile attack.

Function and Usage

Pulse Lasers shoot lasers that deal burn damage to anything they hit, as well as some explosive and burn damage to enemies directly nearby.

  • Has a 1-second charge before firing.

Pulse laser is especially good for use with bots, as they possess perfect aim and will always hit the target with single laser (Tri-Laser is useless on them, however, as they never consider extra beams when firing).


Like other Turrets, Periscopes are typically used to aim and fire Pulse Lasers. Firing Pulse Lasers draws power from their connected Supercapacitors, as well as ammunition from their linked Loaders.

Meta

Despite their low rate of fire and a charge-up time, Pulse Lasers have the highest DPS versus unarmored targets, almost 3 times higher than that of Coilguns and almost 2 times higher than of Chainguns when using standard ammunition, rivalled only by Railguns.

Moreover, their DPS versus armored targets is unrivalled by any other ammunition in the game. Standard laser ammunition is more effective than all other smaller submarine turret ammo, and Tri-Laser ammunition deals the most DPS versus armor in the game, even more than Physicorium Shells, provided that at least 2 beams hit the target.

Pulse Lasers have thus become the current light submarine weapon meta.

Ammunition

There are 2 types of Pulse Laser ammunition:
Standard: good for killing single small and medium creatures.
Tri-Laser: good against spread-out crowds of creatures as well as dealing close-range high damage on a single larger creature (such as Endworm) ammunition.


ItemShots Afflictions Armor PenetrationStructure Damage Explosion Range

Pulse Laser Fuel Box
45
 Stun (0.5)*
Explosion (1.5m):
 Burn (100)*
 Stun (3)*
50%
Impact: 5
Explosion (1.5m): 10
1.5 meters

Pulse Tri-Laser Fuel Box
29
 Stun (0.9)*
 (3 projectiles x 0.3)
 Deep Tissue Injury (90)*
 (3 projectiles x 30)
Explosion (1m):
 Burn (210)*
 (3 projectiles x 70)
 Stun (6)*
 (3 projectiles x 2)
40%
Impact: 15
Explosion (1m): 15
1 meters

Connection Panel

Connection Panel for Pulse Laser
Hover over pins to see their descriptions.
Power_In
Position_In
Trigger_In
Toggle_Light
Set_Light
Power for firing the Pulse Laser.
Sets the firing angle of the Pulse Laser (0-360).
Fires the Pulse Laser when it receives a signal.
Toggles the state of the Pulse Laser's light.
Sets the state of the Pulse Laser's light.
Requires: Screwdriver

Media

v·d·e·h
Weapons
Submarine Weapons
Turrets
Large Turrets
Loaders
Other
Handheld Weapons
Ranged Weapons
Melee Weapons
Throwable
Ammunition & Explosives
Ammunition
Explosives