Nuclear Shell: Difference between revisions
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| deconstructormaterials = {{Hyperlink|Steel Bar}}<br>{{Hyperlink|Uranium}}<br>{{Hyperlink|Incendium | | deconstructormaterials = {{Hyperlink|Steel Bar}}<br>{{Hyperlink|Uranium}}<br>{{Hyperlink|Incendium Crystal}} | ||
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'''{{PAGENAME}}s''' are {{Hyperlink|Railgun}} ammunition. They can be loaded with items, most notably with [[explosives]]. | '''{{PAGENAME}}s''' are {{Hyperlink|Railgun}} ammunition. They can be loaded with items, most notably with [[explosives]]. | ||
Revision as of 02:12, 11 July 2022
Data is potentially outdated | |
Last updated for version 0.18.12.0 Last mentioned in changelog 1.1.18.0 The current game version is 1.4.6.0 Stub Notes: Add description and media content. |
Nuclear Shell | |||||||||||||||||||||||||||||||||||
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Inventory icon Sprite A nuclear shell for use with a railgun. | |||||||||||||||||||||||||||||||||||
Statistics | |||||||||||||||||||||||||||||||||||
Used by | Railgun | ||||||||||||||||||||||||||||||||||
Afflictions | |||||||||||||||||||||||||||||||||||
After Effect | |||||||||||||||||||||||||||||||||||
Explosion Radius | 10 m | ||||||||||||||||||||||||||||||||||
Armor penetration | 50% | ||||||||||||||||||||||||||||||||||
Severance chance | 500% Explosion: 200% | ||||||||||||||||||||||||||||||||||
Structure damage | 150 (impact) 2000 (explosion) | ||||||||||||||||||||||||||||||||||
Crafting | |||||||||||||||||||||||||||||||||||
Fabricator Requirements |
Skill: Weapons: 40
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Deconstructor Yield | |||||||||||||||||||||||||||||||||||
Store | |||||||||||||||||||||||||||||||||||
Base Price | 430 mk | ||||||||||||||||||||||||||||||||||
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“ | A nuclear shell for use with a railgun. | „ |
–In-game description |
Nuclear Shells are Railgun ammunition. They can be loaded with items, most notably with explosives.
Description
Nuclear shells are high-risk high-damage projectiles mainly used to fight the biggest enemies, including submarines, and tight groups of smaller enemies. Their explosion range is only 10-meters wide, but they currently have the second highest alpha damage of all ammunition, very close to Physicorium Shells. What makes them highly dangerous is their 30-meter EMP range, which can burn out the whole electrical grid of the shooting submarine, unless the gunner is extra careful. Contrary to griefers' beliefs, this effect is best used on enemy submarines.
Nuclear shells can be cost-efficient if the crew are low on Steel but have an excess of IC-4 Block components and Uranium.