Electrical Discharge Coil: Difference between revisions
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The '''Electrical Discharge Coil''' is an [[:Category:Installations|installation]] that, when activated, sends an electric shock to nearby [[:Category:Creatures|creatures]], dealing damage and stunning them for a short time. | The '''Electrical Discharge Coil''' is an [[:Category:Installations|installation]] that, when activated, sends an electric shock to nearby [[:Category:Creatures|creatures]], dealing damage and stunning them for a short time. | ||
== Function == | == Function == | ||
Electrical Discharge Coils are typically used to provide defence for a submarine's blind spots. | Electrical Discharge Coils are typically used to provide defence for a submarine's blind spots, or when creatures are close to/attacking the hull constantly and need to be shaken off. | ||
They emit an electrical shock when activated, stunning creatures for a short time and burning them. | They emit an electrical shock when activated, stunning creatures for a short time and burning them. | ||
The shock only travels a limited length, but can travel further through walls. This can be changed in the sub editor. | The shock only travels a limited length, but can travel further through walls. This can be changed in the sub editor. | ||
== Usage == | == Usage == | ||
When a signal is sent to the "trigger_in" pin of the Discharge Coil, the coil shocks the area around itself. | When a signal is sent to the "trigger_in" pin of the Discharge Coil, the coil shocks the area around itself. | ||
By default it has a 5m radius, travels 25x further through walls, and has a duration of 0.2 seconds. | By default it has a 5m radius, travels 25x further through walls, and has a duration of 0.2 seconds. | ||
== Damage Values == | == Damage Values == | ||
{{Weapon table | {{Weapon table | ||
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|afflictions = {{hl|Burn||Affliction Burn}}: 10<br> {{hl|Stun||Affliction Stun}}: 8s | |afflictions = {{hl|Burn||Affliction Burn}}: 10<br> {{hl|Stun||Affliction Stun}}: 8s | ||
}} | }} | ||
== Connection Panel == | == Connection Panel == | ||
{{Connection panel | {{Connection panel | ||
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| input2tt = Activates the device when a signal of 1 is supplied. | | input2tt = Activates the device when a signal of 1 is supplied. | ||
}} | }} | ||
== Audio == | == Audio == | ||
<gallery widths="280" heights="150"> | <gallery widths="280" heights="150"> | ||
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* [[Railgun]] | * [[Railgun]] | ||
* [[Coilgun]] | * [[Coilgun]] | ||
{{Weapons nav | {{Weapons nav | ||
|show-Subweapons = yes | |show-Subweapons = yes |
Revision as of 14:17, 6 October 2021
Data is potentially outdated | |
Last updated for an unknown version Last mentioned in changelog 1.1.18.0 The current game version is 1.4.4.1 |
Electrical Discharge Coil | ||||||||
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Statistics* | ||||||||
Power Consumption | 10000 kW | |||||||
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The Electrical Discharge Coil is an installation that, when activated, sends an electric shock to nearby creatures, dealing damage and stunning them for a short time.
Function
Electrical Discharge Coils are typically used to provide defence for a submarine's blind spots, or when creatures are close to/attacking the hull constantly and need to be shaken off.
They emit an electrical shock when activated, stunning creatures for a short time and burning them.
The shock only travels a limited length, but can travel further through walls. This can be changed in the sub editor.
Usage
When a signal is sent to the "trigger_in" pin of the Discharge Coil, the coil shocks the area around itself.
By default it has a 5m radius, travels 25x further through walls, and has a duration of 0.2 seconds.
Damage Values
Item |
Afflictions |
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Electrical Shock |
Burn: 10 Stun: 8s |
Connection Panel
Connection Panel for Electrical Discharge Coil Hover over pins to see their descriptions. | ||||||||||||||
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Requires: Screwdriver |
Audio