Depth Decoy Shell: Difference between revisions

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| bluntforcetrauma = 10  

Revision as of 18:58, 25 December 2022

Data is potentially outdated
Last updated for version 0.20.15.0
The current game version is 1.4.6.0
Depth Decoy Shell

A decoy that can be deployed via the depth charge launcher. Will sink while producing a loud acoustic signal to attract attention away from the sub.
Statistics 
Used by Depth Charge Tube
Afflictions
Severance chance 0%
Structure damage 2
Reusable? Yes
Crafting
Fabricator
Requirements
Skill: Weapons: 25
Deconstructor Yield
Iron
10s
Store
Base Price 250 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation N/A 105 mk
ColonyColony 312 mk 93 mk
Research OutpostResearch N/A 93 mk
Military OutpostMilitary 225 mk 67 mk
Mining OutpostMining N/A 93 mk
Medical MerchantMedical Merchant N/A 75 mk
Engineer MerchantEngineer Merchant N/A 75 mk
Armory MerchantArmory Merchant N/A 75 mk
Children of The HonkmotherClown Merchant N/A 75 mk
The Church of HuskHusk Merchant N/A 75 mk
Technical
Identifier depthdecoyshell
Categories

Depth Decoy Shells are Depth Charge Tube ammunition.

Description

Depth Charge Decoy Shells are a special type of ammunition for the Depth Charge Tube. They emit a sonar beacon's effect and a loud beeping sound attracting all Creatures in a 100 meter area. They can be picked up for re-use.

Function

Depth Charge Decoy Shells can be placed in Depth Charge Loaders to be used as ammunition for the linked Depth Charge Tube.

They cause low amounts of Lacerations.

  • They can be loaded with any small item, most notably with explosives, which detonate on impact.
  • They can be used to attract Creatures for 30 seconds to make them easier targets, to escape from them, or to just make them detonate the explosives inside.

See Also

v·d·e·h
Weapons
Submarine Weapons
Turrets
Large Turrets
Loaders
Other
Handheld Weapons
Ranged Weapons
Melee Weapons
Throwable
Ammunition & Explosives
Ammunition
Explosives