Depth Decoy Shell: Difference between revisions
From Official Barotrauma Wiki
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(created a formatted depth decoy page. Hopefully didn't miss anything.) Tag: Removed redirect |
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{{version|0.15.22.1|stub=yes}}{{Items infobox | |||
| identifier = depthdecoyshell | |||
| noreq = yes | |||
| type = ammo | |||
| description = For launching from a depth charge tube | |||
{{c|<!-- AMMUNITION -->}} | |||
| afflictions = yes | |||
| bluntforcetrauma = 10 | |||
| structuredamage = 2 | |||
| usedby = Depth Charge | |||
| reusable = yes | |||
{{c|<!-- CRAFTING -->}} | |||
| fabricatormaterials = {{Hyperlink|Steel Bar}}<br>{{Hyperlink|Aluminum}}<br>{{Hyperlink|Sonar Beacon}} | |||
| fabricatorskill = weapons | |||
| fabricatorskilllevel = 25 | |||
| fabricatortime = 20 | |||
| deconstructormaterials = {{Hyperlink|Steel Bar}}<br>{{Hyperlink|Aluminum}}<br>{{Hyperlink|Sonar Beacon}} | |||
| deconstructortime = 10 | |||
| fabricator = yes | |||
| deconstructor = yes | |||
{{c|<!-- STORE -->}} | |||
| baseprice = 250 | |||
| outpostmultiplier = 1.4 | |||
| citymultiplier = 1.25 | |||
| researchmultiplier = 1.25 | |||
| militarymultiplier = 0.9 | |||
| minemultiplier = 1.25 | |||
| outpostunbuyable = true | |||
| cityminavailable = 2 | |||
| researchunbuyable = true | |||
| militaryminavailable = 2 | |||
| mineunbuyable = true | |||
}} | |||
'''{{PAGENAME}}s''' are {{Hyperlink|Depth Charge}} ammunition. They can be loaded with items, most notably with [[explosives]]. Upon launch from the tube, decoy shells give off the sonar beacon's effect, which can attract sound-sensitive {{Hyperlink|Creatures}}. This sound lasts for 30 seconds. After launch, when the shell touches something, it sets off whatever item is contained inside. The shell can be picked up for re-use after it's impact. Or even before, as long as you have careful hands! | |||
{{Weapons nav|show-Ammo=yes}} |
Revision as of 12:18, 9 February 2022
Data is potentially outdated | |
Last updated for version 0.15.22.1 The current game version is 1.4.5.0 |
Depth Decoy Shell | |||||||||||||||||||||||||||||||||||
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For launching from a depth charge tube | |||||||||||||||||||||||||||||||||||
Statistics | |||||||||||||||||||||||||||||||||||
Used by | File:Depth Charge.png Depth Charge | ||||||||||||||||||||||||||||||||||
Afflictions | |||||||||||||||||||||||||||||||||||
Structure damage | 2 | ||||||||||||||||||||||||||||||||||
Reusable? | Yes | ||||||||||||||||||||||||||||||||||
Crafting | |||||||||||||||||||||||||||||||||||
Fabricator Requirements |
Skill: Weapons: 25
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Deconstructor Yield | |||||||||||||||||||||||||||||||||||
Store | |||||||||||||||||||||||||||||||||||
Base Price | 250 mk | ||||||||||||||||||||||||||||||||||
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Depth Decoy Shells are File:Depth Charge.png Depth Charge ammunition. They can be loaded with items, most notably with explosives. Upon launch from the tube, decoy shells give off the sonar beacon's effect, which can attract sound-sensitive File:Creatures.png Creatures. This sound lasts for 30 seconds. After launch, when the shell touches something, it sets off whatever item is contained inside. The shell can be picked up for re-use after it's impact. Or even before, as long as you have careful hands!