This article is a stub.

Assault Rifle Magazine: Difference between revisions

From Official Barotrauma Wiki
Jump to: navigation, search
mNo edit summary
(decon recipe, severlimbs, added penetration, ver., ID, container variables for future reference)
Line 1: Line 1:
{{Version|0.16.7.0|stub=yes|stubnote=Check source notes, add description, add related talents.}}
{{Version|0.18.13.0|stub=yes|stubnote=Check source notes, add description, add related talents.}}
{{Items infobox
{{Items infobox
| noreq = yes
| noreq = yes
Line 6: Line 6:


{{c|<!-- AMMUNITION -->}}
{{c|<!-- AMMUNITION -->}}
| identifier = assaultriflemagazine
| afflictions = yes
| afflictions = yes
| gunshotwound = 30
| gunshotwound = 30
Line 14: Line 15:
| usedby = Assault Rifle
| usedby = Assault Rifle
| magazine = 20
| magazine = 20
| severlimbsprobability = 10
| severlimbsprobability = 20
| penetration = 20


{{c|<!-- CRAFTING -->}}
{{c|<!-- CRAFTING -->}}
| talent = [[Warlord]]
| talent = [[Warlord]]
| fabricatormaterials = {{hl|Physicorium Bar}}<br>{{hl|Magnesium}}<br>{{hl|Steel Bar}}
| fabricatormaterials = {{hl|Physicorium Bar}}<br>{{hl|Magnesium}}<br>{{hl|Steel Bar}}
| deconstructormaterials = {{hl|Physicorium Bar}} <abbr title="Condition based on remaining ammo">(%*)</abbr><br>{{hl|Steel Bar}} <abbr title="Condition based on remaining ammo">(%*)</abbr>
| deconstructormaterials = {{hl|Physicorium Bar}} <abbr title="If the magazine has at least 19/20 shots left">(95%)</abbr><br>{{hl|Steel Bar}}
| deconstructortime = 15
| deconstructortime = 15
| fabricatorskill = weapons
| fabricatorskill = weapons
Line 34: Line 36:
| militarymultiplier = 0.9
| militarymultiplier = 0.9
| minemultiplier = 1.25
| minemultiplier = 1.25
| outpostunbuyable = true
| outpostunbuyable = true
| cityunbuyable = true
| cityunbuyable = true
Line 41: Line 44:


{{c|<!-- CONTAINERS -->}}
{{c|<!-- CONTAINERS -->}}
| PreferredContainer1 =  
| PreferredContainer1 = assaultrifle
| minamount1 =  
| minamount1 = 1
| maxamount1 =  
| maxamount1 = 1
| spawnprobability1 =  
| spawnprobability1 = 100
| PreferredContainer2 =  
| PreferredContainer2 = armcab
| minamount2 =  
| minamount2 =  
| maxamount2 =  
| maxamount2 =  
| spawnprobability2 =  
| spawnprobability2 = 0
| PreferredContainr3 =  
| PreferredContainr3 = secarmcab
| minamount3 =  
| minamount3 =  
| maxamount3 =  
| maxamount3 =  
| spawnprobability3 =  
| spawnprobability3 = 0
| PreferredContainer4 =  
| PreferredContainer4 =  
| minamount4 =  
| minamount4 =  

Revision as of 20:43, 26 June 2022

Data is potentially outdated
Last updated for version 0.18.13.0
Last mentioned in changelog 1.4.4.1
The current game version is 1.4.6.0
Stub Notes: Check source notes, add description, add related talents.
Assault Rifle Magazine
Statistics 
Used by Assault Rifle
Afflictions
Armor penetration 20%
Severance chance 20%
Structure damage 10
Shots per magazine 20
Crafting
Fabricator
Requirements
Talent: Warlord
Skill: Weapons: 40
Deconstructor Yield
Store
Base Price 350 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation N/A 146 mk
ColonyColony N/A 131 mk
Research OutpostResearch N/A 131 mk
Military OutpostMilitary 315 mk 94 mk
Mining OutpostMining N/A 131 mk
Medical MerchantMedical Merchant N/A 105 mk
Engineer MerchantEngineer Merchant N/A 105 mk
Armory MerchantArmory Merchant N/A 105 mk
Children of The HonkmotherClown Merchant N/A 105 mk
The Church of HuskHusk Merchant N/A 105 mk
Technical
Identifier assaultriflemagazine
Categories

Assault Rifle Magazines are Assault Rifle ammunition.

A magazine designed for holding 6.8mm cartridges.
–In-game description

Description

Related talents

v·d·e·h
Weapons
Submarine Weapons
Turrets
Large Turrets
Loaders
Other
Handheld Weapons
Ranged Weapons
Melee Weapons
Throwable
Ammunition & Explosives
Ammunition
Explosives