Harpoon

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Revision as of 10:37, 7 October 2022 by FourGreenFields (talk | contribs) (removed stub; updated; moved description to infobox; changed note on getting stuck; formatting)
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Data is potentially outdated
Last updated for version 0.19.11.0
Last mentioned in changelog 1.4.4.1
The current game version is 1.4.6.0
Harpoon

Inventory icon


Sprite
A harpoon for the harpoon gun.
Statistics 
Used by Harpoon Gun
Afflictions
Severance chance 10%
Structure damage 20
Reusable? Yes
Maximum stack 6
Crafting
Fabricator
Requirements
(produces 6 items)
Skill: Weapons: 20
Deconstructor Yield
None
5s
Store
Base Price 7 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation N/A 3 mk
ColonyColony 8 mk 2 mk
Research OutpostResearch N/A 2 mk
Military OutpostMilitary 6 mk 1 mk
Mining OutpostMining N/A 2 mk
Medical MerchantMedical Merchant N/A 2 mk
Engineer MerchantEngineer Merchant N/A 2 mk
Armory MerchantArmory Merchant 6 mk 1 mk
Children of The HonkmotherClown Merchant N/A 2 mk
The Church of HuskHusk Merchant N/A 2 mk
Technical
Identifier spear
Categories

Harpoons are reusable Harpoon Gun ammunition. A harpoon is connected to the harpoon gun via a cable. If it does not get stuck in anything, the cable will snap after one second.

See Also

v·d·e·h
Weapons
Submarine Weapons
Turrets
Large Turrets
Loaders
Other
Handheld Weapons
Ranged Weapons
Melee Weapons
Throwable
Ammunition & Explosives
Ammunition
Explosives