Submarine Weapons: Difference between revisions

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{{DisambigMsg|submarine weapons|handheld weapons|Handheld Weapons}}
{{DisambigMsg|submarine weapons|handheld weapons|Handheld Weapons}}
'''Submarine Weapons''' are offensive '''[[Installations]]'''.
'''Submarine Weapons''' are offensive '''[[Installations]]'''.
=Turrets=
=Turrets=
'''Turrets''' are ranged submarine weapons that fire ammunition. These are typically controlled with a periscope.
'''Turrets''' are ranged submarine weapons that fire ammunition. These are typically controlled with a periscope.
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|Can be replaced by other turrets
|Can be replaced by other turrets
|}
|}
== Power Consumption ==
Since turrets only use power for a single tick per shot and their consumption value is in kWm, the actual supercapacitor charge used (also in kWm) can be calculated as such: <code>Consumption/60/60</code>.
=Other Weapons=
=Other Weapons=
This category includes other offensive installations that are not turrets. They are usually activated by buttons.
This category includes other offensive installations that are not turrets. They are usually activated by buttons.

Revision as of 21:46, 8 November 2022

Data is potentially outdated
Last updated for an unknown version
The current game version is 1.4.5.0
This article is about submarine weapons. For handheld weapons, see Handheld Weapons.

Submarine Weapons are offensive Installations.

Turrets

Turrets are ranged submarine weapons that fire ammunition. These are typically controlled with a periscope.

Turret Stats Ammunition Stats Notes
Turret Loader RPS Ammunition Afflictions Stun Stun Time Structure Damage Dismember Chance Penetration Explosion Radius
Coilgun Coilgun Loader 4 200* Coilgun Ammunition Box 15Lacerations 1Bleeding - 10 0.5 25% -
75* Exploding Ammunition Box 8Lacerations 1Bleeding
40*Burn
- 10
+5*
0.5
+0.5*
- 3
149* Piercing Ammunition Box 8Lacerations 1.5Bleeding - 10 0.5 80% -
200* Physicorium Ammunition Box 28Lacerations 1Bleeding 2* 10 0.5 25% -
200* Depleted Fuel Coilgun Ammunition Box 20Lacerations 0.5Bleeding 10Radiation Sickness - 30 0.5 40% - Unlocked by engineer talent Military Applications
Railgun Railgun Loader 0.2 5 Railgun Shells 250Lacerations 50Bleeding
500*Deep Tissue Injury
15
+5*
55
+100*
1.5
+1.5*
60% 3 Can contain 1 small item that is used upon impact.
5 Physicorium Shells 800Lacerations 50Bleeding
500*Deep Tissue Injury
15
+5*
200
+100*
2
+2*
60% 3
5 Nuclear Shells 250Lacerations 50Bleeding
400*Deep Tissue Injury 300*Burn 100*Radiation Sickness
15
+20*
75
+1000*
2
+2*
60% 10 Can contain 1 small item that is used upon impact
Explosion emits EMP wave with 2.5 strength
Explosion causes sonar interference
5 Canister Shells 70*11Gunshot Wound 3*11Bleeding 2*11 15*11 1*11 20% - Reloadable
Fires 11 pellets
Chaingun Chaingun Loader 10 149* Chaingun Ammunition Box 16Gunshot Wound 4Bleeding - 12 0.1 35% - Has windup before firing
Very inaccurate
149* Physicorium Chaingun Ammunition Box 24Gunshot Wound 4Bleeding 2* 18 0.15 35% -
Pulse Laser Pulse Laser Loader 1 44* Pulse Laser Fuel Box 40Burn
30*Deep Tissue Injury 30*Burn
0.4 25
+25*
0.5 0% 1.5 Has windup before firing
Raycast
28* Pulse Tri-Laser Fuel Box 33*3Burn
25*3*Deep Tissue Injury 25*3*Burn
0.2*3 15*3
+15*3*
0.5 0% 1.5 Has windup before firing
Raycast
Fires 3 lasers in a spread
Turret Hardpoint Loader Base - - - - - - - - Can be replaced by other turrets

Power Consumption

Since turrets only use power for a single tick per shot and their consumption value is in kWm, the actual supercapacitor charge used (also in kWm) can be calculated as such: Consumption/60/60.

Other Weapons

This category includes other offensive installations that are not turrets. They are usually activated by buttons.

Weapon Stats Ammunition Stats Notes
Weapon Loader Ammunition Afflictions Stun Stun Time Structure Damage Dismember Chance Explosion Radius
Depth Charge Tube Depth Charge Loader 1 Depth Charge Shell 10Blunt Force Trauma - 1 - - Retrievable
Can contain 1 small item that is used upon impact
1 Depth Decoy Shell 10Blunt Force Trauma - 1 - - Retrievable
Can contain 1 small item that is used upon impact
Attracts creatures
1 Nuclear Depth Charge 10Blunt Force Trauma
400*Deep Tissue Injury 300*Burn 100*Radiation Sickness
-
+20*
1
+1000*
-
+1.5*
10 Explosion emits EMP wave with 2.5 strength
Explosion causes sonar interference
Can contain 1 small item that is used upon impact
1 Nuclear Depth Decoy 10Blunt Force Trauma
400*Deep Tissue Injury 300*Burn 100*Radiation Sickness
-
+20*
1
+1000*
-
+1.5*
10 Explosion emits EMP wave with 2.5 strength
Explosion causes sonar interference
Can contain 1 small item that is used upon impact
Attracts creatures
Weapon Afflictions Stun Stun Time Notes
Electrical Discharge Coil 10Burn 8 Some Creatures are imune to stun, rendering this weapon ineffective against them.
v·d·e·h
Weapons
Submarine Weapons
Turrets
Large Turrets
Loaders
Other
Handheld Weapons
Ranged Weapons
Melee Weapons
Throwable
Ammunition & Explosives
Ammunition
Explosives