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Double Coilgun: Difference between revisions

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m (further updated stub note)
m (added connection panel content)
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{{version|0.19.11.0|stub = yes|stubnote =Add function, add usage, add intro sentence, add images, add connection panel content.}}
{{version|0.19.11.0|stub = yes|stubnote =Add function, add usage, add intro sentence, add images.}}
{{Installations infobox
{{Installations infobox
| imagewidth = 200
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=Control panel=
=Control panel=
{{Connection panel
{{Connection panel
| panelfor =  
|input1=Power_In
| input1 =  
|input1color=red
| input1tt =  
|input1tt=Power for firing the Double Coilgun.
| input1color =  
|input2=Position_In
| output1 =  
|input2tt=Sets the firing angle of the Double Coilgun (0-360).
| output1tt =  
|input3=Trigger_In
|input3tt=Fires the Double Coilgun when it receives a signal.
|input4=Toggle_Light
|input4tt=Toggles the state of the Double Coilgun's light.
|input5=Set_Light
|input5tt=Sets the state of the Double Coilgun's light.
}}
}}
=See also=
=See also=

Revision as of 14:35, 11 October 2022

Data is potentially outdated
Last updated for version 0.19.11.0
The current game version is 1.4.5.0
Stub Notes: Add function, add usage, add intro sentence, add images.
Double Coilgun

A double-barrel version of the Coilgun.
Statistics*
Power Consumption 1000 kW
Firerate 10 RPS
Technical
Identifier doublecoilgun
Categories Machine, Weapon
Tags turret


Function

Usage

Damage values

Control panel

Connection Panel for Double Coilgun
Hover over pins to see their descriptions.
Power_In
Position_In
Trigger_In
Toggle_Light
Set_Light
Power for firing the Double Coilgun.
Sets the firing angle of the Double Coilgun (0-360).
Fires the Double Coilgun when it receives a signal.
Toggles the state of the Double Coilgun's light.
Sets the state of the Double Coilgun's light.
Requires: Screwdriver

See also

Media

v·d·e·h
Weapons
Submarine Weapons
Turrets
Large Turrets
Loaders
Other
Handheld Weapons
Ranged Weapons
Melee Weapons
Throwable
Ammunition & Explosives
Ammunition
Explosives