Submarine Weapons
From Official Barotrauma Wiki
Data is potentially outdated | |
Last updated for an unknown version The current game version is 1.4.6.0 |
This article is about submarine weapons. For handheld weapons, see Handheld Weapons. |
Submarine Weapons are offensive Installations.
Turrets
Turrets are ranged submarine weapons that fire ammunition. These are typically controlled with a periscope.
Turret Stats | Ammunition Stats | Notes | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Turret | Loader | RPS | Ammunition | Afflictions | Stun Time | Structure Damage | Dismember Chance | Penetration | Explosion Radius | |
Coilgun | Coilgun Loader | 4 | 200* Coilgun Ammunition Box | 15 1 | - | 10 | 0.5 | 25% | - | |
75* Exploding Ammunition Box | 8 1 40* |
- | 10 +5* |
0.5 +0.5* |
- | 3 | ||||
149* Piercing Ammunition Box | 8 1.5 | - | 10 | 0.5 | 80% | - | ||||
200* Physicorium Ammunition Box | 28 1 | 2* | 10 | 0.5 | 25% | - | ||||
200* Depleted Fuel Coilgun Ammunition Box | 20 0.5 10 | - | 30 | 0.5 | 40% | - | Unlocked by engineer talent Military Applications | |||
Railgun | Railgun Loader | 0.2 | 5 Railgun Shells | 250 50 500* |
15 +5* |
55 +100* |
1.5 +1.5* |
60% | 3 | Can contain 1 small item that is used upon impact. |
5 Physicorium Shells | 800 50 500* |
15 +5* |
200 +100* |
2 +2* |
60% | 3 | ||||
5 Nuclear Shells | 250 50 400* 300* 100* |
15 +20* |
75 +1000* |
2 +2* |
60% | 10 | Can contain 1 small item that is used upon impact Explosion emits EMP wave with 2.5 strength Explosion causes sonar interference | |||
5 Canister Shells | 70*11 3*11 | 2*11 | 15*11 | 1*11 | 20% | - | Reloadable Fires 11 pellets | |||
Chaingun | Chaingun Loader | 10 | 149* Chaingun Ammunition Box | 16 4 | - | 12 | 0.1 | 35% | - | Has windup before firing Very inaccurate |
149* Physicorium Chaingun Ammunition Box | 24 4 | 2* | 18 | 0.15 | 35% | - | ||||
Pulse Laser | Pulse Laser Loader | 1 | 44* Pulse Laser Fuel Box | 40 30* 30* |
0.4 | 25 +25* |
0.5 | 0% | 1.5 | Has windup before firing Raycast |
28* Pulse Tri-Laser Fuel Box | 33*3 25*3* 25*3* |
0.2*3 | 15*3 +15*3* |
0.5 | 0% | 1.5 | Has windup before firing Raycast Fires 3 lasers in a spread | |||
Turret Hardpoint | Loader Base | - | - | - | - | - | - | - | - | Can be replaced by other turrets |
Power Consumption
Since turrets only use power for a single tick per shot and their consumption value is in kWm, the actual supercapacitor charge used (also in kWm) can be calculated as such: Consumption/60/60
.
Other Weapons
This category includes other offensive installations that are not turrets. They are usually activated by buttons.
Weapon Stats | Ammunition Stats | Notes | ||||||
---|---|---|---|---|---|---|---|---|
Weapon | Loader | Ammunition | Afflictions | Stun Time | Structure Damage | Dismember Chance | Explosion Radius | |
Depth Charge Tube | Depth Charge Loader | 1 Depth Charge Shell | 10 | - | 1 | - | - | Retrievable Can contain 1 small item that is used upon impact |
1 Depth Decoy Shell | 10 | - | 1 | - | - | Retrievable Can contain 1 small item that is used upon impact Attracts creatures | ||
1 Nuclear Depth Charge | 10 400* 300* 100* |
- +20* |
1 +1000* |
- +1.5* |
10 | Explosion emits EMP wave with 2.5 strength Explosion causes sonar interference Can contain 1 small item that is used upon impact | ||
1 Nuclear Depth Decoy | 10 400* 300* 100* |
- +20* |
1 +1000* |
- +1.5* |
10 | Explosion emits EMP wave with 2.5 strength Explosion causes sonar interference Can contain 1 small item that is used upon impact Attracts creatures |
Weapon | Afflictions | Stun Time | Notes |
---|---|---|---|
Electrical Discharge Coil | 10 | 8 | Some Creatures are imune to stun, rendering this weapon ineffective against them. |