Submarine Weapons
From Official Barotrauma Wiki
Data is potentially outdated | |
Last updated for version 0.21.6.0 The current game version is 1.4.6.0 |
This article is about submarine weapons. For handheld weapons, see Handheld Weapons. |
Submarine Weapons are offensive Installations.
Turrets
Turrets are ranged submarine weapons that fire ammunition. These are typically controlled with a periscope.
Turret Stats | Ammunition Stats | Notes | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Turret | Loader | RPS | Ammunition | Afflictions | Stun Time | Structure Damage | Dismember Chance | Penetration | Explosion Radius | |
Coilgun | Coilgun Loader | 3.5 | 200* Coilgun Ammunition Box | 15 1 | 0.025 | 20 | 25% | 10% | - | |
100* Exploding Ammunition Box | 10 1 45* |
0.025 | 20 +45* |
25% +25%* |
40% | 3m | ||||
150* Piercing Ammunition Box | 8 2 | 0.0125 | 10 | 10% | 50% | - | ||||
200* Physicorium Ammunition Box | 28 1 | 0.05 | 30 | 50% | 20% | - | ||||
200* Depleted Fuel Coilgun Ammunition Box | 15 1 10 | 0.025 | 20 | 25% | 40% | - | Unlocked by Engineer talent Military Applications | |||
Railgun | Railgun Loader | 0.2 | 5 Railgun Shells | 250 50 250* |
15 +7* |
100 +50* |
500% +50%* |
50% +50%* |
2.5m | Can contain 1 small item that is used upon impact. |
5 Physicorium Shells | 500 100 250* |
15 +7* |
200 +50* |
500% +50%* |
80% +50%* |
3.5m | ||||
5 Nuclear Shells | 250 50 1000* 1000* 100* 40* |
15 +30* |
100 +600* |
500% +200%* |
50% +50%* |
15m | Can contain 1 small item that is used upon impact Explosion emits 20m EMP wave with 50 strength Explosion causes sonar interference | |||
5 Canister Shells | 50x11 20x11 | 2x11 | 30x11 | 300% | 30% | - | Reloadable Fires 11 pellets | |||
Chaingun | Chaingun Loader | 10 | 500* Chaingun Ammunition Box | 12 2 | 0.025 +0.025* |
20 | 10% | 10% | - | Has windup before firing Very inaccurate |
500* Physicorium Chaingun Ammunition Box | 19 2 | 0.05 +0.05* |
30 | 20% | 20% | - | ||||
400* Shredder Chaingun Ammunition Box | 12 6 | 0.05 +0.05* |
30 | 30% | 30% | - | ||||
Pulse Laser | Pulse Laser Loader | 0.8 | 45* Pulse Laser Fuel Box | 40 100* |
0.5 +3* |
50 +50* |
100% | 50% | 1.5m | Has windup before firing Raycast |
29* Pulse Tri-Laser Fuel Box | 30x3 70x3* |
0.3x3 +2x3* |
35x3 +35x3* |
100% | 40% | 1m | Has windup before firing Raycast Fires 3 lasers in a fixed spread | |||
Double Coilgun | Coilgun Loader | 5 | 200* Coilgun Ammunition Box | 15 1 | 0.025 | 20 | 25% | 10% | - | |
100* Exploding Ammunition Box | 10 1 45* |
0.025 | 20 +45* |
25% +25%* |
40% | 3 | ||||
150* Piercing Ammunition Box | 8 2 | 0.0125 | 10 | 10% | 50% | - | ||||
200* Physicorium Ammunition Box | 28 1 | 0.05 | 30 | 50% | 20% | - | ||||
200* Depleted Fuel Coilgun Ammunition Box | 15 1 10 | 0.025 | 20 | 25% | 40% | - | Unlocked by Engineer talent Military Applications | |||
Flak Cannon | Flak Cannon Loader | 0.5 | 25* Spreader Flak Shells Box | 70 20 20 7.5 20 |
4 +0.2* |
30 +20* |
100% +10%* |
10% | 0.3m | Fires 1 bolt which explodes into 22 shrapnel 120° spread |
25* Focused Flak Shells Box | 70 20 20 30 20 |
4 +1.5*+5* |
30 +20* +40* |
100% +30%* |
10% +50%* |
0.3m | Fires 1 bolt which explodes into 5 shrapnel 25° spread | |||
25* Physicorium Flak Shells Box | 120 30 20 38 8 |
4 +0.05*+0.75* |
30 +20* +20* |
100% +50%* |
10% +10%* |
0.3m | Fires 1 bolt which explodes into 12 shrapnel 60° | |||
25* Explosive Flak Shells Box | 70 20 20 3 2 30 30 15 |
4 +0.75* |
30 +20* +20* +20/25* |
25% +10%* +100%* +50%/20%* |
10% +10%* |
0.3m 2m |
Fires 1 bolt which explodes into 8 shrapnel 135° spread | |||
Turret Hardpoint Large Turret Hardpoint |
Loader Base | - | - | - | - | - | - | - | - | Can be replaced by other turrets |
Power Consumption
Since turrets only use power for a single tick per shot and their consumption value is in kWm, the actual supercapacitor charge used (also in kWm) can be calculated as such: Consumption/60/60
.
Other Weapons
This category includes other offensive installations that are not turrets. They are usually activated by buttons.
Weapon Stats | Ammunition Stats | Notes | ||||||
---|---|---|---|---|---|---|---|---|
Weapon | Loader | Ammunition | Afflictions | Stun Time | Structure Damage | Dismember Chance | Explosion Radius | |
Depth Charge Tube | Depth Charge Loader | 1 Depth Charge Shell | 150* 15* 40* | 7* | 175* | 50%* | 7m | Can contain 1 small item that is used upon impact |
1 Depth Decoy Shell | - | - | - | - | - | Can contain 1 small item that is used upon impact Attracts creatures | ||
1 Nuclear Depth Charge | 1000* 1000* 500* 100* | 30* | 600* | 200%* | 15m | Explosion emits 20m EMP wave with 50 strength Explosion causes sonar interference Can contain 1 small item that is used upon impact | ||
1 Nuclear Depth Decoy | 1000* 1000* 500* 100* | 30* | 600* | 200%* | 15m | Explosion emits 20m EMP wave with 50 strength Explosion causes sonar interference Can contain 1 small item that is used upon impact Attracts creatures |
Weapon | Afflictions | Stun Time | Notes |
---|---|---|---|
Electrical Discharge Coil | 10 | 8 | Some Creatures are imune to stun, rendering this weapon ineffective against them. |