Submarine Weapons: Difference between revisions
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{{ | {{Version|0.21.6.0}} | ||
{{DisambigMsg|submarine weapons|handheld weapons|Handheld Weapons}} | {{DisambigMsg|submarine weapons|handheld weapons|Handheld Weapons}} | ||
'''Submarine Weapons''' are offensive '''[[Installations]]'''. | '''Submarine Weapons''' are offensive '''[[Installations]]'''. | ||
Line 23: | Line 23: | ||
| rowspan = 5|{{Hyperlink|Coilgun|25}} | | rowspan = 5|{{Hyperlink|Coilgun|25}} | ||
| rowspan = 5|{{Hyperlink|Coilgun Loader|20}} | | rowspan = 5|{{Hyperlink|Coilgun Loader|20}} | ||
| rowspan = 5| | | rowspan = 5|3.5 | ||
|<abbr title="200 Bolts">200</abbr>* {{Hyperlink|Coilgun Ammunition Box|25}} | | <abbr title="200 Bolts">200</abbr>* {{Hyperlink|Coilgun Ammunition Box|25}} | ||
|15[[File:Affliction Lacerations.png|20px|Lacerations]] 1[[File:Affliction Bleeding.png|20px|Bleeding]] | | 15[[File:Affliction Lacerations.png|20px|Lacerations]] 1[[File:Affliction Bleeding.png|20px|Bleeding]] | ||
| | | 0.025 | ||
| | | 20 | ||
| | | 25% | ||
| | | 10% | ||
| - | | - | ||
|- | |- | ||
|<abbr title=" | | <abbr title="100 Bolts">100</abbr>* {{Hyperlink|Exploding Ammunition Box|25}} | ||
| | | 10[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]] 1[[File:Affliction Bleeding.png|20px|Bleeding]]<br><abbr title="Explosion">45</abbr>*[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]] | ||
| | | 0.025 | ||
| | | 20<br>+<abbr title="Explosion">45</abbr>* | ||
| | | 25%<br>+<abbr title="Explosion">25%</abbr>* | ||
| | | 40% | ||
| | | 3m | ||
|- | |- | ||
|<abbr title=" | | <abbr title="150 Bolts">150</abbr>* {{Hyperlink|Piercing Ammunition Box|25}} | ||
|8[[File:Affliction Lacerations.png|20px|Lacerations]] | | 8[[File:Affliction Lacerations.png|20px|Lacerations]] 2[[File:Affliction Bleeding.png|20px|Bleeding]] | ||
| | | 0.0125 | ||
|10 | | 10 | ||
| | | 10% | ||
| | | 50% | ||
| - | | - | ||
|- | |- | ||
|<abbr title="200 Bolts">200</abbr>* {{Hyperlink|Physicorium Ammunition Box|25}} | | <abbr title="200 Bolts">200</abbr>* {{Hyperlink|Physicorium Ammunition Box|25}} | ||
|28[[File:Affliction Lacerations.png|20px|Lacerations]] 1[[File:Affliction Bleeding.png|20px|Bleeding]] | | 28[[File:Affliction Lacerations.png|20px|Lacerations]] 1[[File:Affliction Bleeding.png|20px|Bleeding]] | ||
| | | 0.05 | ||
| | | 30 | ||
| | | 50% | ||
| | | 20% | ||
| - | | - | ||
|- | |- | ||
|<abbr title="200 Bolts">200</abbr>* {{Hyperlink|Depleted Fuel Coilgun Ammunition Box|25}} | | <abbr title="200 Bolts">200</abbr>* {{Hyperlink|Depleted Fuel Coilgun Ammunition Box|25}} | ||
| | | 15[[File:Affliction Lacerations.png|20px|Lacerations]] 1[[File:Affliction Bleeding.png|20px|Bleeding]] <abbr title="Inflicted only if target has <30 Radiation Sickness">10</abbr>[[File:Affliction Radiation Sickness.png|20px|Radiation Sickness]] | ||
| 0.025 | |||
| 20 | |||
| 25% | |||
| 40% | |||
| - | | - | ||
| rowspan = 1 | Unlocked by Engineer talent [[Military Applications]] | |||
| rowspan = 1 | Unlocked by | |||
|- | |- | ||
| rowspan = 4|{{Hyperlink|Railgun|25}} | | rowspan = 4|{{Hyperlink|Railgun|25}} | ||
| rowspan = 4|{{Hyperlink|Railgun Loader|25}} | | rowspan = 4|{{Hyperlink|Railgun Loader|25}} | ||
| rowspan = 4|0.2 | | rowspan = 4|0.2 | ||
|5 {{Hyperlink|Railgun Shell|25|s=s}} | | 5 {{Hyperlink|Railgun Shell|25|s=s}} | ||
|250[[File:Affliction | | 250[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]] 50[[File:Affliction Bleeding.png|20px|Bleeding]]<br><abbr title="Explosion">250</abbr>*[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]] | ||
|15<br>+<abbr title="Explosion"> | | 15<br>+<abbr title="Explosion">7</abbr>* | ||
| | | 100<br>+<abbr title="Explosion">50</abbr>* | ||
| | | 500%<br>+<abbr title="Explosion">50%</abbr>* | ||
| | | 50%<br>+<abbr title="Explosion">50%</abbr>* | ||
| | | 2.5m | ||
| rowspan = 2 | Can contain 1 small item that is used upon impact. | | rowspan = 2 | Can contain 1 small item that is used upon impact. | ||
|- | |- | ||
|5 {{Hyperlink|Physicorium Shell|25|s=s}} | | 5 {{Hyperlink|Physicorium Shell|25|s=s}} | ||
| | | 500[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]] 100[[File:Affliction Bleeding.png|20px|Bleeding]]<br><abbr title="Explosion">250</abbr>*[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]] | ||
|15<br>+<abbr title="Explosion"> | | 15<br>+<abbr title="Explosion">7</abbr>* | ||
|200<br>+<abbr title="Explosion"> | | 200<br>+<abbr title="Explosion">50</abbr>* | ||
| | | 500%<br>+<abbr title="Explosion">50%</abbr>* | ||
| | | 80%<br>+<abbr title="Explosion">50%</abbr>* | ||
|3 | | 3.5m | ||
|- | |- | ||
|5 {{Hyperlink|Nuclear Shell|25|s=s}} | | 5 {{Hyperlink|Nuclear Shell|25|s=s}} | ||
|250[[File:Affliction | | 250[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]] 50[[File:Affliction Bleeding.png|20px|Bleeding]]<br><abbr title="Explosion">1000</abbr>*[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]] <abbr title="Explosion">1000</abbr>*[[File:Affliction Burn.png|20px|Burn]] <abbr title="Explosion">100</abbr>*[[File:Affliction Radiation Sickness.png|20px|Radiation Sickness]] <abbr title="Explosion, 5% chance">40</abbr>*[[File:Affliction Bleeding.png|20px|Bleeding]] | ||
|15<br>+<abbr title="Explosion"> | | 15<br>+<abbr title="Explosion">30</abbr>* | ||
| | | 100<br>+<abbr title="Explosion">600</abbr>* | ||
| | | 500%<br>+<abbr title="Explosion">200%</abbr>* | ||
| | | 50%<br>+<abbr title="Explosion">50%</abbr>* | ||
| | | 15m | ||
|Can contain 1 small item that is used upon impact<br>Explosion emits EMP wave with | | Can contain 1 small item that is used upon impact<br>Explosion emits 20m EMP wave with 50 strength<br>Explosion causes sonar interference | ||
|- | |- | ||
|5 {{Hyperlink|Canister Shell|25|s=s}} | | 5 {{Hyperlink|Canister Shell|25|s=s}} | ||
| | | 50x11[[File:Affliction Lacerations.png|20px|Lacerations]] 20x11[[File:Affliction Bleeding.png|20px|Bleeding]] | ||
| | | 2x11 | ||
| | | 30x11 | ||
| | | 300% | ||
| | | 30% | ||
| - | | - | ||
|Reloadable<br>Fires 11 pellets | | Reloadable<br>Fires 11 pellets | ||
|- | |- | ||
| rowspan = | | rowspan = 3|{{Hyperlink|Chaingun|25}} | ||
| rowspan = | | rowspan = 3|{{Hyperlink|Chaingun Loader|20}} | ||
| rowspan = | | rowspan = 3|10 | ||
|<abbr title=" | | <abbr title="500 Bolts">500</abbr>* {{Hyperlink|Chaingun Ammunition Box|25}} | ||
| | | 12[[File:Affliction Lacerations.png|20px|Lacerations]] 2[[File:Affliction Bleeding.png|20px|Bleeding]] | ||
| 0.025<br>+<abbr title="50% chance">0.025</abbr>* | |||
| 20 | |||
| 10% | |||
| 10% | |||
| - | | - | ||
| | | rowspan = 3 | Has windup before firing<br>Very inaccurate | ||
|0. | |- | ||
| | | <abbr title="500 Bolts">500</abbr>* {{Hyperlink|Physicorium Chaingun Ammunition Box|25}} | ||
| 19[[File:Affliction Lacerations.png|20px|Lacerations]] 2[[File:Affliction Bleeding.png|20px|Bleeding]] | |||
| 0.05<br>+<abbr title="50% chance">0.05</abbr>* | |||
| 30 | |||
| 20% | |||
| 20% | |||
| - | | - | ||
|- | |- | ||
|<abbr title=" | | <abbr title="400 Bolts">400</abbr>* {{Hyperlink|Shredder Chaingun Ammunition Box|25}} | ||
| | | 12[[File:Affliction Lacerations.png|20px|Lacerations]] 6[[File:Affliction Bleeding.png|20px|Bleeding]] | ||
|<abbr title=" | | 0.05<br>+<abbr title="50% chance">0.05</abbr>* | ||
| | | 30 | ||
| | | 30% | ||
| | | 30% | ||
| - | | - | ||
|- | |- | ||
| rowspan = 2|{{Hyperlink|Pulse Laser|25}} | | rowspan = 2|{{Hyperlink|Pulse Laser|25}} | ||
| rowspan = 2|{{Hyperlink|Pulse Laser Loader|20}} | | rowspan = 2|{{Hyperlink|Pulse Laser Loader|20}} | ||
| rowspan = 2| | | rowspan = 2|0.8 | ||
|<abbr title=" | | <abbr title="45 Shots">45</abbr>* {{Hyperlink|Pulse Laser Fuel Box|25}} | ||
|40[[File:Affliction Burn.png|20px|Burn]]<br><abbr title="Explosion"> | | 40[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]<br><abbr title="Explosion">100</abbr>*[[File:Affliction Burn.png|20px|Burn]] | ||
|0. | | 0.5<br>+<abbr title="Explosion">3</abbr>* | ||
| | | 50<br>+<abbr title="Explosion">50</abbr>* | ||
| | | 100% | ||
| | | 50% | ||
| | | 1.5m | ||
|Has windup before firing<br>Raycast | | Has windup before firing<br>Raycast | ||
|- | |||
| <abbr title="29 Shots">29</abbr>* {{Hyperlink|Pulse Tri-Laser Fuel Box|25}} | |||
| 30x3[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]<br><abbr title="Explosion">70x3</abbr>*[[File:Affliction Burn.png|20px|Burn]] | |||
| 0.3x3<br>+<abbr title="Explosion">2x3</abbr>* | |||
| 35x3<br>+<abbr title="Explosion">35x3</abbr>* | |||
| 100% | |||
| 40% | |||
| 1m | |||
| Has windup before firing<br>Raycast<br>Fires 3 lasers in a fixed spread | |||
|- | |||
| rowspan = 5|{{Hyperlink|Double Coilgun|25}} | |||
| rowspan = 5|{{Hyperlink|Coilgun Loader|20}} | |||
| rowspan = 5|5 | |||
| <abbr title="200 Bolts">200</abbr>* {{Hyperlink|Coilgun Ammunition Box|25}} | |||
| 15[[File:Affliction Lacerations.png|20px|Lacerations]] 1[[File:Affliction Bleeding.png|20px|Bleeding]] | |||
| 0.025 | |||
| 20 | |||
| 25% | |||
| 10% | |||
| - | |||
|- | |- | ||
|<abbr title=" | | <abbr title="100 Bolts">100</abbr>* {{Hyperlink|Exploding Ammunition Box|25}} | ||
| | | 10[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]] 1[[File:Affliction Bleeding.png|20px|Bleeding]]<br><abbr title="Explosion">45</abbr>*[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]] | ||
| 0.025 | |||
| | | 20<br>+<abbr title="Explosion">45</abbr>* | ||
| | | 25%<br>+<abbr title="Explosion">25%</abbr>* | ||
| 40% | |||
| | | 3 | ||
|- | |- | ||
|{{Hyperlink|Turret Hardpoint}} | | <abbr title="150 Bolts">150</abbr>* {{Hyperlink|Piercing Ammunition Box|25}} | ||
| 8[[File:Affliction Lacerations.png|20px|Lacerations]] 2[[File:Affliction Bleeding.png|20px|Bleeding]] | |||
| 0.0125 | |||
| 10 | |||
| 10% | |||
| 50% | |||
| - | |||
|- | |||
| <abbr title="200 Bolts">200</abbr>* {{Hyperlink|Physicorium Ammunition Box|25}} | |||
| 28[[File:Affliction Lacerations.png|20px|Lacerations]] 1[[File:Affliction Bleeding.png|20px|Bleeding]] | |||
| 0.05 | |||
| 30 | |||
| 50% | |||
| 20% | |||
| - | |||
|- | |||
| <abbr title="200 Bolts">200</abbr>* {{Hyperlink|Depleted Fuel Coilgun Ammunition Box|25}} | |||
| 15[[File:Affliction Lacerations.png|20px|Lacerations]] 1[[File:Affliction Bleeding.png|20px|Bleeding]] <abbr title="Inflicted only if target has <30 Radiation Sickness">10</abbr>[[File:Affliction Radiation Sickness.png|20px|Radiation Sickness]] | |||
| 0.025 | |||
| 20 | |||
| 25% | |||
| 40% | |||
| - | |||
| rowspan = 1 | Unlocked by Engineer talent [[Military Applications]] | |||
|- | |||
| rowspan = 4|{{Hyperlink|Flak Cannon|25}} | |||
| rowspan = 4|{{Hyperlink|Flak Cannon Loader|20}} | |||
| rowspan = 4|0.5 | |||
| <abbr title="25 Bolts">25</abbr>* {{Hyperlink|Spreader Flak Shells Box|25}} | |||
| 70[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]] 20[[File:Affliction Bleeding.png|20px|Bleeding]]<br><abbr title="Explosion">20</abbr>[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]<br><abbr title="Shrapnel">14</abbr>[[File:Affliction Lacerations.png|20px|Lacerations]] <abbr title="Shrapnel">20</abbr>[[File:Affliction Bleeding.png|20px|Bleeding]] | |||
| 4<br>+<abbr title="Shrapnel">0.2</abbr>* | |||
| 30<br>+<abbr title="Explosion">20</abbr>* | |||
| 100%<br>+<abbr title="Shrapnel">10%</abbr>* | |||
| 10% | |||
| 0.3m | |||
| Fires 1 bolt which explodes into 22 shrapnel<br>120° spread | |||
|- | |||
| <abbr title="25 Bolts">25</abbr>* {{Hyperlink|Focused Flak Shells Box|25}} | |||
| 70[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]] 20[[File:Affliction Bleeding.png|20px|Bleeding]]<br><abbr title="Explosion">20</abbr>[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]<br><abbr title="Shrapnel">30</abbr>[[File:Affliction Lacerations.png|20px|Lacerations]] <abbr title="Shrapnel">20</abbr>[[File:Affliction Bleeding.png|20px|Bleeding]] | |||
| 4<br>+<abbr title="Shrapnel">1.5</abbr>*+<abbr title="Shrapnel, 10% chance">5</abbr>* | |||
| 30<br>+<abbr title="Explosion">20</abbr>*<br>+<abbr title="Shrapnel">40</abbr>* | |||
| 100%<br>+<abbr title="Shrapnel">30%</abbr>* | |||
| 10%<br>+<abbr title="Shrapnel">50%</abbr>* | |||
| 0.3m | |||
| Fires 1 bolt which explodes into 5 shrapnel<br>25° spread | |||
|- | |||
| <abbr title="25 Bolts">25</abbr>* {{Hyperlink|Physicorium Flak Shells Box|25}} | |||
| 120[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]] 30[[File:Affliction Bleeding.png|20px|Bleeding]]<br><abbr title="Explosion">20</abbr>[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]<br><abbr title="Shrapnel">38</abbr>[[File:Affliction Lacerations.png|20px|Lacerations]] <abbr title="Shrapnel">8</abbr>[[File:Affliction Bleeding.png|20px|Bleeding]] | |||
| 4<br>+<abbr title="Shrapnel">0.05</abbr>*+<abbr title="Shrapnel, 20% chance">0.75</abbr>* | |||
| 30<br>+<abbr title="Explosion">20</abbr>*<br>+<abbr title="Shrapnel">20</abbr>* | |||
| 100%<br>+<abbr title="Shrapnel">50%</abbr>* | |||
| 10%<br>+<abbr title="Shrapnel">10%</abbr>* | |||
| 0.3m | |||
| Fires 1 bolt which explodes into 12 shrapnel<br>60° | |||
|- | |||
| <abbr title="25 Bolts">25</abbr>* {{Hyperlink|Explosive Flak Shells Box|25}} | |||
| 70[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]] 20[[File:Affliction Bleeding.png|20px|Bleeding]]<br><abbr title="Explosion">20</abbr>[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]<br><abbr title="Shrapnel">3</abbr>[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]] <abbr title="Shrapnel">2</abbr>[[File:Affliction Bleeding.png|20px|Bleeding]]<br><abbr title="Shrapnel Explosion">30</abbr>[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]] <abbr title="Shrapnel Explosion">30</abbr>[[File:Affliction Bleeding.png|20px|Bleeding]] <abbr title="Shrapnel Explosion, 10% chance">15</abbr>[[File:Affliction Bleeding.png|20px|Bleeding]] | |||
| 4<br>+<abbr title="Shrapnel">0.75</abbr>*<br> | |||
| 30<br>+<abbr title="Explosion">20</abbr>*<br>+<abbr title="Shrapnel">20</abbr>*<br>+<abbr title="Shrapnel Explosion/on impact">20/25</abbr>* | |||
| 25%<br>+<abbr title="Explosion">10%</abbr>*<br>+<abbr title="Shrapnel">100%</abbr>*<br>+<abbr title="Shrapnel Explosion/on impact">50%/20%</abbr>* | |||
| 10%<br>+<abbr title="Shrapnel">10%</abbr>* | |||
| 0.3m<br><abbr title="Shrapnel Explosion">2m</abbr> | |||
| Fires 1 bolt which explodes into 8 shrapnel<br>135° spread | |||
|- | |||
|{{Hyperlink|Turret Hardpoint}}<br>{{Hyperlink|Large Turret Hardpoint}} | |||
|{{Hyperlink|Loader Base}} | |{{Hyperlink|Loader Base}} | ||
| - | | - | ||
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| rowspan = 4|{{Hyperlink|Depth Charge Tube}} | | rowspan = 4|{{Hyperlink|Depth Charge Tube}} | ||
| rowspan = 4|{{Hyperlink|Depth Charge Loader}} | | rowspan = 4|{{Hyperlink|Depth Charge Loader}} | ||
|1 {{Hyperlink|Depth Charge Shell}} | | 1 {{Hyperlink|Depth Charge Shell}} | ||
| | | <abbr title="Explosion">150</abbr>*[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]] <abbr title="Explosion, 20% chance">15</abbr>*[[File:Affliction Burn.png|20px|Burn]] <abbr title="Explosion, 5% chance">40</abbr>*[[File:Affliction Bleeding.png|20px|Bleeding]] | ||
| <abbr title="Explosion">7</abbr>* | |||
| <abbr title="Explosion">175</abbr>* | |||
| <abbr title="Explosion">50%</abbr>* | |||
| data-sort-value=0| 7m | |||
| Can contain 1 small item that is used upon impact | |||
|- | |||
| 1 {{Hyperlink|Depth Decoy Shell}} | |||
| - | | - | ||
| - | | - | ||
| - | | - | ||
| - | | - | ||
| data-sort-value=0| - | | data-sort-value=0| - | ||
| | | Can contain 1 small item that is used upon impact<br>Attracts creatures | ||
|- | |- | ||
|1 {{Hyperlink|Nuclear Depth Charge}} | | 1 {{Hyperlink|Nuclear Depth Charge}} | ||
| | | <abbr title="Explosion">1000</abbr>*[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]] <abbr title="Explosion">1000</abbr>*[[File:Affliction Burn.png|20px|Burn]] <abbr title="Explosion, 5% chance">500</abbr>*[[File:Affliction Bleeding.png|20px|Bleeding]] <abbr title="Explosion">100</abbr>*[[File:Affliction Radiation Sickness.png|20px|Radiation Sickness]] | ||
| | | <abbr title="Explosion">30</abbr>* | ||
| | | <abbr title="Explosion">600</abbr>* | ||
| | | <abbr title="Explosion">200%</abbr>* | ||
| data-sort-value=10| | | data-sort-value=10| 15m | ||
|Explosion emits EMP wave with | |Explosion emits 20m EMP wave with 50 strength<br>Explosion causes sonar interference<br>Can contain 1 small item that is used upon impact | ||
|- | |- | ||
|1 {{Hyperlink|Nuclear Depth Decoy}} | |1 {{Hyperlink|Nuclear Depth Decoy}} | ||
| | | <abbr title="Explosion">1000</abbr>*[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]] <abbr title="Explosion">1000</abbr>*[[File:Affliction Burn.png|20px|Burn]] <abbr title="Explosion, 5% chance">500</abbr>*[[File:Affliction Bleeding.png|20px|Bleeding]] <abbr title="Explosion">100</abbr>*[[File:Affliction Radiation Sickness.png|20px|Radiation Sickness]] | ||
| | | <abbr title="Explosion">30</abbr>* | ||
| | | <abbr title="Explosion">600</abbr>* | ||
| | | <abbr title="Explosion">200%</abbr>* | ||
| data-sort-value=10| | | data-sort-value=10| 15m | ||
|Explosion emits EMP wave with | |Explosion emits 20m EMP wave with 50 strength<br>Explosion causes sonar interference<br>Can contain 1 small item that is used upon impact<br>Attracts creatures | ||
|} | |} | ||
{| class = "wikitable sortable" | {| class = "wikitable sortable" |
Revision as of 15:10, 6 February 2023
Data is potentially outdated | |
Last updated for version 0.21.6.0 The current game version is 1.4.6.0 |
This article is about submarine weapons. For handheld weapons, see Handheld Weapons. |
Submarine Weapons are offensive Installations.
Turrets
Turrets are ranged submarine weapons that fire ammunition. These are typically controlled with a periscope.
Turret Stats | Ammunition Stats | Notes | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Turret | Loader | RPS | Ammunition | Afflictions | Stun Time | Structure Damage | Dismember Chance | Penetration | Explosion Radius | |
Coilgun | Coilgun Loader | 3.5 | 200* Coilgun Ammunition Box | 15 1 | 0.025 | 20 | 25% | 10% | - | |
100* Exploding Ammunition Box | 10 1 45* |
0.025 | 20 +45* |
25% +25%* |
40% | 3m | ||||
150* Piercing Ammunition Box | 8 2 | 0.0125 | 10 | 10% | 50% | - | ||||
200* Physicorium Ammunition Box | 28 1 | 0.05 | 30 | 50% | 20% | - | ||||
200* Depleted Fuel Coilgun Ammunition Box | 15 1 10 | 0.025 | 20 | 25% | 40% | - | Unlocked by Engineer talent Military Applications | |||
Railgun | Railgun Loader | 0.2 | 5 Railgun Shells | 250 50 250* |
15 +7* |
100 +50* |
500% +50%* |
50% +50%* |
2.5m | Can contain 1 small item that is used upon impact. |
5 Physicorium Shells | 500 100 250* |
15 +7* |
200 +50* |
500% +50%* |
80% +50%* |
3.5m | ||||
5 Nuclear Shells | 250 50 1000* 1000* 100* 40* |
15 +30* |
100 +600* |
500% +200%* |
50% +50%* |
15m | Can contain 1 small item that is used upon impact Explosion emits 20m EMP wave with 50 strength Explosion causes sonar interference | |||
5 Canister Shells | 50x11 20x11 | 2x11 | 30x11 | 300% | 30% | - | Reloadable Fires 11 pellets | |||
Chaingun | Chaingun Loader | 10 | 500* Chaingun Ammunition Box | 12 2 | 0.025 +0.025* |
20 | 10% | 10% | - | Has windup before firing Very inaccurate |
500* Physicorium Chaingun Ammunition Box | 19 2 | 0.05 +0.05* |
30 | 20% | 20% | - | ||||
400* Shredder Chaingun Ammunition Box | 12 6 | 0.05 +0.05* |
30 | 30% | 30% | - | ||||
Pulse Laser | Pulse Laser Loader | 0.8 | 45* Pulse Laser Fuel Box | 40 100* |
0.5 +3* |
50 +50* |
100% | 50% | 1.5m | Has windup before firing Raycast |
29* Pulse Tri-Laser Fuel Box | 30x3 70x3* |
0.3x3 +2x3* |
35x3 +35x3* |
100% | 40% | 1m | Has windup before firing Raycast Fires 3 lasers in a fixed spread | |||
Double Coilgun | Coilgun Loader | 5 | 200* Coilgun Ammunition Box | 15 1 | 0.025 | 20 | 25% | 10% | - | |
100* Exploding Ammunition Box | 10 1 45* |
0.025 | 20 +45* |
25% +25%* |
40% | 3 | ||||
150* Piercing Ammunition Box | 8 2 | 0.0125 | 10 | 10% | 50% | - | ||||
200* Physicorium Ammunition Box | 28 1 | 0.05 | 30 | 50% | 20% | - | ||||
200* Depleted Fuel Coilgun Ammunition Box | 15 1 10 | 0.025 | 20 | 25% | 40% | - | Unlocked by Engineer talent Military Applications | |||
Flak Cannon | Flak Cannon Loader | 0.5 | 25* Spreader Flak Shells Box | 70 20 20 14 20 |
4 +0.2* |
30 +20* |
100% +10%* |
10% | 0.3m | Fires 1 bolt which explodes into 22 shrapnel 120° spread |
25* Focused Flak Shells Box | 70 20 20 30 20 |
4 +1.5*+5* |
30 +20* +40* |
100% +30%* |
10% +50%* |
0.3m | Fires 1 bolt which explodes into 5 shrapnel 25° spread | |||
25* Physicorium Flak Shells Box | 120 30 20 38 8 |
4 +0.05*+0.75* |
30 +20* +20* |
100% +50%* |
10% +10%* |
0.3m | Fires 1 bolt which explodes into 12 shrapnel 60° | |||
25* Explosive Flak Shells Box | 70 20 20 3 2 30 30 15 |
4 +0.75* |
30 +20* +20* +20/25* |
25% +10%* +100%* +50%/20%* |
10% +10%* |
0.3m 2m |
Fires 1 bolt which explodes into 8 shrapnel 135° spread | |||
Turret Hardpoint Large Turret Hardpoint |
Loader Base | - | - | - | - | - | - | - | - | Can be replaced by other turrets |
Power Consumption
Since turrets only use power for a single tick per shot and their consumption value is in kWm, the actual supercapacitor charge used (also in kWm) can be calculated as such: Consumption/60/60
.
Other Weapons
This category includes other offensive installations that are not turrets. They are usually activated by buttons.
Weapon Stats | Ammunition Stats | Notes | ||||||
---|---|---|---|---|---|---|---|---|
Weapon | Loader | Ammunition | Afflictions | Stun Time | Structure Damage | Dismember Chance | Explosion Radius | |
Depth Charge Tube | Depth Charge Loader | 1 Depth Charge Shell | 150* 15* 40* | 7* | 175* | 50%* | 7m | Can contain 1 small item that is used upon impact |
1 Depth Decoy Shell | - | - | - | - | - | Can contain 1 small item that is used upon impact Attracts creatures | ||
1 Nuclear Depth Charge | 1000* 1000* 500* 100* | 30* | 600* | 200%* | 15m | Explosion emits 20m EMP wave with 50 strength Explosion causes sonar interference Can contain 1 small item that is used upon impact | ||
1 Nuclear Depth Decoy | 1000* 1000* 500* 100* | 30* | 600* | 200%* | 15m | Explosion emits 20m EMP wave with 50 strength Explosion causes sonar interference Can contain 1 small item that is used upon impact Attracts creatures |
Weapon | Afflictions | Stun Time | Notes |
---|---|---|---|
Electrical Discharge Coil | 10 | 8 | Some Creatures are imune to stun, rendering this weapon ineffective against them. |